mayfield_mods: (Default)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] mayfield_ooc2012-01-02 05:19 pm
Entry tags:

Applications

• Please read over all the rules and information before applying in order to minimize any confusion before joining.

• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.

• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.

• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!

• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.

• Please post all applications or canon updates in this post; posting them elsewhere and linking to them from here may cause them to get changed later. Posting them here keeps us from having to save them.


When Applying, Fill Out the Following:


When Applying for an Original Character, Fill Out the Following


• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.

• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend [community profile] testrun_box if you prefer the latter!

• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.

• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!

• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.

• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.

If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.


APPLICATIONS ARE CLOSED.

Vash the Stampede | Trigun | Reserved

[personal profile] ex_ena753 2012-04-06 01:00 pm (UTC)(link)
Name: Ena
Personal Journal: [personal profile] ena
Contact Info: AIM: luthienabler / Plurk: enabeans
Other Characters Played: Cain Knightlord, Alphonse Elric (also applying for Nabuca this round).
Preferred Housing: N/A - but please could he be housed with Schierke if she is apped this round (she would be in a child slot).

Character Name: Vash the Stampede
Character Series: Trigun
Character Age: 131
Background: Here

Personality: What can be said about Vash? On the surface he appears to be nothing more than an idiot with a penchant for pretty ladies and an uncanny ability to get himself into trouble, but the 'sixty billion double dollar man' has more than a few facets to his personality.

The first is the face that he shows the world, the one of the harmless and melodramatic idiot. He is just as liable to scream in terror when faced with enemies and sob like a baby if his food is taken away from him. He often makes light of the situations he finds himself in; indeed, he sometimes appears to be oblivious to the fact he's in danger at all. He appears oblivious and naive, falling for outrageous sob stories hook, line and sinker, and always seems willing to give people the benefit of the doubt. His escapes from being injured seem to be dumb luck most of the time, only narrowly avoiding the bullets that would have killed him because he happened to be falling over his own feet at the time. However, these exaggerated smiles are not all that they seem, and Wolfwood is the first to notice that it's just empty behind them.

He is carrying a heavy burden of guilt for horrible incidents in his past, including feeling partially responsible for Knives killing the crew and Rem, as well as what happened in July and Augusta. These two cities were decimated and their populations left homeless and tearing one another apart, because an ability of Vash's (the angel arm) was activated and destroyed everything. Even though he didn't mean to cause destruction either of those times, he still blames himself fully for what happened and even apologises to one of the survivors that he couldn't die to fulfil her revenge - the only reason he cites, is that if he had died in an explosion, other people would have been hurt too and he couldn't allow that.

He deeply cares for everyone around him - friend, enemy and stranger - and would do anything he possibly could to save a life. This is partially because of a promise he made to the memory of a woman he loved - Rem believed that nobody ever had the right to take another life, and that there was always another way. Vash has taken this lesson completely to heart and absolutely will not take a life; as a consequence his body is littered with patchwork scars and wounds, but this is a price he gladly pays. He becomes visibly distressed when people die around him, angry at those who kill and demanding why they would do such a thing, as well as crying genuine tears over even the corpses of strangers. Near the end of the series, Vash is forced into an impossible choice of watching two of his closest companions die, or killing himself. He chose to pull the trigger and end a life for the first time, which left him so devastated that he became almost inconsolable.

In many ways he is a childish coward, running from the things that hurt and frighten him. He is terrified to let people get close to him because destruction and pain follow on his heels, as well as frightened to let them know the truth of his past, so he hides everything behind foolishness and smiles. After the second incident with the angel arm in Augusta, he is so ashamed of himself that he shucks his identity and goes into hiding as 'Eriks', going to ground until Wolfwood shows up and forces him to realise that he can't hide forever. Vash is a deeply compassionate man who wants to save 'the spiders and the butterflies', even if that is an idealistic way to think, and he thinks death by any means is the worst tragedy there is.

Abilities: As a Plant, Vash ages differently and seems to have frozen in his mid twenties over the last century. He has exceptional abilities with the 'Lost Technology' of his world (namely the plants, who are like his brethren), it was also canonly stated that both he and his twin brother possessed genius intellect surpassing human capability. His reflexes and senses are perfectly attuned and he is easily capable of dodging a spray of bullets, as well as hearing and seeing things too quiet or far away for others to notice.

Having been practising gunplay for the last century, he is also an expert marksman and always hits his target. He is more durable than humans, though he doesn't possess a 'healing ability' per se, he just tends to heal a little faster. Inside his gun, one of a pair that were manufactured by Knives, there is a weapon called the Angel Arm. This connects with his right arm and expands to create light energy, which is then released in a powerful beam capable of decimating entire cities and even putting a hole in the moon. He is also missing his left arm, which has been replaced by a cybernetic replacement with a hidden gun compartment.

Sample Entry: Dear Mun Entry
Edited 2012-04-06 13:01 (UTC)
shadow_immortal: (Playing You)

Black Dainn | Boktai | Reserved | 1/?

[personal profile] shadow_immortal 2012-04-06 01:47 pm (UTC)(link)
Name: Alan
Personal Journal: [personal profile] koizume
Contact Info: Email: nobuyuki23@yahoo.ca | Plurk: Destiendchaos
AIM: Koiusla
Other Characters Played: N/A
Preferred Housing: N/A - though if he can be put in a house with just drones, I'd like that.

Character Name: Black Dainn the Shadow Immortal. He has no canon last name ("Black" is just part of his fancy title) so the mods are free to make one up for him.
Character Series: Boktai 2: Solar Boy Django
Character Age: Unknown. Physically looks to be somewhere in his early to mid 20s.
fifthtimearound: (Default)

Caroline Martinez || OC || Not Reserved

[personal profile] fifthtimearound 2012-04-06 01:58 pm (UTC)(link)
Name: Catie
Personal Journal: darkjewel79.livejournal.com
Contact Info: AIM: Catie79, Plurk Catie79
Other Characters Played: N/A
Preferred Housing: N/A

Character Name: Caroline Martinez
Character Age: 22
Background: ((I apologize for the level of detail, this is a character taken from a long piece of fiction I have written and she is from about one third of the way through her story.))

General Background

In the reality that Caroline is from, Earth is exactly as anyone would recognize it. The year is 2010, people worry about the price of gas, global warming, and international terrorism. Modern Earth has little patience for magic or the supernatural, but that does not mean that it doesn’t exist. It means that the supernatural has simply gotten better at hiding. Magic is real.

Magic is controlling and moving natural energy. That’s it. In the case of a mage, they are born with an innate ability to move and control the energy associated with the universe in general. A trained mage can pull energy from the planet they are standing on, since that energy has a relationship with mass. The relationship is not completely understood, but the best source of free power is the closest planet (usually the one right under their feet). All mage techniques are based on the basic concept of collecting, changing, and using energy. Most species ‘see’ this energy with shades of color, but some species will ‘hear’ or even ‘smell’ energy instead.

Wizards do not have this natural ability. Instead, they use training and power of will to collect, change, and use energy. Training gives them the sensitivity required to feel energy and manipulate it. They cannot pull energy from the planet, reducing the amount of power at their control. However, their training results in very tight control over their own energy and allows them to perform delicate, complicated techniques.

A blood wizard or blood mage will kill another magic user for the boost of energy that provides. A blood mage can collect that energy and keep it, a blood wizard must use it right away. Killing a magic user for this reason is usually a messy, painful business for the victim.

Mages are able to build portals between locations (called ‘porting), including other planets if they’re strong enough. Both mages and wizards can communicate across great distances via telepathy. On most planets, mages are the power behind interplanetary travel and trade. Magic users in general are considered a normal part of society on any planet aside from Earth. Beings can even have jobs based on their abilities, providing skills the same way a technician or artist would be employed on Earth. There are dozens of planets that know of each other and have political relationships, whether good or bad.

Earth is left out due to the human fear of the supernatural and the unknown. Mages and wizards are underground. There is structure and training, but much of it is focused on keeping the magic users out of sight and safe. Like all other planets, Earth has a Master Mage responsible for the overall protection of the planet and dealing with the magic user population, and he is supported by six regional mages or wizards (one for each populated continent). For those magic users with the ability, the reasons, or the funding to hire a mage at a ‘port station, they can visit other planets and meet other species. There are several planets that are friendly to their ‘primitive’ neighbors and allow humans to play tourist. Friendships are easily maintained through telepathy, even across light years.

