• Please read over all the rules and information before applying in order to minimize any confusion before joining.
• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.
• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.
• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!
• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.
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• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.
• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend testrun_box if you prefer the latter!
• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.
• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!
• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.
• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.
• If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.
Personality: Okay, so, growing up in a swamp with a thousand-year-old witch does not exactly do wonders for a young woman's social skills.
Morrigan isn't necessarily a bad or mean person, but her complete estrangement from civilization has given her a very Darwinian perspective on the world. As far as she is concerned, every person should be left to handle their problems on their own - if they survive, fine; if they don't, it's because they're weak and there's no point feeling sorry for them. Throughout the game, she repeatedly scoffs at the player-character for stopping to do typical RPG-hero things like fetch quests and learning the intimate details of every peasant's life problems - at one point, she'll even suggest that the PC leave an entire village to defend itself against a darkspawn attack alone because, well, it's not her problem. War happens. People die. Sentimentality is useless and stopping to help every farmer who's lost his kitten will only slow you down on your actual quest to, you know, save the world. This caustic bluntness extends to her personal interactions with other people, and she has no reservation about calling out an idiot where she sees one. And, well, by Morrigan's standards? Most people are idiots.
On the flip side, spending her life in isolation also means that Morrigan is terrible at social niceties even in the rare instances when she does feel like expressing them, and is very inexperienced when it comes to things like friendship and love. Her understanding of the world revolves around practicality, cynicism and survival, and she's accustomed to it. She'll happily pursue a sexual relationship with a male player-character shortly after meeting him, but if he pursues the romance plot and starts talking about love, she freaks out. Even in the best possible scenario, she tries to break up with him more than once. A female player character can't complete Morrigan's romance quest, but if she forms a positive relationship with her she can get an awkward, fumbling thank-you from Morrigan for being a good friend. Long story short: When it comes to actual mushy emotions, this witch is in way over her head.
The thing that Morrigan values most highly in the world is her freedom. Although I'll be taking her from before the end of the game, I think some of the actions she takes in the epilogue really reinforce this part of her personality: no matter what the player character does, whether she loves them or hates them, whether they pursue her romance subquest or not, she leaves them. Forever. Because Morrigan isn't a person who can settle down, and she's got goals and ambitions that don't revolve around anyone else. Not even if that anyone else has saved the world and/or loves her very much. Not even if she loves them back.
Tying into the freedom thing! She completely despises the Chantry, the primary religion of Ferelden, because it believes all mages need to be kept locked in towers (or "Circles") so they don't burn down the world with their powers. Of course, she also despises the mages who submit to this system. Again, it's a social Darwinist thing: those who allow themselves to be caged deserve to be caged. Freedom is for those strong enough to take it, and Morrigan has always considered herself stronger than most people. Better than most people, if she's honest. She can be very condescending to others, especially when talking about magic. Those who have grown up in civilization, she thinks, have been brainwashed by the Chantry into labeling apostate witches like herself as evil, and grouped the spirits of the Fade into representations of sins and virtues because they're too stupid to understand the world without arbitrary moral distinctions.
Admittedly, she does kind of have a point, but she's awfully rude and self-righteous about it. She also scoffs at the idea of governments for a similar reason. YOU DON'T GET TO TELL MORRIGAN WHAT TO DO, KING SO-AND-SO.
All that said, even someone as bitter as Morrigan does have a fluffy side. For someone who grew up in the swampy, foggy wilderness, she's got an enduring soft spot for pretty jewelry and admits to being somewhat vain, even if beauty isn't worth much from a survival-of-the-fittest world perspective.
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Morrigan isn't necessarily a bad or mean person, but her complete estrangement from civilization has given her a very Darwinian perspective on the world. As far as she is concerned, every person should be left to handle their problems on their own - if they survive, fine; if they don't, it's because they're weak and there's no point feeling sorry for them. Throughout the game, she repeatedly scoffs at the player-character for stopping to do typical RPG-hero things like fetch quests and learning the intimate details of every peasant's life problems - at one point, she'll even suggest that the PC leave an entire village to defend itself against a darkspawn attack alone because, well, it's not her problem. War happens. People die. Sentimentality is useless and stopping to help every farmer who's lost his kitten will only slow you down on your actual quest to, you know, save the world. This caustic bluntness extends to her personal interactions with other people, and she has no reservation about calling out an idiot where she sees one. And, well, by Morrigan's standards? Most people are idiots.
On the flip side, spending her life in isolation also means that Morrigan is terrible at social niceties even in the rare instances when she does feel like expressing them, and is very inexperienced when it comes to things like friendship and love. Her understanding of the world revolves around practicality, cynicism and survival, and she's accustomed to it. She'll happily pursue a sexual relationship with a male player-character shortly after meeting him, but if he pursues the romance plot and starts talking about love, she freaks out. Even in the best possible scenario, she tries to break up with him more than once. A female player character can't complete Morrigan's romance quest, but if she forms a positive relationship with her she can get an awkward, fumbling thank-you from Morrigan for being a good friend. Long story short: When it comes to actual mushy emotions, this witch is in way over her head.
The thing that Morrigan values most highly in the world is her freedom. Although I'll be taking her from before the end of the game, I think some of the actions she takes in the epilogue really reinforce this part of her personality: no matter what the player character does, whether she loves them or hates them, whether they pursue her romance subquest or not, she leaves them. Forever. Because Morrigan isn't a person who can settle down, and she's got goals and ambitions that don't revolve around anyone else. Not even if that anyone else has saved the world and/or loves her very much. Not even if she loves them back.
Tying into the freedom thing! She completely despises the Chantry, the primary religion of Ferelden, because it believes all mages need to be kept locked in towers (or "Circles") so they don't burn down the world with their powers. Of course, she also despises the mages who submit to this system. Again, it's a social Darwinist thing: those who allow themselves to be caged deserve to be caged. Freedom is for those strong enough to take it, and Morrigan has always considered herself stronger than most people. Better than most people, if she's honest. She can be very condescending to others, especially when talking about magic. Those who have grown up in civilization, she thinks, have been brainwashed by the Chantry into labeling apostate witches like herself as evil, and grouped the spirits of the Fade into representations of sins and virtues because they're too stupid to understand the world without arbitrary moral distinctions.
Admittedly, she does kind of have a point, but she's awfully rude and self-righteous about it. She also scoffs at the idea of governments for a similar reason. YOU DON'T GET TO TELL MORRIGAN WHAT TO DO, KING SO-AND-SO.
All that said, even someone as bitter as Morrigan does have a fluffy side. For someone who grew up in the swampy, foggy wilderness, she's got an enduring soft spot for pretty jewelry and admits to being somewhat vain, even if beauty isn't worth much from a survival-of-the-fittest world perspective.