mayfield_mods: (Default)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] mayfield_ooc2012-01-02 05:19 pm
Entry tags:

Applications

• Please read over all the rules and information before applying in order to minimize any confusion before joining.

• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.

• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.

• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!

• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.

• Please post all applications or canon updates in this post; posting them elsewhere and linking to them from here may cause them to get changed later. Posting them here keeps us from having to save them.


When Applying, Fill Out the Following:


When Applying for an Original Character, Fill Out the Following


• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.

• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend [community profile] testrun_box if you prefer the latter!

• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.

• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!

• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.

• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.

If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.


APPLICATIONS ARE CLOSED.
miraculous: (the fish dance to the RIPPLES of us)

Bernkastel | Umineko no Nako Koro ni | no reserve

[personal profile] miraculous 2012-07-12 05:16 am (UTC)(link)
Name: Mel
Personal Journal: [personal profile] maiiau
Contact Info: maiiau @ plurk, ninthbluestar @ aim
Other Characters Played: Lithuania, Hilda, Handmaid, apping Sealand
Preferred Housing: 504 Ricardo; BLU Medic hasn't been in the game for a while even though he's listed, so the house is empty!

Character Name: Bernkastel
Character Series: Umineko no Naku Koro ni
Character Age: physically 13ish, actually ~1000

Background: Bernkastel was born from a piece on a game board played between witches. While it was never elaborated on specifically, it was implied that this game was between Lambdadelta, the Witch of Certainty, and Featherine Augustus Aurora, the Witch of Theatergoing, and that this game was Higurashi no Naku Koro ni. Lambda had granted Miyo Takano a wish as a gift for her stunning levels of determination and hard working nature and made it that her efforts would be "absolutely" successful. This wish only applies for as long as she is "absolutely" determined to reach this goal, but Miyo was, and a girl named Rika Furude died, and Miyo succeeded. But Rika had a friend who was a god, Hanyuu, and this god could travel between kakera (worlds). She did this for Rika, gathering up her memories and transporting them to various other Rikas in other worlds, looking for a happy end.

This is what kept Rika alive, because Featherine had since abandoned the game board, leaving Rika to solve her own fate. As this continued for what was a hundred years to Rika (meaning she relived the same time period about 2000 times, possibly more), Frederica Bernkastel, a witch, was born. She was the accumulated memories and hope and pessimism and exhaustion of all of the Rikas that were now this one Rika, travelling.

Eventually Rika succeeded in getting her happy ending and gave up being a witch. With this, Frederica Bernkastel no longer existed: "Frederica" returned to Rika, and "Bernkastel" was cast off, losing all essence of the caring, hopeful Rika and being left with only the cruel determination and desperation that had kept her alive and fighting for so long.

Bernkastel became a voyaging witch, often running into Lambdadelta, whom she had bested in that game of endurance, being a miko for Featherine (who was something of a mentor to her), and generally trying to escape from the memories of the game she was born in. At some point she and Lambda became close, Bernkastel enjoying the challenges and the general attitude of the other witch.

Bernkastel's travels eventually took her to one particular gameboard, that of the witch Beatrice, another project of Lambdadelta's. She decided to make her next goal winning this game against her and proving that events within the game board had not been caused by a witch. She and Lambdadelta proceeded to make a mess of things.

Bernkastel, realizing Battler needed a good reason to continue playing the game lest he get exhausted, created the piece Ange--Battler's younger sister, who had not been involved in the events of the game that killed her family. By going back and promising that she would be able to see her family again if she never smiled and rejected the only family she had left, she was able to pick up that piece later in its life. She kept her promise: she brought this Ange to the meta world, where she could see Battler struggling to save her family and watch the rest of her relatives killed over and over. She promised Battler would return to Ange--she did not say which Ange; it is impossible for that Ange to have Battler return, because it did not happen for her and that time has passed.

Bernkastel's condition was that Ange not reveal herself as Ange to Battler; eventually, Ange did do this, and was reduced to mincemeat as she clung to her brother's back. This was something Bernkastel had planned for, however, as motivation for Battler.

After that piece had been discarded, Beatrice was barely left alive, and Battler refusing to play without her. This led to Lambdadelta playing on Beatrice's behalf and Bernkastel playing on Battler's, and Bern created a new piece for this situation, a girl named Erika Furudo, whom she took from a passing ship and placed on the island. With detective's authority, she quickly smashed heartlessly through various witch illusions on behalf of her master.

While she came very close to winning, eventually Battler returned from what was about as close to defeat as someone can get without tumbling entirely unsavably over the edge, presented unshakable doubt in Erika's deductions, and revealed that he fully understood Beatrice's game and was the next Game Master. Erika was given one more chance--truly Bernkastel is the witch of miracles, it's a miracle she got that chance--to defeat Battler in his game.

Erika again got close, after playing up an act of weakness and Bernkastel's threatening her in front of Battler (though those threats were not necessarily lies), and trapped Battler in a logic error (although this might have just all been a Xanatos Gambit on Battler's part). With a newly revived Beatrice's help he escaped, however, and laid Beatrice to rest. Erika was killed, but Bernkastel was not there to watch a piece that was no longer of use.

Bernkastel had also been summoned by Featherine Augustus Aurora (or, as Bern prefers, Featherine Auaurora) to be her miko once more and show her the answers to the Umineko game. Bernkastel presented her with the world of Lion, an extremely rare outcome. This is the other possibility for Beatrice--in this world, the human who becomes Beatrice does not do so, and instead lives as Lion.