The deities have not been particularly active on Earth, which also helps to keep the magic users out of sight. Other planets are not so lucky and have had direct interference from the deities. Between the meddling and research from various species, most magic users around the universe are aware that reincarnation is a fact, though only one mortal in existence (the Guardian) can remember past lives, and that there are other planes of existence where souls can be found. The Material Plane is where the mortals live out their lives, the Astral plane is where souls can be found between lives and where the deities can be found. It’s not somewhere mortals can go while alive.
rutheniaalba: ('Whith a white stone)

Belarus - APH - Not reserved

[personal profile] rutheniaalba 2012-04-06 02:33 pm (UTC)(link)
Name: Badriyyah
Personal Journal: [personal profile] pinklady
Contact Info: Hiddenxgrace@yahoo.com / xhoneyxflashx @ AIM
Other Characters Played: N/A.
Preferred Housing: I'm fine with anything~!

Character Name: Bellarus - Natalia (Natasha) Alfroskaya
Character Series: Axis Powers Hetalia.
Character Age: Most likely older then a 1000 that's for sure. But I'm taking her from the year 1991.
est33medpouncellor: All icons capped from Homestuck panels (Default)

Nepeta Leijon | Homestuck | Reserved

[personal profile] est33medpouncellor 2012-04-06 03:06 pm (UTC)(link)
Name: Usagi
Personal Journal: No journal. :U
Contact Info: tali_eefi@yahoo.ca OR aim-> 'usagisquared'
Other Characters Played: Astral
Preferred Housing: Nope~ I'm good with wherever as long as her housemates won't try killing her or something.

Character Name: Nepeta Leijon
Character Series: Homestuck
Character Age: 6 Alternian Sweeps (Roughly 13 years)
Background: http://mspaintadventures.wikia.com/wiki/Nepeta
Personality: To start of with Nepeta, it's very clear that she's naive. She's seen to be rather cheerful, and caring of others, keeping tabs on relationships to the extent of an immense 'shipping wall'. She tries not to be upset about things- when she is seemingly upset in fact it's almost played off, with a 'noooooooo' and a 'sad face' sufficing to convey it. The lack of a smile is always enough to show that something is wrong with Nepeta; and while she appears to be cheery, it seems that she's actually quite empathetic in that regard.

She takes friends and relations seriously, and prefers 'nice' over 'not nice' to put it simply. Her naivite also stretches to those terms after all; she'll say she's 'scared' of one person, finds another 'creepy', 'really nice', etc etc, but appears to try and make friends at the start of a meeting regardless. Naive as she is however, it is not to the point of stupidity. True, curiosity 'killed the cat', and her impatience makes it so that she's liable to get into a mess one way or another regardless of what her moirail (Equius) or any others ask of her, but she means well. The only time she reacts with something other than kindness or simple fear or sadness is when the fates of someone close to her has been effected, evidenced by that notion of empathy, and even by her mythological role, 'the Rogue of Heart'.

She is a hunter after all- it was required of her to take down prey (Rather... 'purrey') with her 'claws' and teeth after all- and she will use those skills in retaliation if she finds one of her friends has been wrongly harmed.

Nepeta is much like a kitten in a sense; she's playful, childish, and extremely expressionate and affectionate- she greets/calms Equius with a 'friendly pounce' for example (Though as Equius is her moirail, it's not likely she goes quite that far for her other friends). She also has a thing for accuracy- evidenced by her thoughts of recolouring her shipping wall to match Aradia's existence as a robot, though not to the point where her emotions don't put this off; it's clear, particularly during 'Equius: Seek the Highbl00d', that if she's upset about something, she's more likely to put something off; she knows her shipping wall should be updated with the deaths of so many of her friends, but she's too upset about it to do so, and instead chooses not to think about it- Nepeta likes to think about positives. Not negatives- and she likes to make sure that her friends do the same!

As a side note, she also enjoys roleplay, which goes hand in hand with her playful and naive nature. The fact is, in her home, she lived in a cave, hunted and ate animal, wore their fur and painted with their blood (she's quite artistic in that regard, simple as the images are!). She's drawn more than just the shipping chart on her wall, and in terms of roleplay quite clearly enjoys the sessions she has online with Terezi; she doesn't enjoy the 'dangerous' kind of Roleplay ('Flarp', really.) since her friends have 'gotten hurt' that way.

Gotten hurt meaning 'one died, the other was paralyzed, another blinded'... She doesn't specify those sorts of things- 'they got hurt'. That's all that needs to be said- it's already making her sad thinking about it after all.

It's much more important to be having fun otherwise!

Regardless, she enjoys roleplay so much that she occasionally dips into third person, describing specific actions as though she were (and arguably, she IS) roleplaying at that moment.

Tiny relationship note; she has an unrequited love for Karkat (though it's implied he knows and has been avoiding any confrontation that Nepeta may work the courage to make).
windows_hyliaedition: (Default)

Fi | Zelda; Skyward Sword | Non-reserved

[personal profile] windows_hyliaedition 2012-04-06 03:10 pm (UTC)(link)
Name: Usagi
Personal Journal: No journal. :U
Contact Info: tali_eefi@yahoo.ca OR aim-> 'usagisquared'
Other Characters Played: Astral- Also apping Nepeta.
Preferred Housing: No specific preferences, but if she could go in a house with say, a non-droned sibling or parent that would at least somewhat interact with her that would be nice~ I would also appreciate it, however, if she wasn't in Link's house or on his street (Goldberg); she'd probably cling right off the bat, and I'd like her to meet other people before that happens..!! (Maybe someone who can 'relate' to being human-i-fied?)

Character Name: Fi
Character Series: The Legend of Zelda: Skyward Sword
Character Age: Unknown- appears to be a young girl. Assuming '14' for now. (Technically, Fi is genderless, as Fi is a sword. But, for the sake of things...)
Background: http://zeldawiki.org/Fi
Personality: OOH BOY.

Now the first point that needs to be stated right off is that Fi is, quite bluntly put, the computerized mind of the Master Sword. Her diction is vast, and her choice of words is typically considered advanced or at least unnecessary, using phrases that are clearly 'roboticized' in nature; words such as 'designation' instead of name, for example. Fi supposedly has no emotions, because she cannot experience them. She speaks bluntly, having no sense of tact, or even of timing, simply stating the facts. A fine example can be seen when Link is in the middle of battle, low on health and...

In perfect monotone, states quite blankly, 'Master. You appear to be low on hearts.'

She observes and speaks as an automaton would- which makes sense, that is what she WAS. The closest thing to emotions she gets is happiness; she admits this at the end of the game while saying her goodbyes to Link. Perhaps this is hinting at the fact that she CAN in fact experience emotions, but it's quite unknown. As it is, it'll be assumed it was simulated to fool even herself in the end, with all other emotions ignored and 'un-needed'.

She heavily believes in (being a computer) calculated results. ...However, near the end game, she in fact used 'luck' as a term, showing that she could have been gaining a personality contrary to what is believed of her computer-like existence for reasons unexplained by the game.

But Fi is 'put to rest' soon after this, taking an eternal sleep in the Master Sword; so it cannot be known the extent of this anomaly. She says that certain things 'please her'; but to what extent she was able to feel emotion as a blade is unknown, particularly since she herself states that she does not need emotions; she even refers to her friendship with Link as a 'nessecary companionship'. Her memories are 'data', and considered precious- in the end, it is far more likely that she did not have enough time to understand emotions; she herself seems to address this.

More importantly, she's going to suddenly have all those emotions and emotional triggers in Mayfield- she's going to have a human body, with very human hormones and reactions. She will feel true pain, she will see things that, unlike as a sword and 'computer', will in fact trigger emotional response, because she cannot simply ignore them for the sake of a goal as easily.

For this reason, her 'personality' will be an interesting mix; she'll be blunt, and seemingly uncaring- but she will quite likely feel incredible shame and guilt after realizing something happens as a result of her words, despite not showing it. She'll seem emotionless, or blank- even mildly surprised at all times, but it is more likely a constant state of mild fear and confusion. She won't entirely understand what happens when things happen as a reaction- I have no doubt that, the first time she cries, she will be caught between the emotion causing the reaction and the confusion of all this 'leaking' on her face.

Fi will additionally be more inclined to 'follow and assist' than lead; she was a sword, and a sword with a master and pre-written purpose before. Now, that is gone. She has no clue what to do, what is happening, and what is going on, and that is what she needs.

It is quite likely that she will have a tendency to bottle emotions due to all of the above as well; in an attempt to react as she would have, and to cope with all the memories. For this reason, when the trigger finally snaps, it can be assumed and guaranteed that it will be a horrible mess that she has no clue what to deal with- damn hormones and tears and things...

Regardless. In a nutshell? Blunt, but caring, horribly innocent in her words, and quite likely to work 'step by step' for each moment thanks to no longer having a prewritten history in her mind...

