mayfield_mods: (Default)
Mayfield Mods ([personal profile] mayfield_mods) wrote in [community profile] mayfield_ooc2012-01-02 05:19 pm
Entry tags:

Applications

• Please read over all the rules and information before applying in order to minimize any confusion before joining.

• If applying for a character that has already been dropped, it would be a good idea, though not required, to know something of their previous interactions. You are also free to pick up a dropped character with no memories of their previous time in Mayfield.

• All content for the personality and sample entry in your app must be written or roleplayed by you; for the personality section in particular, we do not accept copied text from wikis or other sources. Obviously, you may not copy your app from other players, whether in Mayfield or other games. Application plagiarism will result in a ban from the game.

• If you wish for your character to be placed in a specific house, please mention this in the relevant section of the application and specify that permission was obtained by the PCs already residing in that house. We will be operating by the Honor System for this, and there is no need for others to comment their permission in this post!

• Other special requests would also best go in the beginning of the application. Remember, grammar and spelling are important -- if your app contains errors, you will be asked to revise.

• Please post all applications or canon updates in this post; posting them elsewhere and linking to them from here may cause them to get changed later. Posting them here keeps us from having to save them.


When Applying, Fill Out the Following:


When Applying for an Original Character, Fill Out the Following


• Before applying, please look over any applications that were recently accepted to get an idea of what we're looking for.

• If you apply for a character that has already been reserved, we will inform you and ignore the application until the reserve runs out. You may not apply for more than two characters from the same canon. For the sample entry, you may write your own entry, or use a post from a musebox, dressing room, or other game. We recommend [community profile] testrun_box if you prefer the latter!

• After you're accepted, please follow all of the instructions given. You will need to reply to the acceptance, post your journal to the friend add page and your canon post, join the communities, and use the friend add page to update your journal. Once you're accepted, please introduce yourself on the community when you're ready to play.

• If your app is "Pending", do not freak out! This means that we need you to make some revisions, and does not mean you're rejected. We generally give players a chance to revise before rejecting them, but we will reject apps that do not address the concerns stated when we asked for a revision. If you have been rejected, our reply will clearly state this to be the case. If we have not gotten back to you yet, under no circumstance does this mean you are rejected. If it has been over a week since our last reply, it would be a good idea to contact us with a reminder, otherwise, please be patient!

• If you have received a "Pending" notice, you will have one week to supply us with your revisions, or your reserve will be considered expired and that someone else is free to apply for the character.

• The typical wait for a reply on apps may be anywhere from a day to a little over a week. If any part of your application requires a pending, it may be another week after your reply to that before we can get to you. We process a high volume of apps every round, so please be patient.

If you have not heard back on a pending for over a week after apps close, please send a PM directly to the mod account.


APPLICATIONS ARE CLOSED.
cabbagehead: (this fucking guy)

Tohru Adachi // Persona 4 // Reserved

[personal profile] cabbagehead 2012-07-07 12:57 am (UTC)(link)
Name: Ryan
Personal Journal: [personal profile] endless_sorcerer
Contact Info: Plurk
Other Characters Played: n/a
Preferred Housing: n/a

Character Name: Tohru Adachi
Character Series: Persona 4
Character Age: 27
Background: Adachi's wiki entry at the SMT Wiki

Personality: There's two sides to every story, and one might even go as far as to say there's two sides to every man. For a certain detective, that is certainly the case. For the most part of his public appearances around strangers, co-workers and friends alike, Adachi comes off as a rather clumsy but well intentioned sort of fellow. He seems pretty awkward, but tries to be friendly with others. He's also the type that seems to try to jump in on conversations he really knows nothing about to add in his silly two cents, and more often than not makes a fool of himself. He might screw things up every now and then at work and get yelled at for it, but it honestly seems like he's always doing his best.

But we said two sides, didn't we? Would you ever guess that this clumsy detective was actually a pretty pissed off guy with a handful of issues? He seems like such an average guy, after all. But that's just the thing. He finds his life boring. He can just never seem to get a break, you know? Most girls aren't interested in him, those that are usually break up with him soon after because of "his personality". It's gotten to the point where he kind of has a grudge against women. And his job? It's pretty much a joke. He's supposed to be a detective, but he's mostly stuck being a gopher to his superior. Not exactly the most fun thing in the world.

