• Please read over all the rules and information before applying in order to minimize any confusion before joining.
• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.
• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.
• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!
• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.
• Please post all applications or canon updates in this post; posting them elsewhere and linking to them from here may cause them to get changed later. Posting them here keeps us from having to save them.
When Applying, Fill Out the Following:
When Applying for an Original Character, Fill Out the Following
• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.
• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend testrun_box if you prefer the latter!
• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.
• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!
• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.
• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.
• If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.
Name: Jacquie Personal Journal:furudo Contact Info: → EndlessSaiko →aim: endlesssaiko →email: adachi@love.com Other Characters Played: N/A Preferred Housing: N/A
Character Name: Ib Character Series: Ib Character Age: 9 Background:Here!
As a note, Ib is a fairly short game, and most of what is known about the characters is revealed in the game play, which takes just a few hours to complete. Because of this, the characters get very little development.
Personality: Despite being an almost completely silent protagonist, it is possible to get a feel for her personality from the speech options that do exist and from the overall situation around her.
Properly fitting her role, she is quite the quiet little girl. She rarely speaks up, as noted by her lack of verbal responses in-game. Her mother also takes note of this, as she first warns Ib not to hassle the other art gallery visitors, and then realizes that there is not much need to worry about Ib making a ruckus. Even when accompanied by Garry and Mary, she rarely engages in conversations with them, though she does listen. In fact, Ib is quite observant overall. Her eagerness is to explore the art gallery on her own is an example of this.
Ib is also quite intelligent. Though she has the limited vocabulary of a nine year old, often replacing words she doesn't know with "???", she is capable of solving all the difficult puzzles that stand between her and freedom, even on her own. Despite their complexity, she is capable of solving them without even batting an eye. Even when she is simultaneously harassed by the living works of art, her brain keeps working and she is capable of gathering all the clues she needs and piecing them together despite the pressure.
For a girl just nine years old, Ib is especially brave. Highlighted by the very premise of the game, she explores a frightening version of an art gallery, completely on her own in the beginning. She is chased by living statues, paintings of women, and mannequin heads. In one room, she, now joined by Garry, is forced to solve an array of intertwined puzzles while not one, but several works were chasing them, triggered by their progress. Despite it all, the only thing she falters at throughout the whole situation is the sight of a painting of her mother and father.
There is still all the innocence and vulnerability of a child under her brave exterior. Though she remains strong in the face of actual danger, once it has dissipated, she finds herself reaching out to Garry for comfort. When reading the titles of works of art in the gallery, she can't read words such as "hell" without Garry's assistance, showing how innocent she truly is. She also innocently asks Garry why he "talks like a lady" in a side conversation. Her vulnerability is also showcased by how she clings to Garry for comfort after both a terrifying nightmare about the moving paintings and statues in the warped art gallery and Mary's attempted attack on her in certain endings. Overall, Ib is quiet, yet brave and intelligent young girl.
Abilities: Ib seems to be free of any special powers, though she is remarkably intelligent.
Sample Entry: [Ib was curious about this place. Wandering around and observing had become her hobby since coming here. Uptown it was, today. She comes across a certain building and attempts to read the name.]
Le...de...day....
[???. She doesn't know this word. She looks to a drone for help, polite, but rather expressionless.]
Excuse me...how do you say that? [She points at the sign, but is only met with a classic, empty drone response.]
...How strange. He looks normal, but he reminds me of the gallery. Maybe he's one of those strange...drones everyone was talking about. It was like he was fake.
But Mary wasn't really real, but she acted more like a human than that guy. Hm. This place is so strange.
[But enough of talking to herself. She spares one last glance at the foreign word before moving along. She'll have to wait for another day.]
Ib | Ib | Reserved
Personal Journal:
Contact Info: →
→aim: endlesssaiko
→email: adachi@love.com
Other Characters Played: N/A
Preferred Housing: N/A
Character Name: Ib
Character Series: Ib
Character Age: 9
Background: Here!
As a note, Ib is a fairly short game, and most of what is known about the characters is revealed in the game play, which takes just a few hours to complete. Because of this, the characters get very little development.
Personality: Despite being an almost completely silent protagonist, it is possible to get a feel for her personality from the speech options that do exist and from the overall situation around her.
Properly fitting her role, she is quite the quiet little girl. She rarely speaks up, as noted by her lack of verbal responses in-game. Her mother also takes note of this, as she first warns Ib not to hassle the other art gallery visitors, and then realizes that there is not much need to worry about Ib making a ruckus. Even when accompanied by Garry and Mary, she rarely engages in conversations with them, though she does listen. In fact, Ib is quite observant overall. Her eagerness is to explore the art gallery on her own is an example of this.
Ib is also quite intelligent. Though she has the limited vocabulary of a nine year old, often replacing words she doesn't know with "???", she is capable of solving all the difficult puzzles that stand between her and freedom, even on her own. Despite their complexity, she is capable of solving them without even batting an eye. Even when she is simultaneously harassed by the living works of art, her brain keeps working and she is capable of gathering all the clues she needs and piecing them together despite the pressure.
For a girl just nine years old, Ib is especially brave. Highlighted by the very premise of the game, she explores a frightening version of an art gallery, completely on her own in the beginning. She is chased by living statues, paintings of women, and mannequin heads. In one room, she, now joined by Garry, is forced to solve an array of intertwined puzzles while not one, but several works were chasing them, triggered by their progress. Despite it all, the only thing she falters at throughout the whole situation is the sight of a painting of her mother and father.
There is still all the innocence and vulnerability of a child under her brave exterior. Though she remains strong in the face of actual danger, once it has dissipated, she finds herself reaching out to Garry for comfort. When reading the titles of works of art in the gallery, she can't read words such as "hell" without Garry's assistance, showing how innocent she truly is. She also innocently asks Garry why he "talks like a lady" in a side conversation. Her vulnerability is also showcased by how she clings to Garry for comfort after both a terrifying nightmare about the moving paintings and statues in the warped art gallery and Mary's attempted attack on her in certain endings. Overall, Ib is quiet, yet brave and intelligent young girl.
Abilities: Ib seems to be free of any special powers, though she is remarkably intelligent.
Sample Entry: [Ib was curious about this place. Wandering around and observing had become her hobby since coming here. Uptown it was, today. She comes across a certain building and attempts to read the name.]
Le...de...day....
[???. She doesn't know this word. She looks to a drone for help, polite, but rather expressionless.]
Excuse me...how do you say that? [She points at the sign, but is only met with a classic, empty drone response.]
...How strange. He looks normal, but he reminds me of the gallery. Maybe he's one of those strange...drones everyone was talking about. It was like he was fake.
But Mary wasn't really real, but she acted more like a human than that guy. Hm. This place is so strange.
[But enough of talking to herself. She spares one last glance at the foreign word before moving along. She'll have to wait for another day.]
ACCEPTED
• Join
• Add your info to your canon post
• Add your info to your household! Use the street list to find your house.
• Make sure to tag your first post with the !intro tag, as well as your character's personal tag: c: ib (ib)
Go ahead and introduce yourself in the main comm and tell people where your character will be living!
Re: ACCEPTED