mayfield_mods: (Default)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] mayfield_ooc2012-01-02 05:19 pm
Entry tags:

Applications

• Please read over all the rules and information before applying in order to minimize any confusion before joining.

• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.

• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.

• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!

• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.

• Please post all applications or canon updates in this post; posting them elsewhere and linking to them from here may cause them to get changed later. Posting them here keeps us from having to save them.


When Applying, Fill Out the Following:


When Applying for an Original Character, Fill Out the Following


• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.

• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend [community profile] testrun_box if you prefer the latter!

• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.

• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!

• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.

• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.

If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.


APPLICATIONS ARE CLOSED.
afieldofswords: (Default)

Archer | Fate/Stay Night | Reserved

[personal profile] afieldofswords 2012-05-04 07:12 pm (UTC)(link)
Name: Tav(ris the Cat)/Chris
Personal Journal: [personal profile] tavristhecat
Contact Info: Skype: Tavris16
Other Characters Played: Nope. Previously played Fujimura Taiga and am re-apping her.
Preferred Housing: N/A

Character Name: Archer (AKA 'EMIYA')
Character Series: Fate/Stay Night
Character Age: Unknown, estimated 'age' late twenties to mid thirties.
Background: http://typemoon.wikia.com/wiki/Archer_%28Fate/stay_night%29
Personality: Archer's surface personality can be summarized as 'full of snark'. He gives the appearance of someone who is incredibly laid back yet also incredibly analytical and more than a little cynical about things around him. Archer will waste absolutely no time in pointing out someone's shortcomings with blunt honesty, friend or foe, and tends to be irritatingly perceptive about it to boot. Despite this, in a relaxed environment and among friends, Archer is a little more friendly than he'd care to admit. His sarcastic quips directed at friends or allies tend to be more of a show of 'tough love' in serious situations, and is encouraging them to improve themselves somehow. Equally, he could just be poking fun at them because it happened to be entertaining at the time. He will also do small things to help someone in need or other compliment them, such as making them tea or the like, though usually not without still being coy or complaining slightly about doing such even if it was of his own will.

This, of course, is all that's on the surface. To understand Archer's full psychology, one must look at the person he used to be. A disaster he barely remembers now that had happened long ago in his youth gave him a horrible case of survivor's guilt and destroyed his sense of self, only able to feel regret about those who had died that were not saved. He himself would have died were it not for a miracle that would eventually implant the idea of being a hero of justice in his mind...an image his mind would latch onto for the rest of his life. He could not feel any satisfaction or pride from his own life alone, and could only feel fulfillment if he was able to save or protect others even at the cost of his own health, time, and life. As such, this ideal of being a hero who could save others was the only real goal Archer could make for himself.

Naturally, reality ensued. Though he was compassionate and wanted to be able to save people who endangered both themselves and others, he found himself being forced into situations where he had to sacrifice one to save ten, ten to save a hundred, a hundred to save a thousand and more. This began to wear at his previously pure ideal of being a hero of justice, gradually making him more stoic and reserved, but he still pursued it with the justification that the ends justified the means...even if it meant being unable to fulfill his wish. What's more, his lack of self was in turn a danger to himself and others as suspicions floated towards him...it was impossible for someone to not want something out of their actions, wasn't it? But Archer had no self or pride to speak of, and was fully aware of this even as it gradually destroyed him. The breaking point would come after his death, which due to his own dealings and flaws, turned into an endless nightmare in which he could only see the worst of human beings and be unable to do anything but clean up after each and every disaster with blood on his hands.