Then again, it's not as if Inaba is a particularly busy town. It's pretty small and is only home to a handful of people. You can just imagine how boring it gets working at the precinct. You can also imagine just how bored of wasting away in some forgotten relic of the past he is. He would pretty much take anything interesting given to him by this point. Which is why when he discovers he has a certain ability? He decides to use it purely for his own entertainment, even dragging some poor guy who didn't know any better into the mess and leading a bunch of teenagers on a wild hunt for a mysterious killer.

But for all of his complaining, all of his ranting about how the world is a horrible place, there's really only one underlying truth. Everything that has ever happened to him is his own fault. If he hadn't of messed up at the previous Department he worked at, he wouldn't have been sent off to Inaba. He wouldn't have gained the ability to push people into the TV world, nor would he have become a killer. It makes you wonder if he knew what he was doing all along. Maybe he actually believed he deserved all of this. That's why in the end, he decides to take full responsibility for all the murders that occurred in Inaba.

Abilities: So there's these crazy things called Personas, which are sort of physical manifestations of your inner self or some other weird stuff like that. They pretty much like summons in your typical JRPG, just... they are part of yourself. Yeah, that sounds weird. But that's just how it is!

Adachi got himself Magatsu Izanagi, which is a pretty corrupted looking form of the Izanagi the MC of the game has. It has a variety of abilities, some of which may actually be useful in Mayfield, and others... not so much. I'll be going with the skills he has in P4 Golden just to have... less of a huge list.

Atom Smasher - Inflicts moderate amount of Physical damage with a chance of Fear on all enemies.
Maziodyne - Inflicts a large amount of Electrical damage on all enemies.
Ghastly Wail - Instantly kills all targets who are suffering from the Fear ailment. (yeah that's pretty god mody sounding so if it's even acceptable i'll only use it with consent from a mun or on drones or something.)
Magarudyne - Inflicts a huge amount of Wind damage on all enemies.
Vorpal Blade - Inflicts a large amount of Physical damage on all enemies.

And for the sake of not having him too powerful upon regaining his persona, he'd only get one ability with it, then have to regain the rest one by one.

Sample Entry:
[ It's Grocery day! Which... would normally be the job of the wife, but considering Adachi's is... kind of not all there, he's not about to let her pick what he eats, damn it! Especially now that he actually can afford decent food. This may be the only advantage of the 1950s. ]

Y'know, I can't really see why people are complaining about this place. I mean, yeah sure, it sucks being stuck in some shitty town with nothing to do, but at least I don't have to eat ramen every night.

[ Of course, a proper motherly drone will overhear him and give him an earful. About how great Mayfield is, how he should watch his language since there are children around. You know, the usual. Adachi isn't really paying attention. ]

Yeah, yeah. Sorry. Won't happen again Miss Stevens. Man, I wonder how many cabbages I can fit into the cart?

Re: Accepted!

[personal profile] cabbagehead - 2012-07-11 22:06 (UTC) - Expand
esper_kin: (Serious)

Terra Branford | Final Fantasy VI | Reserved

[personal profile] esper_kin 2012-07-07 02:32 am (UTC)(link)
Name:Qui Yue
Personal LJ:Firewater-fairy
Contact Info: pinkespergirl@gmail.com
Other Characters Played:none
Preferred Housing:N/A

Character Name:Terra Branford
Character Series:Final Fantasy VI
Character Age:18
Background: Link
esper_kin: (09)

Terra Branford | Final Fantasy VI | Reserved

[personal profile] esper_kin 2012-07-07 02:34 am (UTC)(link)
Personality: Terra doesn’t know who she was, from the moment the slave crown was forced on her. Her entire individuality and her right to choose were taken from her in an effort to turn her into a cold and emotionless weapon the empire wanted her to be. After the incident at the Narsh Mines which freed her from her mental enslavement. She wakes up confused and lost only remembering her name, and had to be rescued by a thief. Along the way Terra meets the Edgar the king of Figaro, who tried to flirt with her however it was unsuccessful, because of her lack of emotional response. Here she questions herself on whether she is normal, because Terra felt that she should have at least felt something from that experience.