And of course, she'll still speak rather 'computer-like', using percentages to describe certainity among things.
theredglasses: (Default)

Scott Summers | X-Men Films | Reserved

[personal profile] theredglasses 2012-04-06 06:00 pm (UTC)(link)
Name: Empress
Personal Journal: [personal profile] empressofcool
Contact Info: [plurk.com profile] empressofcool
Other Characters Played: Obi-Wan Kenobi
Preferred Housing: n/a

Character Name: Scott Summers / Cyclops
Character Series: X-Men Film Trilogy
Character Age: 33
Background: Scott will be taken post the first X-Men film, after the events on Liberty Island, and Logan's departure from the mansion. Hopefully, they'll never see him again. The lack of continuity is staggering!
bluelanternaoh: (Default)

Floyd Belkin | DC Comics | Not Reserved

[personal profile] bluelanternaoh 2012-04-06 06:29 pm (UTC)(link)
Name: AoH
Personal Journal: None.
Contact Info: myotisdorkslayer (AIM), but Dreamwidth is easiest.
Other Characters Played: None.
Preferred Housing: 2239 Stevens with [personal profile] suicidoll and [personal profile] chalicejoker


Character Name: Superhero Identity: Splitter. Real Name: Floyd Belkin
Character Series: DC Comics
Character Age: 16

Background: http://www.comicvine.com/arm-fall-off-boy/29-57336/ - This is the Legion of Superheroes in the 31st Century continuity version of Floyd.

Personality: If there was one word to sum up Floyd in his entirety it would be optimistic. Growing up he has become accustomed to both shock and mocking based on his ability to detach his limbs from his body, but despite this he hangs on to his ability to see the good in things rather than being weighed down by the bad. Even if someone downright despises Floyd and makes it apparent something within him blocks out the negative aspects behind this and instead leaves Floyd with a simple desire to befriend the person and help them in whatever was possible, this some times leads to others being able to take advantage of Floyd but this does not bother him, as long as the person involved is happy so is Floyd.

From childhood Floyd has idolized heroic people, especially members of the Legion of Superheroes. Having spent most of his life up until this point with the goal of following in their footsteps has led to Floyd have an unquenchable desire to do the right thing even if it puts him out of his way. He will be the first person to volunteer for something such as getting a stuck cat out of a tree or helping an elderly lady with her groceries, the only problem that arises from this attitude is that, while admirable, he sometimes forgets his own limits and will offer to do something he is not necessarily good at, leading to some slight (and often humorous) problems that will also need solving along the way of his task.

Floyd's main Achilles heel comes in the form of his nerves, which sometimes are able to get the better of him. While he can normally maintain his attitude and powers quite well when he starts to become nervous, be it from a dangerous situation, meeting people he idolizes or just meeting a girl he has a fondness for, he looses his ability to hold himself together, both mentally and physically, and will fall apart. He can become tongue tied quite easily and find it hard to get himself back on track on the mental side of this, physically he can literally be bumped into and will have his arms and legs (sometimes both) fall off, leaving him on the floor blushing and looking a little embarrassed for causing a scene. Such an event happened when Floyd received a Legion Flight ring from Phantom Girl and, thanks to nerves, his arm detached and started to float away, leaving Floyd to make his excuses before leaving to retrieve his arm before it got away.

Having grown up on another world, in another time, Floyd is somewhat of a victim to social trends and customs. He will often be caught out by doing something humans would not do, such as being overly touchy feely with someone he had only just met, until it is explained to him how things work, however this is not to say that he will actually ACCEPT these strange customs straight away, but he will slowly learn to stop and assess new situations more carefully. Luckily for Floyd he is an adaptable creature and will not take any bad feeling as he learns from situations that have turned sour, he will just keep trying to do what is right and, even if that is not possible in some cases, will just try to 'kill with kindness' and use his charm and humour to move on.

Overall Floyd is basically a happy go lucky guy who is just a little bit loud and excitable for own good and just needs some time to get used too. While he may annoy others rather easily with his over the top displays it all comes from a good heart and the fact that he wants to enjoy life to the fullest with as many good friends as he can make in life, all the while stopping those who would try turning the world into something dark and sinister for their own gain. He may not be winning any contests for good looks or for being smart but he is the kind of guy who will give you the shirt off his back if it will help you and will always be there for you when you need him, no matter when, where or how long it may take.
feuillu: (Go gummy.  It's your birthday.)

Minerva McGonagall | Harry Potter | Not Reserved

[personal profile] feuillu 2012-04-06 07:50 pm (UTC)(link)
Name: Leafy
Personal Journal: [personal profile] feuillu
Contact Info: Leafy is Leafy (aim), [plurk.com profile] feuillu
Other Characters Played: America
Preferred Housing: N/A

Character Name: Minerva McGonagall
Character Series: Harry Potter (with supplemental information from Pottermore)
Character Age: 18
Background: Linky
Personality: Minerva is a definite type-A personality, liking things to be just so and having little tolerance for rulebreaking. She was forced into having such a mindset from an early age, having to conceal her magic and help her younger brothers conceal theirs in order to live peacefully in their father's non-magical community. She's also a very talented, dilligent, and hard-working student, earning top marks and high honours throughout her school career. Though she is clearly naturally gifted, she refuses to take it for granted, and continually pushes herself to be better. At seventeen, not only was she balancing schoolwork (acheiving outstanding grades on her end-of-school exams), head girl duties, and extracurricular sports, she had been nominated "most promising newcomer" by a prominent transfiguration magazine, and mastered the animagus transformation, something achieved by only ten other witches and wizards in the twentieth century.

She also has a very strong sense of justice-- stronger in fact than her desire to uphold the rules, as unjust rules ought to be broken. Though some may see her as overly strait-laced and studious on a day-to-day basis, if somoeone has been wronged, she will go out of her way to stand up for them, whether overtly or subversively, until the wrong is righted. Especially as prefect and later head girl of her school, she feels that it is not only her duty to reprimand students when they misbehave, but also to look out for and watch over them and make sure their needs are met. In Harry Potter canon, she has become Head of Gryffindor House, and while she is very stern with her students, it's also clear that she cares greatly about them, and takes any serious insult or injury to them to be an injury to her own self. One can imagine that she felt the same as a young woman as well.

Of course, Minerva isn't all seriousness and business; she has her fun side too. She has a very sharp, dry sense of humour (which those who aren't well acquainted with her might mistake for seriousness), which comes out especially strongly to lighten up tougher situations. She also plays and is quite an avid fan of quidditch, which is not a sport for the weak of heart. She has a ridiculously fierce desire to see her team win, and will hold game grudges for a very long time. She sustained serious injuries in her final match against her house's rival team, resulting in a desire to see them crushed which lasted well into her old age.

She has a softer side as well, particularly a strong affinity for cats. While she may not always project an outwardly friendly appearance, she does have a strong affection for her housemates and friends, and the bonds she forms are nigh unbreakable. Once a person has earned her trust, it is unwavering, and she will stand by them even in the face of overwhelming adversity.

Abilities: She can do a variety of spells with the use of a wand, and particularly excells at transfiguration spells. She can also transform into a cat at will.

Sample Entry: I thought I would go to the library this afternoon for a bit of light reading, but apparently that was a mistake. The selection here is, quite frankly, appalling. Not that there is anything wrong with cookbooks or sewing patterns in their own right, but to call such a collection a library is a misnomer at best.

Does anyone know where I might be able to find some textbooks? I've been told I'm meant to be teaching here, and I suppose that means I'll have to do a bit of brushing up myself.
fail_assassin: (Fallen Angel)

Flonne | Disgaea | Reserved [1/?]

[personal profile] fail_assassin 2012-04-06 09:26 pm (UTC)(link)
Name: Sarisa
Personal Journal: [personal profile] ultramarine
Contact Info:
E-mail: rabirabu@gmail.com
AIM: Sarisa Senshi
Plurk: sarisa_senshi
Other Characters Played: N/A
Preferred Housing: Beaver Street 1766 - The Adamants (With permission from [personal profile] abravelikehero.)

Character Name: Flonne
Character Series: Disgaea
Character Age: 1512
Background: disgaea.wikia.com/wiki/Flonne

Personality:
Flonne is a firm believer in love; and that isn't even an exaggeration. As a former Angel Trainee, Flonne was raised and influenced by the pure beliefs of the angels that inhabit Celestia, and from her superior, Seraph Lamington. The ideas of finding resolution without conflict and violence involved, being true to your heart and showing kindness to others really sticks with her, and she still holds onto these ideals as a Fallen Angel. Unfortunately, demons from the Netherworld like Laharl and Etna had to learn this the hard way. If she ever comes across someone who appears to be without love in their hearts, Flonne will be determined to show them the light. Even if they adamantly refuse to listen. She isn't afraid to speak her mind if something strikes her as sad, cruel or a completely wrong.

