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Heather Mason ([personal profile] lettertomyfutureself) wrote in [community profile] mayfield_ooc 2012-03-02 05:22 am (UTC)

Heather Mason / Silent Hill / Reserved

Name: gonsai
Personal Journal: [profile] gonsai
Contact Info: aim = gonsaifong
Other Characters Played: Patchouli, Virginia, Dizzy, Tir, Kyouko
Preferred Housing: Whichever house Vincent ends up in

Character Name: Heather Mason. (Her real name is Cheryl, but for the canon point I'm pulling her from, she'll prefer Heather)
Character Series: Silent Hill
Character Age: 17
Background: Wikia article
Personality: Heather is a fairly temperamental teenage girl. She is quick to emotion, specifically anger or frustration. Which is... actually very normal for her age, all things considered. When characters like Claudia and Vincent start speaking in terms they assume she understand, she very often snaps at them, becoming quickly frustrated with her lack of understanding as to the true nature of the events in the game. This eventually wears down to some degree, at least in regards to her frustration, but the anger remains. Especially in regards to Claudia, whom after killing her father, earns Heather's seemingly unending hatred and anger.

While at first the horrors of the game obviously strike Heather right to the core, her referring to it as a nightmare she can't wake up from, it becomes apparent soon enough that Heather begins to use her sense of humor as a coping mechanism. It starts simply enough, with her making little jokes to herself as she observes various objects, memos, and other items of interest in the game. It progresses even further as she begins to feel 'numb' to the constant terror of the Otherworld, making fairly sarcastic jokes somewhat often towards various characters. Even in the end, she pretends like she's possessed and attempting to kill Douglas just because she, and Douglas too, desperately needed something to laugh about after everything they had experienced. It helps keep her human in an inhuman world.

Heather absolutely adores her father. This is made apparent several times throughout the game. In the very beginning, her phone call to him sounds like a normal, loving father-daughter relationship. His advice and guidance for her comes up often, telling Douglas she doesn't talk to strangers, keeping a switchblade knife on her at all times, knowing to run from danger and never hesitate. His death midway through the game becomes a massive driving point for her, the profound sadness driving her to hate Claudia and seek out the answers for herself rather than running away from the horror. In the end, she finally finds her chance to truly cry over his death, creating one of the most memorable moments in the game.

She has interests in the paranormal, as pointed out several times in game. She had a subscription to a magazine primarily featuring stories about ghosts and psychic phenomenon. She also has an interest in literature in general, likely an avid reader in absence of having a steady social life. She quotes both Poe and Shakespeare in game, without reference, obviously having memorized the stories to some degree. Heather also has her vices, the game implying that she used to smoke in her younger years, but quit for good before the events of the game. In spite of these, though, it doesn't even occur to Heather to ever break the law during her experiences in the nightmarish world. In one particular point in the game, she's presented with a broken cash register with money all over the counter. Not once does the thought of taking it cross her mind. Her father, after all, raised her to be better than that.

A large part of Heather's journey in the game is about self-determination. She discovers that she is, indeed, Alessa Gilespie reborn. And that those thoughts, personality traits, and memories, are a part of her. The idea of self, of who she is and how she came to be, becomes a theme for her. The part of her that is Cheryl, raised by Harry and is an otherwise normal human girl, and the part of her that is Alessa, raised by The Order and destined to birth God, conflict at first, but soon consolidate as it becomes clear that she is still herself regardless of these truths. This acceptance of Alessa gives her the last bit of strength and determination she needed to see things through to the end. It was probably the most important aspect of Heather's progress in the game, besides avenging her father.

Abilities: It is generally implied that Heather shares the same psychic abilities that Alessa had, Vincent going so far as to say he had no "powers" like Heather and Claudia did. They never seem to manifest directly in game, but there is a humorous extra weapon that can be gained on multiple playthroughs that makes use of them.

Sample Entry: Dear Mun post and thread.

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