When kindness is shown to her, she wonders if it is because of her abilities. Knowing of how she was used in the past. Terra seems to have a lack of trust in others even if they show her kindness mainly because having been manipulated for most of her life. She finds it difficult to trust others, thinking they’re only after her abilities. Sometimes she shows this by dwelling on the worst aspect of a person personality. Most people who encounter Terra see her as naïve and immature.

Terra really does not know much about the world. When given the freedom to make her own choices, she questions her ability to do so. Even before finding out she wasn’t even fully human, Terra knew that she always felt different. After discovering she was half esper, Terra gained the confidence she needed to face Kefka. She still fears her own destructive power, and not being in control of herself as her extant of her power sometimes becomes too much for her.

Terra disbelieves the notion that humans and espers cannot co-exist with each other, saying that if that was the case she would have never have been born. She is still acutely aware of people who are after her abilities. Most of all she feels that her heritage made her incapable of loving another person.

Re: Accepted!

[personal profile] esper_kin - 2012-07-12 00:02 (UTC) - Expand
esper_kin: (Her other nature.)

Riesz | Seiken Densetsu 3 | Reserved

[personal profile] esper_kin 2012-07-07 02:40 am (UTC)(link)
Name:Qui Yue
Personal LJ:j user =”Firewater-fairy”>
Contact Info: pinkespergirl@gmail.com
Other Characters Played:none Preferred Housing:N/A

Character Name:Riesz
Character Series:Seiken Densetsu 3
Character Age:16
Background: Link | Link
esper_kin: (07)

Riesz | Seiken Densetsu 3 | Reserved

[personal profile] esper_kin 2012-07-07 02:42 am (UTC)(link)
Personality: Riesz is no stranger to reasonability, being the Princess of Laurent; she is look highly upon by the members of her court and by her father the reigning king. She is considered to be a mother figure to her younger brother Prince Elliot, and takes it upon herself to care for him when their mother had dead. Riesz appears to be shy and sensitive; she is very polite usually and seems to be very self sacrificing. Riesz always puts the needs of others before her own; she always makes sure that others are safe.

Despite her seemly helpless exterior, she is a very strong woman both physically and mentally. She drives herself to achieve what needs to be down for the benefit of others, if she should ever fail, she will blame herself on why she could not have push harder to achieve her goals. Riesz is brave and strong, she acts as a mother figure within the group, and she is the glue that keeps the group together. She values team work, and often encourages others to work together.

Riesz is mostly like a mama bear, harm anything dear to her or worst her brother, the once sensitive Riesz will become a hard-line fighter. She is very intelligent, logical and smart; although sometimes she lets her emotions get in the way of her thinking, especially when angered. Riesz is generally easy to get along with, however if you betray her trust you will have a hard time winning it back. She can also be very stubborn at times, and will stand up for what she believes in no matter what.

Riesz’s general motivations are to rebuild her kingdom and find her brother; she is also very determined and will not stop at anything until those that she cares about is safe. She is a great motivator and often encourages others to do what is right. Riesz is a caring kind of person, although she is a bit demanding at times. Overall Riesz can also be considered dedicated nationalist, she cares about her people and is willing to sacrifice herself to save her kingdom.

bear_necessities: (book)

Senri | +Anima | Not Reserved

[personal profile] bear_necessities 2012-07-07 04:15 am (UTC)(link)
Name: Ket
Personal Journal: [personal profile] beautiful_dreamer
Contact Info: AIM is daikaitoufreyr | Plurk is flutterpony
Other Characters Played:
Mindy [personal profile] ghostlygames
Mom Lalonde [personal profile] pinkscarflady
Tohru Honda [personal profile] lets_stay_together
Preferred Housing: 1670 Nelson Street (permissions acquired)

Character Name: Senri
Character Series: +Anima
Character Age: 15
Background:
Series- http://en.wikipedia.org/wiki/%2BAnima
Character- http://anima-manga.wikia.com/wiki/Senri

Personality:
When people first meet Senri, the impression they tend to get is is a very serious, stoic young man. It's a partially correct assumption. It is almost impossible to tell what Senri is thinking and his face rarely betrays much expression. He rarely looses his composure in a crisis, and isn't prone to any extreme emotional reaction. It has been suggested that he keeps his emotions in check to better control his anima, but Senri has neither confirmed nor denied this suspicion. This image is aided by the fact that Senri is generally very quiet, speaking only when necessary. Cooro and the others usually have to prompt responses out of him. Although he has no real problem answering question or giving opinions if you ask for them. Expect honesty though, because it really wouldn't occur to him to lie.