Of course… this doesn’t mean that she is all flowers and sunshine. Flonne is still a person, and just as capable of getting angry or offended like anyone else. Though she would try to keep her feelings in check and try to act with more politeness that most people normally would. She is also very otherworldly, and is still learning about the true nature of demons and humans that she was never thoroughly exposed to while staying in Celestia. This can make her seem very bubbly, since she is honest to a fault and gets easily confused when things go over her head.

Last, but not least -- Flonne idolizes super heroes; especially super heroes with the ability to transform and use their special powers to fight evil. She thinks that they’re really cool, and gets easily revved up at the sight of them. Sometimes, she even pretends to be just like one of them, like when she puts on a costume mask and became “Space Detective Justice Flonne” in order to show Etna the error of her ways as a (complete joke) super hero. Basically, she’s a fangirl. This can also be applied to ninjas, as she pretended to be just like one of them during a poorly planned out assassination mission against the late King Krichevskoy.

Abilities:
As a Fallen Angel, Flonne possesses certain skills that most ordinary humans wouldn't have. On the one hand, there is her healing magic, which she can use to help heal wounds and cure ailments. But on the other, there is her attack magic. Her Holy Arrows spell can send a barrage off heart-shaped arrows raining down on her opponents with damaging results. ...and her final spell, well... It turns her into a gigantic B-grade movie monster, Flonnezilla. Complete with costume, airplanes flying around her on strings and attacking her, and some pretty nasty real fire breath. Luckily, Flonne does not ordinarily like to fight without a good reason, and the latter spell requires a lot of energy to cast. This tends to put a hamper on her physical strength, but she makes up for this weakness through her skill in her staff and magic-wielding abilities. She is also able to use multiple types of weapons to fight with. Though, like with anyone else picking up a weapon for the first time, this can usually yield mixed results.

Her personal strengths lie in her determination to do what she feels is good and true; all in the name of love. If she had to put her life on the line to prove herself, or defend the weak, then Flonne wouldn't be one to hesitate. This aspect also gives her an advantage, since her stubborn nature can often break through the blackest of hearts that are willing to open up to it. Of course this includes Laharl. Her cheerful nature can also be enough to make even being stuck in the Netherworld look a little positive after awhile, perhaps even an educational experience!
cucumbers: (Default)

Nitori Kawashiro | Touhou Project | Reserved [1/3]

[personal profile] cucumbers 2012-04-06 11:19 pm (UTC)(link)
Name: Ciel
Personal Journal: [personal profile] lifeissimply
Contact Info: Plurk - Accidentalacrophobia
aim - allisinflux
Other Characters Played: Spike Spiegel, Raleigh
Preferred Housing: I'd like to request 913 Bilko Boulevard for poor Nitori here. I've got permission from the household!

Character Name: Nitori Kawashiro
Character Series: Touhou Project
Character Age: Unknown, but leeettsss go with a child slot?
Background: Wikia Link
TouhouWiki Link
Information on Kappa

Nitori Kawashiro is a kappa. According to Japanese folklore, a Kappa, translated literally as a "River Child", is a youkai that can normally be found near water. Kappa appear very similar to turtles, with green skin and giant shells on their backs. Stories about the behavior of Kappa are very mixed, ranging from mischievous troublemakers to dangerous human-eating monsters, but the main consensus appears to center around the Kappa's curiosity of human society. The Kappa in the Touhou Project appear to be based off of the ones featured in Ryunosuke Akutagawa's novel Kappa. The Kappa have their own society, and said society appears to be prosperous and advanced in technology.
disasterkins: (Merry go round and round your head)

Naota Nandaba | FLCL | Reserved

[personal profile] disasterkins 2012-04-07 02:17 am (UTC)(link)
Name: Lindsay
Personal Journal: [personal profile] disasterkins
Contact Info: themushuzuki@gmail.com; [plurk.com profile] disasterkins
Other Characters Played: Shounen Bat (Lil' Slugger) [personal profile] strike_you_out
Preferred Housing: 2237 Stevens; permission granted by house members and slot reserved

Character Name: Naota Nandaba
Character Series: FLCL
Character Age: 12

Background:

One | Two | Three

To summarize, Naota grew up in a fictional Japanese town called Mabase with his older brother, father and grandfather. No canon clues were given regarding the whereabouts of his mother but we can conclude she's been absent from Naota's life for a very long time. It's possible that she is deceased and is permanently out of the picture, perhaps long enough to evade Naota's memory. Otherwise, I'd assume there had been some mention of her at least once. Whether she died or simply left early in Naota's life, the impact of that loss is still present. Already, Naota was missing someone who would have played a major role in his life. But Naota found a role model in his older brother, Tasuku, who was well known and loved by everyone in the community as the star player of the Mabase Martians. Then, he too, stepped out of Naota's life and moved to the US to play major league baseball.

At the start of the series, Naota is living with his father and grandfather above a family owned bakery and it's been roughly a year since the departure of his older brother. Naota spends time regularly visiting Mamimi, a depressed high school girl in love with his brother. Her nickname for Naota is Takkun, a name meant for Tasuku. It's another constant reminder that Naota is hopelessly trapped in the shadow of his older brother. Rather than make plans to leave Mabase, Naota is resigned to the fate of being left behind in a town where nothing amazing ever happens.

Enter Haruko Haruhara, a pink-haired alien who reminds Naota of his brother with her powerful swing. Her arrival turns Naota's world upside-down after opening a portal inside his head called an N.O. channel. A series of bizarre events unfolds as battling robots emerge from the center of his forehead to wreak havoc throughout Mabase. Little did he know it, but Naota was caught in the middle of Haruko's quest to capture a powerful space entity known as Atomsk. Finally, Commander Amarao, leader of a mysterious anti-alien agency, enlightens Naota of Haruko's agenda and warns him not to succumb to her wiles. But in the end, Naota is just a 12 year old boy whose life has suddenly spiraled out of control against his best efforts.

The beginning of Episode 6 is the canon point from which I'll be playing him. By this point Naota will have learned to finally swing the bat in order to prevent a bomb from landing on the city; he'll have experienced rejection from Mamimi and the emergence of a massive, rampaging robot from his head; and the disappearance of Haruko which leaves him feeling the same abandonment he'd felt after his brother left.
chhabeela: (guts & casca.)

schierke | berserk | no reserve

[personal profile] chhabeela 2012-04-07 03:32 am (UTC)(link)
Name: Prince
Personal Journal: [personal profile] chhabeela
Contact Info: aim: deadcatfish, plurk: 5ing
Other Characters Played: Abel Nightroad
Preferred Housing: Housing with Vash the Stampede of Trigun, app'd this round bye [personal profile] ena!

Character Name: Schierke
Character Series: Berserk
Character Age: 10
Background: Schierke at wiki
Personality: The great Witch Flora, face known only by children now grown and old men in this day in age, had a single pupil in her long life. That pupil was Schierke, a young girl whose skills were fostered and nurtured by her Mistress, who was both her lone parental figure and guide into the world of magic. Schierke spent the whole of her life in her Mistress' safe domain, apart from the world of men; as such, she started her journey sheltered and naive to the ways of things beyond her haven. The smell of a city overwhelmed her; the nature of society to disrespect and abuse nature insulted her. The world beyond Flora's little realm of the forest was frightening and barbaric, and the people who lived within it even more so. She couldn't understand them... and the reality that this was 'the world' outside her precious sanctuary. This was the world she was now living in as she fell into step alongside Guts and his companions, leaving the woods behind.

It was her first step away from her childhood and toward growing up, even if it was at such a tender age.

Her Mistress, Flora, met her end at the hands of the White Hawk Griffith's minions -- demons, apostles, who called themselves the 'Band of the Hawk.' She understood that they were not the saviors they claimed to be, even if the world of mortal men might not see as much; their first act in destroying her home by flame and killing her Mistress solidified that even if the prophetic visions she had hadn't reached her. The fact Flora had said Schierke might choose to place her fate alongside those of her new companions was no coincidence; Guts and his comrades (Farnese, Serpico, Casca, Isidro, Puck, and her own fairy, Ivarela) have become her friends and something close to family ever since leaving home with them. The kinship she experiences with Guts has become something of a father/daughter relationship; she feels intensely protective of him and becomes distressed by the heavy burden he often finds himself forced to put on his shoulders by circumstance. It's because of this that they work so closely together; Schierke's abilities allow him to pull him back from the brink of madness and keep him from losing himself when he's under the effect of the enchanted Berserker armor. In return, he's demonstrated a fondness for her that she finds herself hungry for with a lack of parental guidance or affection after losing Flora -- and pride in being his "girl." Helping Guts, getting his approval... it makes her intensely happy.

