mayfield_mods: (Default)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] mayfield_ooc2012-01-02 05:19 pm
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Applications

• Please read over all the rules and information before applying in order to minimize any confusion before joining.

• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.

• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.

• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!

• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.

• Please post all applications or canon updates in this post; posting them elsewhere and linking to them from here may cause them to get changed later. Posting them here keeps us from having to save them.


When Applying, Fill Out the Following:


When Applying for an Original Character, Fill Out the Following


• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.

• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend [community profile] testrun_box if you prefer the latter!

• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.

• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!

• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.

• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.

If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.


APPLICATIONS ARE CLOSED.
keep_smiling: (Default)

Elmer C. Albatross - Baccano! - not reserved

[personal profile] keep_smiling 2012-03-08 05:00 pm (UTC)(link)
Name: Lan
Personal Journal: [profile] so_low
Contact Info: AIM: OcularDoomsday; plurk: Hellglass
Other Characters Played: BLU Scout, Calleo Crowe, Theo Crawford, Quinn Hatch, Aurora Belle Jenkins, Jane Barton.
Preferred Housing: N/A, but I’d prefer a house with at least one other active player.

Character Name: Elmer C. Albatross
Character Series: Baccano!
Character Age: Over 300, but looks around 21.
Background: Baccano wiki link, general wiki link. Also the TV Tropes page has good info, it’s just hard to link directly. Here is the list, click on "Immortals" and scroll down till you get to Elmer (the 5th down). If you need more, I’ll be glad to write it. As far as a canon point, I’ll be taking him from 2001, after the events of The Children of the Bottle.
keep_smiling: (7)

Re: Elmer C. Albatross - Baccano! - not reserved

[personal profile] keep_smiling 2012-03-08 05:02 pm (UTC)(link)
Personality: Outwardly, Elmer is a nondescript, average-looking man, with one noticeable feature: he’s always smiling. Always. In passing, this may come off well with others, bright and infectious. Those who know him call him Mister Happy End, or the Smile Junkie. But to anyone who spends time and gets to understand what’s going on inside will realize that there’s a lot more to that smile. His outlook on how everyone should be smiling and happy reaches lengths that are twisted and wrong.

“I'd sell the souls of all humanity to the devil if I thought it'd get us a happy ending.”

These words summarize Elmer to a T. Despite a life of hardships, bullying and torture, Elmer has remained positive and upbeat, knowing that anything bad can be overcome if you just smile and feel better about it. This has lead others to believe that he’s simple, or oblivious. To a degree, he does live in his own little world where everyone can be happy and get their happy ending. But this doesn’t mean he doesn’t understand the consequences of his action, or that he’s stupid. Quite the contrary – he’s described as calculating and conniving, thinking fast to plan. For example, he puts his life on the line just to prove a point to Czes. The only way to kill an immortal is to have another immortal “eat” them – placing their right hand on their head and imagining consuming them, which then happens, destroying the immortal. Upon first meeting again after 300 years, Czes places a hand on Elmer’s head, and Elmer doesn’t flinch. Later, when Czes asks him why he didn’t, Elmer simply grabs Czes’s arm and places his hand on his head, all in order for Czes to see he can trust Elmer, to make him see that there are worthwhile people in the world. Just to see if he would smile. Czes can’t handle this, though, and asks what if what would make him happy was if Elmer jumped off the roof they were on. Without a second thought, Elmer does just that. The levels he will go to make someone happy reach strange and twisted levels. Even when faced with the demon they summoned to gain immortality, he is told by the demon he would be granted any wish he wants – and Elmer wishes to see the demon smile genuinely. The demon remarks that this is the most difficult thing he’s ever done.

His constant smiling also makes his true emotions hard to read, or so people think. Maybe he is just blissfully happy all the time, or maybe he’s covering it up. Either way, he does show other emotions from time to time, usually surprising those around him. When Fermet, another immortal, comes across Elmer on a train, he tells him outright that he is afraid of Elmer because he never knows what he’s thinking. He’s also convinced that Elmer is an idiot, and won’t consume him because he’s afraid of Elmer’s personality influencing him. Elmer also physically throws Fermet off the moving train because he was making someone else nearby unhappy.

Elmer is also adept at reading other people. Being an expert in smiling, he can instantly tell when other people are faking it. It’s said he can spot a fake smile a hundred yards away. If you give him a fake smile in an attempt to placate him, he won’t leave you alone until he gets a genuine one from you. He might even give you an arbitrary time he’ll get one from you – something like “I’ll get you to smile in 3 days, 4 hours and 12 minutes!” - though this might not be arbitrary at all. He’s concocting a plan, and he thinks it will take that long to exact in order to get you to smile.

Being immortal gives you a lot of time to travel and see the world. Elmer is very knowledgeable about many cultures of the world. He’s especially fond of Asian traditions, and has learned a lot about Japan from his friend Denkuro, another immortal. He’s spent time there and knows a lot about their holidays, literature, etc. Despite his age, he’s also is up to date on modern culture, making many references to movies, books and even video games. For a guy who seems to live in his own little world, he sure knows a lot about the world going on around him.

No doubt Elmer’s time in Mayfield will be spent trying to get people to cheer up and smile in order to overcome the hardships they face, whether they like it or not. In a small town like this, they won’t be able to get rid of him either. Though it might take them some time to realize he’s not actually a drone at first…

Abilities: Elmer is an immortal. He never ages, and cannot die or get sick. When injured, his body will mend itself back together; blood flowing back in, missing body parts jumping back to reconnect.

Sample Entry:
[After a distressed-sounding call from the Mayor telling people to ignore the latest crisis, Elmer calls one and all to give his opinion. He sounds cheerful as ever.]
Say, that guy wasn’t helpful at all, was he? He’s supposed to be in charge, right? But he sounds scared to death! That’s no good. You can’t expect the people of his town to just keep calm and carry on when he sounds like he could fall apart at any minute!

I’d like to go talk to him. I’ve been in a similar situation before, and I bet I know how to cheer him up. I guess he’d be working out of City Hall, huh? Anyone else out there up for a visit, too? I’m sure he doesn’t get a lot of visitors, so coming by for a friendly Q-and-A session would be great! Maybe we can find out what’s bugging him, and help him feel better.