But despite first impressions, Senri actually is pretty emotional. The problem is that he doesn't display his emotions the way most people do. The clues are more subtle. He is an extremely kind and gentle person, and often goes out of his way to help others. When he saw Pinion running away from the researchers, he didn't hesitate to come to the child's aid. And at the time, he was unaware that the boy he'd saved was Rose's brother. He also has a strong protective streak, and was willing to stay in the field at Abon village for months just to defend their crops from a gang that wanted to mine for gold. And he never expects to get anything in return. He helps people because he can. He's very loyal to the people he cares about. He was willing to fight for Crystala after years of separation and with no concern for who her opponents were. If Crystala didn't like them, then they were bad. Simple as that.

Senri is also quite naive, and will generally accept what he is told at face value. His tendency to just go along with whatever he's told makes him very easy to trick. Nana often expresses concern about leaving Senri on his own, since she believes that bad people will take advantage of him. This is probably a wise concern. Especially because Senri is disturbingly obedient. Unless he actively dislikes someone, (like Igneous) he will generally just do whatever they tell him to. In fact, he rarely worries about the moral implications of what he's doing. When Penelope ran away from home, he still helped her to evade concerned relatives. And he'll frequently take the side of anyone who has been nice to him and defend them, not really caring who is at fault.

Another common misconception about Senri is that he's stupid. This is not true. He's uneducated and illiterate, but actually has learned a number of useful skills. And he can be taught new things by a patient teacher. He is a little slow on the uptake, but that has a lot more to do with the severe psychological trauma he's been dealing with for most of his life. His father, also a bear +Anima, lost his humanity after fighting with a deranged bear. He tried to kill Senri, who then received an anima that was a combination of both his father's and the now deceased man eating bear. Senri killed his father with this power. He was eight years old at the time. Leaving Senri with a massive amount of guilt and a tainted anima. The only way he could deal with the pain was to forget everything. Even his ability to create new memories was damaged.
When his tribe was attacked and destroyed after that, he was sold into slavery. The woman who bought him, Crystala, was smart enough to come up with a solution to his memory problems. She gave him a book, and told him that as long as he kept a physical reminder in there, he would remember the important things. This is fairly significant because it's success suggests that Senri's problems are not physical in nature. He can remember things, he just thinks he can't. She does the same thing when she discovers how close he is to losing himself in his anima. She tells him that his eye patch will help him retain his humanity. This also works, to a certain extent. Although Senri does exhibit certain feral behaviors. Growling when he's angry and licking people's wounds are the most obvious of these.

Abilities:
Senri was raised in a tribe of mountain dwelling natives. This has afforded him a number of useful skills. First, he can easily survive in the wilderness. Finding shelter, food, etc. He knows how to cook and make simple tools. He's also quite good at carving wood into intricate shapes.
He does know how to fight. Pretty well, in fact. But it's important to note that he fights with the ferocity and cunning of an animal, rather than the trained precision of a professional fighter.
And of course there's his anima. Because in his world, some people are granted powers by animal spirits. In Senri's case, the spirit of a bear saved his life when he was only a child and facing his possessed and deranged Father in combat. So now Senri is part bear. This makes him stronger, tougher, and grants him better physical senses. It also allows him to transform his arm into a bear's claw. When not in use, his anima appears as a tattoo that runs the length of Senri's right arm.
The downside is that Senri's anima is tainted with the madness of a deranged man eating bear. This, combined with his peculiar blend of psychological damage, results in Senri being more feral than most +Anima. And, under the right kinds of emotional stress, Senri can lose control and undergo a dangerous full body transformation. In this state, he has no recognition of friend or foe and just attacks everyone.
And speaking of psychological damage, there are two items that Senri always carries on his person. Both were given to him by Crystala, who bought him at a slave market when he was a child. First is an eye patch made from a belt that he had worn in mourning for his father. She told him it would help him keep his humanity. And it has. As long as he wears it over his blind eye, the mad bear's spirit won't gain control of him.
The second is a book. Senri's mental damage was so severe that it was interfering with his ability to create and retain memories. When Crystala figured out what was wrong, she gave Senri a book. The text in the book is unimportant, as Senri can't read anyway. But Crystala told him that if he put a keepsake in the book to remind him of things, he wouldn't forget. She added a flower to represent herself, And after that, he always remembered her. He adds something to the book every time he meets someone new. If he looses the book, his memories go with it. You can imagine how much that sucks...