Though she began her journey stubborn about opening up to the others of her party and almost snob-nosed when it came to the difference between a magic user and those around her, the experiences beside them have opened up both heart and mind. She has started to become humble, though her pride and respect for magic and the world in which she was so expertly taught is immense -- she no longer feels superior or 'above' others for it. That said, her talents and intelligence are considerable and impressive for someone so young -- she has a knack for the art of utilizing magic and what she's been taught, though this acts as a double-edged sword; as her awareness of the situation increases, she wants so badly to help and fix the wrongs she sees around her. In order to do so, she places herself (and, potentially, her comrades) in danger by attempting to over-exert herself. She is extremely driven and serious-minded for a child, but still possesses a child's inability to grasp the entirety of the situation, lacking the foresight of experience necessary to hold her hand when it's best. Yet in the same breath, she possesses a strength of self and a humble, almost self-deprecating side of her that allows her to persevere through the turmoil of her journey as well as maintain a healthy ability to smile despite it. She doesn't think too highly of herself despite the power at her hands -- instead, often berating herself for not being able to do more than she can, or believing she made a mistake that she shouldn't have. A prime example would be the events of Enoch village -- despite saving her new friends and the villagers by summoning aid of a powerful water spirit, she blamed herself for nearly losing herself to the flow of its power contrary to the praise of those she had helped.

Despite her level-headedness and intense training and preparation (though it was cut short by Flora's demise), Schierke is still only a child -- and a sheltered one at that. She is learning about society and people in general through firsthand experience; after spending her childhood surrounded by spirits and magic, fostered by a gentle hand and raised under peaceful sunshine... the outside seems daunting and very rough, hard... frightening in comparison. She has much to learn about human nature, about the way that people function -- about the darker parts of men's hearts and not just through reading about it in books or texts or word of mouth. She is curious and a fast learner, but she's not 'street smart' in the least. Still, even when faced with adversity and what is essentially a brand new world, she doesn't falter. There's no doubt that it effects her -- but she refuses to give up, wanting to stay by Guts' and her friends' sides through it all. Flora had given her the chance to choose where her fate would be tied -- and Schierke has now, surely, chosen it.

To most, she is a polite and well-mannered, educated child, precocious and perhaps a little overzealous; she has a nurturing and caring nature, wanting to help others and make friends, though she is often a little wary of strangers at first. Yet once the bond is created, she is extremely loyal and caring -- a devoted girl who would not hesitate to stand up for a friend in need. That being said, she does tend to take things more serious than the average child her age would, and sometimes becomes flustered by childish things or immature behavior. She is easy to tease and likes to lecture hooligans; this makes for interesting relationships with pranksters. On the flip side, she gets along well most with motherly or fatherly types -- as well as anyone who will treat her respectfully and won't demean her or her beliefs. Anyone with spiritual, magical, or religious inclinations might become good people to speak with as she's quite curious and interested in all of the above -- always wanting to learn more about the world around her.

Abilities: I'll write these out in list format, to make it simple! As a note, there will be a permissions post for anything that effects another character, such as sensing and telepathy.

- Can sense 'Od,' which is essentially the Berserk version of 'life force' that runs through everything (including inanimate objects). Because of how attuned she is, she can sense a person's Od to determine if there is something "off" about them -- meaning she can sense ghosts, demons, fellow magic users, etc -- even if she might not be familiar with their species. (So she might know a person feels strange, but not know what species or oddity they possess.)
- Manipulate Od : this can cause confusion, initiate telepathy, and other little tricks such as hypnosis or, essentially, weak mind control.
- Summon spirits/elementals : Tapping on spirits and elementals that exist in the various layers of reality in existence, Schierke calls upon them to perform various feats according to their alignment -- creating a black fog that acidifies the air when summoning a spirit of darkness, or flooding a village's streets with water when harnessing the power of a water spirit, for example. These take a good chunk of time to prepare, and leave her body vulnerable -- her spirit essentially travels out of her to contact them, which means she is stationary and left chanting until its power is harnessed. If anyone attempts to touch, shake, or jerk her 'awake' from the trance, her soul could be lost forever. It's of note she can only tap into spirits or elementals that exist within proximity to her current physical location -- she can't summon one from far and away, so it's unlikely she'll be able to use this in Mayfield.
- Create wards/barriers/charms : These are generally used in a defensive nature to ward a soul against possession from an outside source, or to keep spirits from passing through/close to a barrier/ward. The creation depends on the size, with bigger barriers requiring more effort and materials.
- Natural medicine : She possesses no magic to heal away injuries or wounds, but is proficient in herbalism and can work with various fauna to create remedies, salves, and other nifties to ease pain or help heal what ails someone.
- Astral projection : Schierke's spirit leaves her body; it can reach into the minds of others, but this is a dangerous instrument and she has only used it with Guts in order to save him from the Berserker armor when his ego was slipping and threatening to be overtaken by its flow.

Sample Entry: [phone.]

[the voice on the line is young -- a young girl's, no older than ten -- her tone polite and perhaps more than a little precocious in the way it carries across a seriousness not common among her age group. (allow her to spoil this effect for you, later.)]

Good-- afternoon.

[a pause... these... electronic devices were very confusing, and even after being in Mayfield a week or two, she was still getting the hang of it. this thing IS on, right...?]

My name is Schierke, and I was apprentice to the Witch of the Sacred Grove, Mistress Flora. [she highly doubts that anyone would recognize the name -- she's been asking about in hopes of stumbling upon a friend from home with no such luck so far.] My Mistress endeavored to teach me about the world, and particularly in the ways of a magic user. But...

[another pause. she sounds a little more uncertain of herself -- the little girl playing at being older than her age is still a child, after all.]

But it seems that 'magic user' defines more than the sort of person I am used to. Since that is the case... [and it is...] I would be extremely grateful if anyone familiar with 'magic' in their own worlds would trouble themselves in speaking with me. It seems that I have much more to learn, and... Mistress Flora would say that I shouldn't turn my eyes away from this chance to see more than I thought possible.

And -- um. [...] One more thing, if I could take another moment of your time... [yes, she definitely sounds much more her age, now. a tentative child asking a question with hope.]

Has anyone heard of a man named Guts? Or -- the 'Black Swordsman?'

[a final pause -- before she's collected herself again.]

Thank you for your help, everyone.
wishgrant: (Default)

luca macken ➙ kuroshitsuji ( black butler ) ➙ start

[personal profile] wishgrant 2012-04-07 10:29 am (UTC)(link)
Name: Kazu
Personal Journal: [personal profile] shuichi
Contact Info: AIM: candycaneFLAWS | PLURK: aestheticlost

Other Characters Played: n/a.

Preferred Housing: 624 Topper Street, I've gotten the permission of the players!
Edited 2012-04-07 10:30 (UTC)

Lucifer | Shin Megami Tensei | Not Reserved | 1 of 3

[personal profile] firstofthefallen 2012-04-07 03:06 pm (UTC)(link)
Name: James
Personal Journal: [personal profile] truebluehorror
Other Characters Played: Pokey Minch, The Major, Haruko Haruhara, Benson
Preferred Housing: I would like Lucifer to be placed in the third and last child slot of 1648 Albright Lane. Permission has been gained by all the players there.

Character Name: Lucifer
Character Series: Shin Megami Tensei
Character Age: Unknown. Debatably from shortly after the dawn of creation. He'll be dragged into town in his child form as his default, which appears 10.
Background: http://megamitensei.wikia.com/wiki/Lucifer
Personality:
Lucifer, at his core, is an idealist. There’s a single, motivating factor that guides Lucifer, and in many ways he’s romantic about the notion. That ideal, his alignment if you will, is Chaos. Lucifer believes in a worldview where all people and creatures are their own masters, and all people govern themselves and answer to no higher authority than their own beliefs. Of course, this freedom comes with the cost that you should still take care of who you speak and deal with, as a creature who is stronger than you, of course, has the right to do as he pleases with you if you are unable to defend yourself. There’s no law to stop it: at the very end of the day, might makes right, and the mightier you are, the more in the right you are. That is freedom: a dog eat dog world where all are free to do as they please without the fear of being governed by a higher authority, but must prove they have the right to this freedom through their own shows of strength. Despite being as powerful as he is, and generally being considered the de facto leader of the demonic realm, Lucifer has no love nor concern about personal rulership. After all, being forced to rule something would be a chain, and would deprive him of freedom. He “rules” at the moment solely due to waging his war against God/YHWH, who represents Law and would oppose him.
echidna: (Default)

Sae Kurosawa | Fatal Frame | Reserved

[personal profile] echidna 2012-04-07 05:03 pm (UTC)(link)
Name: Maddy
Personal Journal: 3dog
Contact Info: plurk, you know it :P
Other Characters Played: Jade Harley, River Song, Selina Kyle
Preferred Housing: 726 Anderson Ln, permission obtained from all muns!