Bernkastel uses another piece, Clair Vaux Bernardus, to tell the story of Yasu, who was born between the grandfather of the Ushiromiya family, Kinzo, and the second Beatrice (...who was also his daughter from the first Beatrice, aaa). In most worlds, this gender ambiguous child is Yasu and not Lion. I will be referring to Yasu as female. Yasu had multiple personalities--Shannon, Kanon, and eventually Beatrice. Because all of these personalities loved different people, the tragedies of Umineko happened. She summoned Will Wright, a high-powered witch hunter from heaven, to discount all of the witch illusions in the other games, which he did. At first this seemed like a straightforward, almost gentle funeral for Beatrice. Lion even thanked Bernkastel.

But you should love a story while it's alive, and then tear apart its entrails when it's dead. Bernkastel presented to a returning Ange and Lion the apparent truth of Ange's world: that her own family had been the one to kill the rest of her relatives after solving Beatrice's mystery. She then revealed that this would be the same fate Lion's world would see, and Lion would die the same way. Just as she was about to have cats devour Lion, Will came in and saved her, saying Lion had to live for the other versions of Lion in other worlds who didn't have the chance for a happy ending. Bernkastel chased after them, siccing her cats on them.

That's as far as she got.

Personality: Bernkastel is the cruelest witch in the world. She makes no secret of this, although some may not believe her when she says it. That's simply because they don't know her well enough yet.

At first glance Bernkastel seems unemotionless--she's very good at projecting a cold exterior, and when she doesn't wish it to, her face is as blank as a doll's. This hides her cruel personality well, although if you stop to think about it, it can also display it: she is capable of showing little to no reaction to most of the happiest and saddest things as if none of it mattered.

Beneath this icy exterior is a girl who adores seeing the struggles and pain of others, however, make no mistake. She travels from world to world to alleviate her boredom, for boredom is "the poison that kills witches". She stops on various worlds and treats them like games, playing with the pieces (people in the world) however she wishes until she tires of them, at which point she moves on. She tries to win these games at all costs, and thinks nothing of twisting her words to deceive a piece if it will cause them to grow into something she can use. Bernkastel does not often lie; she does twist the truth, neglect to tell the full truth, or refuse to say anything at all, however.

Individual game pieces mean next to nothing to her. While they are useful she may shower the attention on them that motivates them, be it affection or anger, but once they lose their usefulness she discards them without a second thought, unless the method of discarding them can be used to motivate some other piece. If she takes an interest in one it's not a good thing; either it can be used or playing with it amuses her, like a cat with a mouse.

Deep at her core, although it does not excuse her cruelty, there is a broken girl. Bernkastel was a witch born from a piece. When she was a piece, the witch in charge of their game left her in a logic error, which is the greatest sin which all witches must avoid. She was doomed to live in that logic error, which is a place of immense terror and loneliness, all by herself, until she corrected this error. Because she was a piece and not a witch, she was not even given the option of giving up and dying.

It's like folding a piece of paper a hundred times to reach the moon. It's like putting a cat on a typewriter until it types Shakespeare.

And she folded it a hundred times. And she typed Shakespeare. And she became the witch of miracles.

But her miracle is knowing that miracles do not exist. She will try all possibilities, every single one, no matter how long it takes. If the possibility is not zero, Bernkastel can find it. If that possibility is zero, however--if it would really take a true miracle--Bernkastel will never find it. She can only travel between possibilities, after all. This cruel truth, pressed into her from countless maddening years trapped in logic error, has made her what she is. She is cold and cruel and constantly running from the memories of her time trapped there. If she can cause pain instead of receiving it, make people feel terror instead of feeling it herself, then things feel more real, and less like she simply went insane in that trap and imagined escape.

Bernkastel is not incapable of affection or love, but her love is a twisted thing. She respects those who can play on an equal level with her, although she considers very few capable of this. Like a cat she's finicky in her choices, and her love can be as dangerous as her hatred. It's just the people she chooses to love are just as twisted. Those who will play with her, or against her, and give her a good challenge, are those she enjoys spending time with. Someone who doesn't bore her is ideal. She's declared her love for Lambdadelta because of these reasons, although she is as likely to threaten to stick chocolate parasols in her eyes as she is to lick honey off her body.

Abilities: Bernkastel is a witch, which means she has various powers. She can teleport, hover, travel between worlds (kakera), access a higher-plane "meta world" on each kakera, and summon various objects as she needs them. She is capable of energy-projectile-like magical attacks, as well as summoning demon cats to attack and devour anyone she wishes. Sometimes she is also a cat, but usually only when greatly injured. She possesses a scythe that can sever miracles from reality. She can't die of old age and will revive if killed, simply pulling herself from a kakera in which she was not killed.

As the witch of miracles, her main power is creating a miracle--but she doesn't believe in miracles. What she can do is pull from various options the best solutions after spending time looking through them: as long as the probability of an outcome is not zero, it is possible for Bernkastel to cause it to happen. She can travel to these other worlds or she can stitch it into the current reality she's in.

She can also summon furniture (servants), use the Red Truth to indicate things that are true without question (although the wording may be played with as long as the statement remains true), and the Blue Truth, which is true unless denied by the red truth.

Naturally Bernkastel will be unable to regain her world-traveling powers, furniture-summoning powers, and meta-world powers.

Sample Entry: this, or anything else in that journal

Note: I will be retaining Bernkastel's old memories and regains.
Edited 2012-07-12 05:16 (UTC)
miraculous: (word spread of MIRACULOUS skills)

[personal profile] miraculous 2012-07-14 01:44 pm (UTC)(link)
Thank you.