Sample Entry: (It's hard to write samples for characters who don't talk much. So here's a testrun and an intro. Hopefully between the two there's enough to get the idea.)
Testrun- http://community.livejournal.com/testrun_box/134194.html

[Senri has woken up in a strange bed, in a strange house, wearing strange clothes. But that's not really a problem in and of itself. No, the problem is that he's pretty sure he was with three other people last night. Friends of his. And they were traveling.... somewhere.

He gets out of the bed and looks around. He's also pretty sure he couldn't see out of both eyes yesterday. His eye patch is gone. And.... his eye is.... back? Maybe that's why the bear hasn't taken control yet. He looks at his arm. His anima is gone.....

The first stabs of panic begin to race through his heart. But its okay, the book will explain everything. He's used to forgetting things. Even important things. As long as he has.....]


Book!

[His heart freezes. The book is gone too. So now he's tearing the room apart in a complete panic. Because he has to find that book. Without it, he has nothing... When he doesn't find it in his room, he begins searching the rest of the house.]

Where....?

[It will be a long time before he finally gives up in despair.]

Note: I actually played him in Mayfield about a year ago, so you can check out his old journal for additional samples. [livejournal.com profile] 1stonthreatdown

As a second side note I'd like for him to keep his regains and memories from the last time if possible. Having his book from the get go will make getting cr soo much easier this time. ^^;

Re: Accepted!

[personal profile] bear_necessities - 2012-07-12 03:19 (UTC) - Expand
diejoubu: (Default)

Spain | Reserved

[personal profile] diejoubu 2012-07-07 08:49 am (UTC)(link)
Name: Eskimo
Personal Journal: [profile] eskimo
Other Characters Played: ---
Preferred Housing: 767 Bunker. Permission confirmed

Character Name: Spain (Antonio Fernandez-Carriedo)
Character Series: Hetalia
Character Age: Old as Spanish dirt. Physically 25.
Background:
Simple character introduction ( ctrl + f + spain )
Old character profile
Updated character intro
Hetalia wiki


Personality:
As a country of eternal sunshine and good spirit, Spain is a warm hearted and cheerful character. Spain is the nation of passion and it works in two ways. In one sense, he is incredibly loving and cares greatly for his loved ones. He is willing to go to great ends to show it and won't hesitate to have a Spanish bull charge into another person's home if he thinks someone he cares for is in danger. Not only will he break down the door, he'll also give the offender a very stern scolding on what is right and wrong. You see, Spain always tries to be diplomatic. . . after he charges in at full force and breaks a few things. He doesn't expect anyone to listen to him (perhaps its because he's always been disregarded as a fool) so he is always surprised when people do. If people aren't willing to listen, he won't think twice about attacking even if he knows he can't win. He doesn't think twice about his actions and there are times when it comes to hit him in the face full force. To save South Italy, he'll take on the Ottoman Empire! What do you mean there's no money in his wallet? To show that devil, England, the error of his ways, he'll send his entire armada to invade! Wait. . . what do you mean a storm is coming?! Many people consider Spain foolish but if you were to call him that, he would only laugh and say he is burning with passion through and through.

Spain is unable to read situations and it makes him very easy to take advantage of. However! Spain is not completely hopeless. You see, there's a difference between being oblivious and being stupid so Romano, please don't lie and tell him the squirrel wet your bed. On the occasion Spain is actually right about something, chances are, he followed a gut instinct instead of thinking things through. When he sees France creeping on South Italy, he senses something is off and follows him to find out that France is out to claim his territory.

Nothing changes the fact that Spain, as a character, is foolish. There are times when he will say things that are particularly cruel and not realize he's hurt someone's feelings. This is shown when he considers trading South Italy for his brother. After the harm has been done, Spain will normally figure out his mistake after the fact and try to fix it.

Despite Spain's cheerful personality, there are times when he is shown to be an absolutely miserable character. When his economy fails, he shows that he can become over dramatic. When he catches a cold, he thinks he's going to die. The same strip also shows that he Spain can hold a grudge. In the strip, he proclaims with (what he thinks is) his dying breath that he wishes he could give England one, last hit.