Character Name: Sae Kurosawa
Character Series: Fatal Frame II: Crimson Butterfly
Character Age: 15 in apperance, but she's been a ghost for a longass time
Background: Wiki link yeah!

Personality: To put it simply: completely fucking psycho. But that's a bit unfair to Sae. She wasn't always a batshit, bloodstained psychopath. Once upon a time, Sae was (more or less), a regular girl. She grew up in her small village with a life that was always followed by a shadow--the fact that she was a twin. The twins before her, Itsuki and Mutsuki, had failed in their Crimson Sacrifice ritual, and left Yae and her sister Sae in the forefront to "save" the village. Sae is kind at this point, loving her sister dearly and trying to help visitors to her village escape before they too can be sacrificed to become Kusabi. Behind this, there is a darker part to Sae. She fears her and her sister eventually growing apart, and sees the ritual as a way for them to be together forever. She's reluctant to plan their escape, only going along with it because Yae is strongly opposed to the ritual.

When Yae abandons her to escape the village, Sae is left alone and abandoned, and it quickly goes to work at her psyche. Even before she died Sae's mental state was beginning to deteriorate with the abandonment by her sister. Even as she fell further into despair, she never lost hope that her sister would come back for her, and they would be together again. Unfortunately for Sae, Yae returned to late, and the emotional blow that was delivered was crushing to Sae. Despite lacking half the material for the ritual, Sae was made to complete alone. There was a hope within her still that if she could complete it alone, the village would be saved and Yae returned. In her last moments, she was still clinging to the hope that she would be with her sister forever.

After her death, the ritual failed, and darkness was unleashed upon her village, with Sae at the lead. Hatred and betrayal fueled her as she decimated the village, leaving no survivors. Sae as a villain does not operate on cleverness or cunning, and has no need to stay one step ahead of those unfortunate enough to wander into her village. Within her there is something scared, and sad, and on top of that, a whole lot of crazy. Her death, her betrayal, and the bloodbath that followed warped her, making her into something more than malicious. Sae the ghost has no goals except to bring misery to everyone and everything around her.

Abilities: Sae is a ghost! So she has some pretty standard ghost powers: going through walls, disappearing and reappearing, possession, and perhaps less standard, her touch causes bodily harm to anyone she comes in contact with. She also has a creepy as fuck laugh.

Sample Entry: I have a post from when I used to play her here, although it is from a full crazy ghost pov. If you want something more akin to her reacting to being a human, or after some development where she's calmed down some, let me know! :)
themadmaiden: (SHODAN)

Tiffany Aching | Discworld Reserved 1/2

[personal profile] themadmaiden 2012-04-07 05:19 pm (UTC)(link)
Name: Katie

Personal LJ: [personal profile] themadmaiden

Contact Info: themaiden7 (aim) , survivor_06@hotmail.com

Other Characters Played: Ai Enma, Harley Quinn, Ukraine, Death, Mae/the Lone Wanderer, GLaDOS, Johan Liebert, Raven, Tex, Karen Pelly, Joshua Graham, Carrie and Princess Leia.

Preferred Housing: N/A

Character Name: Tiffany Aching

Character Series: Discworld

Character Age: 16

Background: http://en.wikipedia.org/wiki/Tiffany_Aching

http://wiki.lspace.org/wiki/Tiffany_Aching

She will remember her time in Mayfield and have some of her regains

Personality:

Tiffany Aching is a very determined young woman. If she sets her mind to something she’s going to find a way to do it. As a witch she realizes that to get something done you have to take responsibility for it and not just wait for problems to be solved by themselves or by somebody else. As the youngest daughter in her large family Tiffany was quite good at doing her work quickly and well, so she wasn’t noticed as much as the others. Now that she is the local witch, she has the fear and respect that goes along with it. She however is quite aware of having to earn that respect and fear.

Tiffany is a little odd, as most witches are, and she quite a fondness for words. When she was younger Tiffany read the entire dictionary simply because no one told her you weren’t supposed to. Because of this she knows a great number of strange words even if she doesn’t quite know how to pronounce them. She enjoys using the words when she can, even going so far as to pay special attention to the moon phases just so she could use the word gibbons. She also get’s along well with other people who share her affinity for words. Befriending a guard named Preston who also knows a lot about words.

Tiffany also asks a great many questions about things. This is also due to her first sight and second thoughts as she will often see/think of things that many other people will not. Also because of this she will often have arguments with herself because she does not want to accept the fact that sometimes the real truth isn’t quite as nice as the fake truth people see. In general Tiffany is a serious minded girl and also quite literal. She’s can be kind as well, when the apprentice witch Annagramma Hawkin was having trouble in her new cottage Tiffany, despite all her troubles with the Wintersmith, got some of the other young witches together to help Annagramma out. This was despite the fact that Annagramma had always been quite rude to her in the past.

The reason Tiffany decided she wanted to be a witch is very telling of her personality. An old woman was thrown out of her home and left to die because she was supposedly a witch. Of course this wasn’t true and even though she was only eight Tiffany decided she was going to be a witch so that sort of thing wouldn’t happen again. As the witch of the Chalk, Tiffany has a very strong bond with the hills and sees it as her duty to protect them. She speaks for those with no voices, and helps those who need it.

Tiffany is incredibly proud, a trait that all Discworld witches seem to have. She refuses help taking down the Cunning Man because she knows that if she does take the witches help, she would have failed. She does however take help from the Feegles, but mostly because the Feegles version of help involves it happening whether you want it to or not.

Abilities:

Tiffany is a witch, she has the following powers

-first sight (the ability to see what is really there), second thoughts ('the thoughts you think about the way you think') and third thoughts (the thoughts you think about the way you think about the way you think)
-Borrowing
-Channelling heat
-Magical self concealment
-The residing shadow of a wizard in her mind that translates foreign words for her. (Not a witches power)
-Tiffany is able to hear words that people really want to say but don’t. This is called the spill words.
-She is able to take away pain
beetlemania: (Default)

Ted Kord | DC Comics | Reserved

[personal profile] beetlemania 2012-04-07 07:27 pm (UTC)(link)
Name: Airdra
Personal Journal: Don’t have one.

Contact Info: airdra 400 at yahoo dot com for email, or you can hit me on plurk at [plurk.com profile] Airdra

Other Characters Played: I play Hajime Aikawa from Kamen Rider Blade with [personal profile] chalicejoker and I’ve just apped Pinkie Pie from My Little Pony: Friendship is Magic with [personal profile] party_hard.
Preferred Housing: N/A. Put Ted wherever!

Character Name: Ted Kord
Character Series: DC Comics
Character Age: Ted is in his mid 30s.
Background: Here and here. Beetle’s canon point will be at some point between Formerly Known as the Justice League and Countdown to Infinite Crisis. He ain’t dead yet.

Personality: Ted can be somewhat of a goofball. In his earliest days with the Justice League, he, along with his frequent partner in crime, Booster Gold, caused no end of practical jokes for the team. This included and wasn’t limited to ill-advised financial ventures, such as the ill-fated Club JLI, a casino on the island of Kooey Kooey Kooey. If something went wrong, he and Booster were usually blamed. Ted’s a lot more mature now, and while he has maintained his sense of humor, he’s got a better handle on the proper time and place for things.

Even if he’s just a guy in a bug suit in a universe full of super-powered people, Ted won’t let that stop him from doing what’s right. He’s determined to fight for justice even without any special powers, and he’s spent a great deal of his life honing his skills and his equipment so that he can at least make a stab at standing with the big boys. Ted is a man of science, and science has allowed him to accomplish a great deal. Ted’s quick to get excited over new bits of technology, and he’s also quick to start breaking those down and learning from them.

Ted isn’t one to stop doing what he thinks is right just because it might turn dangerous. He’s also unafraid to stand on his own if that’s what it takes. In one instance, it becomes evident that funds have been stolen from his company, Kord Industries, and that whoever has stolen the money will be using it for nefarious purposes. No one, save for Booster Gold, believes him, but Booster is injured before they can really do much of anything. Ted takes up the investigation alone, eventually coming to confront Maxwell Lord over the theft. He’s exposed a much bigger plan than anyone could have imagined…and he’s ultimately powerless to do much to stop it. Still, Ted never gives up, and his persistence and refusal to give in earns him a bullet to the head. He goes out fighting, and he never once decides to back down.