After this, Archer was broken and fell into despair, unable to reconcile his ideal with reality and being too far gone to change himself away from it. His surface personality hides a very calculating stoic who lost all hope for himself and the world around him, still following the idea of 'for the greater good' even as he bitterly mocks his old wish and idealism. If he must kill or do some horrible deed to meet a justified end, he will do so without batting an eyelash, and can be shockingly cold when he does so, even against people he has cared about at some point or another. At the same time, however, Archer hasn't lost all decency...anytime he pursues this mindset it is an attempt to either set a situation 'right' somehow or because there is no other option. Though Archer mocks his old ideals and is fond of his 'tough love' approach, he is still a kind individual deep down. A lot of his gestures of compassion on the surface are genuine, and though he will often remain guarded about himself as much as possible, Archer will still show this in indirect manners, such as when he gave Rin his coat while she slept out in the cold. Even as he acts on his pragmatism in pursuit of a goal, Archer will often soften the blow for those uninvolved or act in ways so that casualties are to a minimum...even if it's not immediately apparent to those witnessing this, often seeing only his cold stoicism and determination.

Despite how weathered and jaded Archer has become, he is still a very determined and kind-hearted individual deep underneath all of it...and often finds himself resenting this fact.
Abilities: Hoo boy. Prepare for Nasuverse BS, folks. Archer, as summoned as a heroic spirit (sort of, in his case) is physically superhuman compared to an average person, though Archer himself is considerably weaker than a lot of other participating Servants. His stats could roughly be considered a bit above the peak of human potential, being strong, fast, and fairly durable yet still paling in comparison to say, Berserker or a fully-powered Saber. He also has the ability to become intangible and thus a true 'spirit' until he manifests again. Where Archer shines isn't raw power, but his finesse in battle. Archer has the ability to examine an item or weapon and near-instantly discern its properties and materials, a skill he had picked up in training Reinforcement in his youth. Reinforcement, in turn, lets him strengthen an object or parts of himself to become more durable or repair objects to their original shape.

Then there is his main ability, which is his Reality Marble (or a world that exists inside of his heart) known as 'Unlimited Blade Works' and Projection. Archer can copy the materials and composition of any weapon he has seen and the abilities it contains, albeit slightly degraded due to being an imitation. His Reality Marble stores these weapons and prepares them for use, then he projects it into reality for him to use as a weapon himself. Notably, he tends to use such swords as either melee weapons or launches blades using a bow. Two notable weapons he prefers to use for melee are the twin yin-yang blades known as Kansho and Bakuya, which are magically attracted to each other and function as magnets to one another when used. A given ability with Noble Phantasms (or weapons of legend) is being able to overload them and use them as 'Broken Phantasms', which are powerful attacks but permanently destroy said weapon. Since Archer only makes imitiations and can do so in a plentiful manner, this is often employed by him to compensate for differences in raw power. He can project multiple swords at once by preparing them within Unlimited Blade Works and then projecting them en masse. Also, Archer can choose to deploy his Reality Marble and have it cover a given area surrounding him, which lets him call any weapon he has within his arsenal at will and near-instantly.

This all has a drawback that is a given for all Servants: all of these abilties are dependant on magical energy from a contract with a Master. Without it and having his Servant body back, Archer will be in danger of being unable to sustain himself in combat or even mundane day-to-day activites, lacking energy to manifest a body or even exist within the physical world. Even with a contract, how much Archer can do or sustain himself upon is dependant on how much energy and mastery thereof his chosen Master will have. He is already not particularly strong a Servant without his abilities even with a capable Master, so this would likely be a grave handicap. Something that slightly deters this is that he posseses Independent Action, which lets him exist without a Master for a limited amount of time, though he'd still be running on fumes in terms of prana to spare.

Archer also has the ability to think calmly and analyze a situation in the heat of battle, regardless of how much of his attention is being taken up. He also posseses a mild form of Clairvoyance (done with Reinforcement), which gives him the ability to track distant or fast-moving objects to a range of 4 kms. Needless to say, this greatly complements both his archery skills and scouting. He also posses a slight amount of Magic Resistance, which reduces the effectiveness and damage done to him by magical effects, though he does not possess a high enough rank for this to cause any notable inconvenience to any said mage unless they are incredibly inept or using a weak technique.
Sample Entry: http://dear-mun.dreamwidth.org/1771559.html
afieldofswords: (Default)

[personal profile] afieldofswords 2012-05-10 04:32 am (UTC)(link)
Yup, this is that journal.