Once upon a time, Spain was a powerful empire and he had the imperial ego to go along with it. He blindly followed a man named Christopher Columbus across the Atlantic and accidentally discovered the Caribbean while looking for India. It's cool though, he called everyone that lived there Indians anyways. When he returned to Europe with valuables from the New World, he showed the other nations that a little optimism goes a long ways when you trust in unbelievable Italians. It is mentioned in Himaruya's notes that Spain treated all of his colonies rather poorly and spoiled South Italy during this time.

During this time, he became rivals with a certain rock in the sea by the name of England which resulted in his precious armada sinking into the sea. Spain has never forgiven England. Spain also dislikes America after the events of the Spanish-American War and will kick and try to bring America down whenever he can.

Abilities: As the physical representation of a nation, Spain is not human and he has a few cool abilities that come along with that. Spain is near immortal, living longer and aging slower than the average human. He is also stronger in the sense that in order to do last damage, you would have to do something to his country or people. Whenever his economy goes down, he gets a cold. Otherwise, he's really very normal and practically human in a lot of aspects.

Sample Entry: Any of my old Mayfield posts.

NOTE: I would like to app him with all of his memories and regains.

Thanks

[personal profile] pasodoble - 2012-07-11 20:00 (UTC) - Expand

(no subject)

[personal profile] koyo - 2012-07-11 20:04 (UTC) - Expand
gunhearted: (Imagining they'd scare me)

Jacuzzi Splot | Baccano! | Reserved

[personal profile] gunhearted 2012-07-07 04:26 pm (UTC)(link)
Name: Justyne
Personal Journal: [personal profile] segues
Contact Info: AIM ; BattleToasters | Plurk ; coffeerocket
Other Characters Played: N/A
Preferred Housing: Stick him wherever.
gunhearted: (And you; why you wanna stay?)

Jacuzzi Splot | Baccano! | Reserved

[personal profile] gunhearted 2012-07-07 04:27 pm (UTC)(link)
Character Name: Jacuzzi Splot
Character Series: Baccano! (Anime)
Character Age: 16
Background:
Have a wiki! And a tiny wiki section! And a TV tropes! And another one! Though you'll have to go open "Jacuzzi's Gang" to get to that.

Personality:
Jacuzzi Splot is a crybaby. No way around it, he cries sometimes. A lot. Almost always. This is a kid you can't expect much from. Or so a lot of people would think.

Jacuzzi Splot is the bravest coward in the world. Almost everything terrifies him, and when I say terrifies, I mean it brings him to tears. He cringes at the slightest provocation, and even his smiles look like he's afraid someone's going to hit him. It's almost pathetic, really. The kid's got some severe anxiety issues, leaving him apologizing for every move and whimpering at any scare. He's like a kicked puppy.

It's hard to believe he's co-leader of a gang of bootleggers during the prohibition who took down 18 mafia speakeasies in one night single-handedly. Or that he's got a small army of people who will come and beat the shit out of you if you fuck with him. Or that Jacuzzi--with no delusions like Claire, no immortality like Czes, no training like Chane, no guns like half the goddamn train, no... whatever you want to call it that Isaac and Miria have--manages to out badass nearly every person in the cast.

Jacuzzi is nothing if not sincere. It's obvious how he feels, more so than any character I've ever seen. When he's upset, he cries. When he's happy, he smiles. And when he's worried, he voices it. There's something about a sincerity like that that has to be based in goodness. Jacuzzi is always full of the best of intentions. He might get scared, but he always does his best to do what he thinks is right, whether it's within the law or not. If it means making and distributing alcohol because he disagrees with the prohibition, he'll do it. If it means getting a tattoo on his face for his scarred girlfriend, he'll do it. If it means trying to protect someone actively hurting him, he'll do it. If it means taking out mafia territory in revenge for his dead eight friends, he will do it. And if it means facing down a monster that killed a great deal of people on a train, don't you doubt him, he will get on the roof of that train and do it.