Ted is very loyal to his friends. Even if they drive him crazy sometimes, the members of the JLI are pretty much his family, and he would do anything for them. They, moreso than any other incarnation of the Justice League, were seen as screwups and failures. The team has formed a bit of a bond over that, and it is not one that is easily broken. If the JLI needs him, he’ll be there…even if meeting up again looks like it’s going to end up in disaster. He allows himself to be swept into the team’s reunion as the “Superbuddies,” even though operating a supergroup out of a strip mall just seems like a really bad idea. He tries a bit too hard to prove he’s matured, which has less-than-ideal results.

In recent years, Ted has moved away from being the Blue Beetle. He’s developed a bit of a heart condition, and so he’s got to watch his physical activity. He also has a bit of a weight problem that he’s constantly fighting, which goes hand-in-hand with the heart condition. At the moment he’ll be pulled from, he’s in good enough shape that he can go out and take action, even if he feels like he might regret it. He’s bad about pointing out the heart condition as a get-out-of-jail card if he’s feeling like a proposed activity (like the Superbuddies) is going to be a bad idea or a waste of his time, but when push comes to shove, he’s right there as the Blue Beetle.

Ted has historically had a way with the ladies. In the past, this has resulted in no end of rejection (and, on one occasion, getting himself turned into a chipmunk by an angry sorceress he wouldn’t marry). Saying the wrong thing at the wrong time seemed to be a special skill of his. As he’s matured, he’s also moved away from youthful expressions of perviness, and consequentially, he’s finding himself getting slapped way less often. He’s actually managed to strike up a good friendship (and maybe more) with Oracle, Barbara Gordon. They started out as online friends, but they soon realized who each other was out in the real world. There’s a mutual attraction there, and Ted’s taking things way more maturely than he might have when he was younger.
768mph: (Default)

Sonic The Hedgehog (Gameverse) | Not Reserved (1/3)

[personal profile] 768mph 2012-04-07 10:14 pm (UTC)(link)
b>Name: Squall
Personal Journal: n/a
Contact Info: AIM: squallhighwindKA, Plurk: SquallHighwind
Other Characters Played: Captain Marvelous, Shoutaro Hidari
Preferred Housing: N/A

Character Name: Sonic the Hedgehog
Character Series: Sonic The Hedgehog (gameverse)
Character Age: 16
Background:

Taken from the opening cutscene of Sonic Generations.

http://sonic.wikia.com/wiki/Sonic_the_Hedgehog_%28character%29#History
flowernamed: (I'll die believing that till the end)

Sophie | Tales of Graces ƒ | Reserved

[personal profile] flowernamed 2012-04-08 10:24 am (UTC)(link)
Name: Marchen
Personal Journal: [personal profile] laurant
Contact Info: [plurk.com profile] cowardmontblanc
Other Characters Played: Homura Akemi, Satomi Usagi, Serah Farron, Rorolina Frixell, Mercedes
Preferred Housing: 728 Anderson, permission obtained
Character Name: Sophie Lhant(Protos Heis, 'Version 6.1')
Character Series: Tales of Graces ƒ
Character Age: Physically 14 or so by her own guess (in the Childhood arc), technically a humanoid created a thousand years ago and doesn't age
Background: wiki
redhandings: (Default)

Mara Jade | Star Wars | Reserved

[personal profile] redhandings 2012-04-08 10:50 am (UTC)(link)
Name: Rosie
Personal LJ: [profile] therosearose
Contact Info: PM me at my main journal, or this would be just fine. I'm also gonna make a plurk account, if that helps?
Other Characters Played: N/A
Preferred Housing: 848 Goldberg Street. And I got permission for this housing!
Character Name: Mara Jade Skywalker
Character Series: Star Wars.
Character Age: 36-37
Background: Mara will be taken post Survivor's Quest.

uberboned: (I've seen your flag on the marble arch)

Gabriel/The Trickster | Supernatural | Not reserved 1/3

[personal profile] uberboned 2012-04-09 03:06 am (UTC)(link)
Name: Chris
Personal Journal: [personal profile] fairytalelie
Contact Info: KawaiiSpinel42 (AIM)
Other Characters Played: Haymitch Abernathy, as he was... Just accepted.
Preferred Housing: N/A. Randomize me, Captain.

Character Name: Gabriel (aka the Trickster). Give him the cheapest last name possible. HIT ME. X(
Character Series: Supernatural
Character Age: Arguably billions. Vessel looks to be about 35.
Background: Here. His canon point will be right after his death.
marvelously: (I gota message from Great Lakes Avengers)

[personal profile] marvelously 2012-04-09 03:23 am (UTC)(link)
Name: Sam
Personal Journal: [personal profile] powers
Contact Info: Capes@Plurk Supergirled@AIM
Other Characters Played: N/A, returning Player
Preferred Housing: N/A

Character Name: Mary Batson
Character Age: 16
Background: http://en.wikipedia.org/wiki/Mary_Marvel#Modified_DC_origin Post "I can't believe it's not the Justice League"

Personality: Mary is nice to everyone. She smiles almost all the time, and she always remembers to use her manners, even when dealing with horrible super villains or terrorists. She has a little bit of a temper, but she always feels sorry after she's unleashed it upon anyone. When caught in hell, Mary marvels her teammates by continuing to use perfect manners. She doesn't like to even stamp her foot in anger. She's a good girl, who believes in treating others the way she would like to be treated, and in not saying anything at all if she doesn't have something nice to say. She's devoted and religious, attending church every Sunday, yet she doesn't pass judgment on anyone. She's kind and accepting of people, regardless of how they treat her. It takes something very horrible to make Mary lose her temper. Despite this, she's still able to become very violent during fights. It's not unlike her to completely decimate monsters and bad guys. She'll just be very polite while she rips their head off.

She's the good, pure girl next door, raised by a nanny in an extremely well off family. "Holey Moley" is the worst thing that passes through her lips. She cares deeply for humanity and animals alike, and hates to have to see anyone suffer for any reason. Mary fights valiantly for justice, and always wants to do more to help people. Sometimes at a loss of what she can do, she expresses mild annoyance when anyone with the ability to help others isn't doing so. She's shown to be incredibly naive and innocent about many things- she doesn't understand why people do bad things. One of her biggest flaws is her sensitivity. Mary does not take well to people being cruel to her, or to others, and she has a very hard time forgiving herself for her own mistakes. Despite all these things, she remains a strong optimist, and believes that everyone has a bit of good inside of them.

Contrary to what you might think from the above though, Mary does have a pretty big ego. Thanks to her powers, she's near invincible when she's powered up, and she knows it. She's not exactly shy about her powers in front of fellow heroes, proudly raising her hand up high when asked "Who's the strongest here?". She may seem like it at first- but Mary's not shy. Her naive personality may hold her back from always understanding people, but she loves to interact with them nonetheless. No matter who you are, where you're from, or what you've done, Mary will always want to be your friend, and Mary will always want to help you. And she's not afraid to tell people this. It's a bit of a joke that while she's graced with the Wisdom of Solomon, she doesn't always use it. She speaks her mind when she wants to- and though she will feel terrible about it afterwords, she will tell someone off if they are treating her or someone else poorly. Mary stands up for people- regardless of if they want it, or not.

Endlessly devoted, when faced with a task, Mary does not stop until the job is done. This devotion carries on over to anything else she does- unfortunately, including things like phone calls. Getting stuck on the phone with Mary is not a good thing, unless you really like baby talk and babbles about the cutest Marvel Bunny ever. She enjoys getting groups of people together to do various different activities, the simple child-like things in life, and flirting with Freddy Freeman. She also enjoys making people happy, and will do whatever the heck they want, or do not want her to do. In Mayfield, she might be mistaken as a drone for all the cookie-baking and complimenting she'll be doing.

Despite what people think from her bubbly, generous exterior personality, Mary has an extremely fragile interior. She cracks easily from mental anguish, and doesn't do well with pressure. She cries a lot, she beats herself up mentally any time she can't save someone, and she has a hard time coping with things in life. In the end, she always manages to pick herself up and move along, but there's a large part of Mary that feels as if it's her duty to protect and save everyone. Failure to do so is extremely painful to her. She's easily swayed by other people, and in the future is even tricked into becoming evil and giving up her powers.
Abilities: Granted magical powers by the wizard Shazam, Mary as Mary Marvel has powers superior to Superman, and supposedly is granted the Wisdom to hold all these powers. The Wisdom part is shown to not actually be all that great. But, Mary's first power is to transform into Mary Marvel. This includes the costume, the slightly taller and significantly more muscular body, the longer hair and the unbreakable fingernails. In this form, she's invincible, bulletproof and strong enough to lift 500 tons. She can fly faster than a speeding bullet, and is granted with most generic powerhouse abilities. She's skilled in both fighting and pie-baking.
Sample Entry: http://towerofanimus.dreamwidth.org/5983.html#cutid1 Please excuse the gross format, my OpenID didn't go through.

Old Snake / Metal Gear Solid 4 / Reserved

[personal profile] onewaytrack 2012-04-09 04:32 am (UTC)(link)
Name: Trek
Personal Journal: [personal profile] onewaytrack
Contact Info: My AIM is whysotrek, my Plurk is treking
Other Characters Played: None, but I have a pending Gilgamesh app.
Preferred Housing: N/A.

Character Name: Old Snake (Real Name: David)
Character Series: Metal Gear Solid
Character Age: 42, though he looks much older
Background: Solid Snake article of the MGS Wiki
Personality: Battle hardened and steel hearted, Snake is the kind of person whose attitude is permanently stuck on serious mode. Pain is something that Snake knows in a great deal, and not once has Snake been shown shedding tears. Military training and over forty years of life have shown Snake the ugliest sides of humanity, so it’s also fair to say that nothing really surprises him anymore. What was once a war loving military man in his prime is now a much more peaceful old man. Still willing to raise up his pistol if the need arises, Snake took heed to the words given to him by his biological father and has chosen to live the remaining days of his life in peace, no longer fighting to assist the world.

Snake is a very hurt and inner conflicted man, having lost many allies to death or to betrayal, and having killed his fair share of people in his time. While his actions have gained him a reputation that could be seen as heroic, Snake condemns himself for his actions and claims that he is nothing more than an ordinary man trying to help the world. Trust isn’t something Snake is willing to hand out to everyone, and hasn’t been ever since the FOXDIE incident with Naomi Hunter. To be more specific, Snake is very wary of needles and injections, which may have developed into a fear of sorts. Due to being a clone of Big Boss, Snake’s aging has advanced at an alarming rate and it is a very touchy subject for him.

Mentioning his age, and the moniker of ‘Old Snake’ have both caused his Psyche gauge to lower, showing that he hates being reminded of his appearance since he is only in his early forties. Don’t get Snake wrong either. Just because he’s a military hardened man doesn’t make him a completely cold and heartless individual. Snake feels a large amount of guilt over the individuals he’s killed, and equally so toward Raiden due to what the Patriots did to him. Snake is also a compassionate kind of guy and while not extremely well versed in pep talks, has been known to kick people out of bad moods and set their minds on the right track, as was the case with Otacon and Raiden.

Another trait to note is how accepting Snake is of his eventual death. Snake is more willing to risk his life for others when the need arises, despite the fact that he aims to live the rest of his life away from warfare. Finally, and a somewhat more comedic side to the great Solid Snake’s personality, Snake is an absolute horrid kind of person when it comes to technology and computers. Frequently he would let Otacon do all of the explaining and technological work, though he did show a small degree of intelligence in this field when operating the Metal Gear Mk. II and Mk. III during Liquid Ocelot’s Insurrection. Overall, Snake is a lot more intelligent and experience ridden nowadays, but has not forgotten the goal of Philanthropy and what Otacon and him spent years of their life fighting for; to let the world be.
Abilities: Snake doesn't have any supernatural or special abilities. What Snake does have is his CQC and gun handling prowess, and other things you can gain through military training. Snake also seems to be oddly durable, though that is never thoroughly explored in canon.
Sample Entry: Dear_Mun Post
parsecs: blaster (10. If you grew up with holes in ya zapa)

Han Solo | Star Wars | Not reserved

[personal profile] parsecs 2012-04-09 05:03 am (UTC)(link)
Name: Shana
Personal Journal: [personal profile] effulgent
Contact Info: AIM: aboutblood, [plurk.com profile] shanajeanh
Other Characters Played: Anya Jenkins
Preferred Housing: N/A

Character Name: Captain Han Solo
Character Series: Star Wars
Character Age: 33
Background: Wookiepedia
Personality: Han Solo has had a really hard life. Things tend to not go well for him. He learned very early on that sticking out his neck for someone else was a good way to get his head lopped off. In theory, he's only looking out for himself. He wants to get paid, he wants to fly his ship, and he wants to keep on living. In practice, though, he has a tendency to care about people, even when it goes against his own interests. Once he's decided he's on someone's side, he's on their side for good. Some smugglers would sell their own grandma to make a quick buck. Han's not that type, though he also doesn't have a grandma to sell that he knows of. If he likes someone, he won't sell them out for any price. He’d probably claim he would. Appearing tough and callous is important to him. But if the opportunity came up, he wouldn't be able to stomach it.

He’s got a lot of qualms for a scoundrel, really. Sure, he'll do what he has to do in order to survive, and he's got no problem killing another sentient in a fight, or even shooting them before they have a chance to shoot him. He's not the sort to kill someone in cold blood, though. In a fair fight, he won’t hesitate, but if a sentient is defenseless, he wouldn't do it. He also cannot abide slavery. He might turn away and ignore it when he feels there's nothing he can do to stop it, but he won't actively participate himself. And there’s only so much he can ignore. Han ended up dishonorably discharged from the military when instead of punishing Chewbacca for not submitting to slavery to the empire, Han stunned his commanding officer and helped Chewbacca to escape. This is also why Chewbacca swore a life debt to Han, and soon the two became fast friends. There’s no one in the galaxy Han trusts more than Chewie.

Though he doesn’t trust easily, he knows who’s loyal to him. He’s been through hell with Luke and Leia, and he’d never for a moment think they’d betray him. Of course, part of that is that they’re very upright, moral people. Not like Lando, who’s also a good friend, but… he did betray Han. The act surprised Han a lot even though he knew Lando was a smuggler and a liar just like Han. They had been friends, and he’d expected better of Lando. Even so, he forgave Lando quickly once Lando defected to the side of the Rebellion. It helped that Lando came to help rescue Han from Jabba’s palace.

Unlike Lando, Leia and Luke are not the usual sort of people he spends time with. They’re idealists, and on first meeting them, Han would never have thought they’d end up being his closest friends. Maybe their idealism rubbed off on him a little. There’s no doubt they’re a big part of why he finally joined up with the rebellion. He feels responsible for Luke in a lot of ways. Though by Return of the Jedi, Luke’s a real Jedi and actually comes to haul Han’s ass out of trouble instead of the other way around, Han thought of Luke as a dumb kid with big ideas who’s likely to get himself killed for a pretty long time. Even then, though, there’s no one he’d rather have on his side.

Leia was pretty infuriating from the start, but that didn’t mean Han didn’t like her. She might have been a stuck-up princess with no sense of fun, but she had fire. She was brave and clever and… well, hot. He spent a long time trying to convince her she liked him to avoid actually admitting he liked her. He’s a badass tough guy. Even if he did care about her, he was too busy playing the scoundrel to actually come out and say it. Besides, he’s had bad luck with women he fell in love with in the past. Going past flirting, even kissing, to actual feelings and admitting them wasn’t something that would happen fast, no matter how confident he acted.

He's very good looking, and his bad boy attitude and lopsided grin can endear him to almost anyone. That being said, when he's in a foul mood, he doesn't do a particularly good job of hiding it. He doesn't ever show it if he's feeling lost or uncomfortable, though, especially in a strange place. No way he's going to admit to being at a disadvantage if he can help it. He'd rather bullshit his way through until he knows what he's doing, and blast his way through when that fails.

Han can be very charming when he wants to be, especially around women. He doesn't really have trouble finding girls to spend his days (or nights) with. He doesn't mind casual relationships, and in fact in many ways sometimes he'd prefer them. They're safer, less likely to get Han hurt. But when he does fall for a girl, he's pretty much willing to go to the end of the world for them. He'd put his own dreams on hold to stay near to them or take care of them. He'll go pretty far for money, but he does recognize that love is more important than cash.

He's an incredibly good liar and cheater, of course. He has to be, as a smuggler. He's also skilled at breaking and entering and stealing, at playing cards, and, of course, flying. He's cocky and completely lacking in false modesty. He knows how good a pilot he is, and he's not afraid to show it. He'll argue any price, even if the original is high enough that he'd be willing to accept it, but he's greedy enough to want more if he can possibly have it. He loves the Millennium Falcon, his ship, and he takes good care of it. Sure, she doesn't look like much, but she's very fast and great for smuggling. He's been through enough that so long as he's still got his ship and his friends, he can recover from anything. And though he may try to stick to his mercenary ways and ignore the right thing if the wrong thing pays more, there's only so much he can look away from, and in the end, he'll stick to what morals he has and to his friends.

Abilities: No magical abilities. He’s just a damn good pilot with a lot of guts.
Sample Entry: Dear_Mun post on the subject of Mayfield.

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