If it means turning himself in for a ransom, he'll do that too. And that's where the draw to the kid comes from. Jacuzzi's sincerity extends to how much he cares about people. When he believes someone is good, there's no changing his mind. He'll care about that person, and do so with more honesty than you'd think someone so easily scared could manage. When it comes to matters of friendship, Jacuzzi never thinks about himself. Nice says it always leaves him at a loss, but it also leaves him with a lot of friends to back him up.

And it's true. Jacuzzi's gang really cares about him. When Chane is held for ransom and Jacuzzi goes to turn himself in, the members of the gang who are in New York with him all show up after him, despite the note saying that he should come alone and his insistence that he has to. When reminded of this fact, they all respond without blinking that they came alone, too. In a show of the closeness of the group, Jacuzzi notices that one of their number is not a normal member of the gang just by his voice. Jacuzzi's gang of bootleggers? Yeah, they're close.

Jacuzzi's balanced out by his partner and co-leader of the gang, Nice Holystone. Where he's timid and scared, she's more outgoing and adventurous, with a fondness of things that could blow people sky high, even after her accident that left her covered in scars. No matter how incompatible the pair might seem, they work better together than apart. She keeps him on his feet and he keeps her from getting arrested.

In all his timid nature and easily scared life, Jacuzzi still has the potential in him to be a brave motherfucker. In a show with a full cast of badasses, there are moments when Jacuzzi out badasses them all. He fights a man with a flame thrower on top of a train yielding only a single cherry bomb that comes out of his girlfriend's eye socket Nice why oh god why. He faces the Rail Tracer only moments later, severely injured, sure the monster was going to kill him, without batting an eyelash. And he turns himself over to be given to the Russo family, who wants him not only dead, but painfully dead, in order to save Chane Laforet, who he may have known a few days. He can summon more courage in him in a second than most people can summon in their whole lives.

Courage and cowardice aside, there's one thing that's constant about Jacuzzi Splot: He's a complete and total derp. He and Nice have been a thing for ten years and he still hasn't kissed her. His philosophy on crying is something most people could never understand: he cries whenever he feels like crying so when he faces a day he needs to be brave, he'll have run out of tears and he can face it head on. When he realizes he's cried too much, he says he's cried for Nice as well, so she won't have to cry when she's sad. He ignores injuries trying to be a Big Damn Hero in the OVA but even then still shakes with fear. He's a comic relief more often than he's not. When Claire reveals himself as the Rail Tracer, Jacuzzi is so startled he falls over. The kid's a dork, plain and simple. But despite being powerless in a world full of immortals, being afraid of everything, and being a bootlegging criminal, Jacuzzi manages pretty well to play the part of a hero.

Abilities:
Jacuzzi. Has not. A single one. He's not immortal, he's not sort of immortal, he's not anything. He's just him. He has no abilities that can be taken away. Because he's just that awesome.

Sample Entry:
Jacuzzi is good at panicking

Jacuzzi is still good at panicking

So one time his girlfriend went missing

Accepted!

[personal profile] gunhearted - 2012-07-11 18:14 (UTC) - Expand
togetherwestand: (Default)

Madeline Rivers | Original Character

[personal profile] togetherwestand 2012-07-07 09:42 pm (UTC)(link)
Name: Ena
Personal Journal: [personal profile] ena
Contact Info: AIM: luthienabler
Other Characters Played: Cain Knightlord, Alphonse Elric
Preferred Housing: N/A - But please some player characters in the house?

Character Name: Madeline Rivers
Character Age: 37
Background: For ease of keeping this ordered and making sense, I'm going to split this section into the world background first and then Madeline's personal background.

World Background:
Madeline is from Earth, plain and simple, though things have changed a little since 2012. In the year 2036 a group of research scientists in Belgium were doing research into the common cold and how it was able to mutate so quickly and effectively, making a vaccine near impossible. What the mistake actually had been was never quite discovered, only that one of the four scientists working on the project began to get sick. It started in the same way as a normal cold virus - shaking, sweating and a bad case of a blocked nose. But after four days, she began to complain about things crawling over her skin, and on day six she committed suicide after raving about hallucinogenic monsters that left her nearly incoherent with terror.

Nobody suspected that it had anything to do with the research she had been involved with, she made the news simply as a brilliant mind who had tragically snapped under the strain, and the whole thing was promptly forgotten about. That was until her three coworkers started exhibiting symptoms, then their families and-- well, by the time it was labelled as a pandemic, it had spread too far and fast to contain. It proved just as resistant to vaccines as its much less lethal counterpart, mutating at a terrifying rate and spreading like wildfire.

Newspaper headlines that had started as satirical jibes about the 'Zombie Virus', likening the incident to something that might have happened in a B-movie, quickly turned into scaremongering, and then just scared. People began to become paranoid about the disease spreading, hospitals all over the world were inundated by hysterical patients who believed they had caught the virus. People began to talk about rash action, about cordoning off Belgium from the surrounding countries until a solution could be worked out. Belgium, naturally, fought back against this idea. The healthy occupants began to panic, thinking they would be shut in with the diseased ones to die, and began to flee the country.

Unfortunately, one of the infected people also fled, making his way to England where he started the spread of the virus there. Panic does not make a good bedfellow for rational decisions, and murmurs began to start that the Belgians had done this on purpose in some act of aggression. Talk of war began to grow like weeds, as people started to justify what would be terrible actions to themselves, all because of their own fear. In the end it was England that struck the first blow of a war that raged nearly twenty years, decimating pretty much the whole world.

When all was said and done, the world was ruined. Capitals had been laid to waste, countless millions had died, and 'civilisation' had come to a screeching halt - not to mention there was still the ever-present threat of the disease, still not fully wiped out even after nearly everything else had been scoured from the face of the earth. The remaining people retreated to pocket towns and villages, cut themselves off from travel and became largely self-sufficient. Most the settlements were built on the edge of the ocean so as to allow for fishing and sending a body out to sea became thought of as a 'safe' way to dispose of the dead.

Much of the major technology that had been taken for granted in the past (computers and telephones being the major ones) became relics of a history that didn't have much relevance now. Electricity remained in certain locations, though it was mostly powered by wind turbines. Things such a batteries, torches, knives and guns became extremely valuable and could be traded for other goods. Fishing, farming, building and medicine became the predominant careers, and all could be held by both men and women equally. Each settlement preferred to keep itself completely self-contained, and 99.99% of people would be born, live and die in the same settlement.

Even within the settlements, once war had been gone for years, life was far from peaceful. People were inclined to be paranoid and distrusting, any signs of sickness were treated with severity and very little mercy. Crimes were often punished in a barbaric way and there was little in the way of law enforcement. Each settlement governed itself, often choosing someone who acted akin to a Mayor, who dealt with minor disputes. Famine and drought became large problems, and livestock had to be treated with the best of care to ensure healthy offspring and enough meat to go around. Parents often decided they didn't have enough money to feed a child and so abandoned it, these children often perished as very few people were willing to take in an extra mouth to feed.

Personal Background:
Madeline was born in 2250, over two hundred years after the initial outbreak of the disease had decimated the world, in a settlement on the coast of Scotland called Stony Beach. She was one of four children, the oldest and only girl. She had a fairly unremarkable upbringing - her father was a fisherman and her mother tended livestock, primary cows, and her family was lucky enough to never go too short on food.

When she was six years old, her father brought home a baby boy he had found abandoned at the shore, and her parents decided to take it in and raise it as their own. They, like a few of their friends, believed that the key to rebuilding the world wasn't in developing new technology or procreating - but on taking care of the children already born, and to raise more workers that were strong and healthy that could help bring in more food and prosperity to the family.

She was unaware until a little older just how odd this viewpoint was, and during her teenage years she argued a lot with her parents about how foolish their behaviour was. By this time they had taken in another two boys to their family, and this frustrated Madeline a great deal. She only saw them eating all the food brought in and taking up the space, too young to really help out yet, and she couldn't understand why her parents would give up such precious commodities in the hope that maybe one day her 'brothers' would help contribute to the family.

During her upbringing, both her parents taught her their craft as well as various survival skills - such as trapping smaller animals, repairing the home, treating wounds and infections, and basic necessities like cooking. She took to the tasks well, she had a naturally patient disposition and so had no trouble methodically practising a task over and over until she had learnt it. She was never particularly gifted in anything, though she grew competent at most of the aforementioned skills just via experience.

At age seventeen she married a boy called Daniel, who had grown up in the house next door to hers. They set up a home where they operated a fishing boat together. At nineteen she gave birth to her first daughter, followed by a son when she was twenty one. Unfortunately, shortly after the birth of their son, Daniel was killed at sea. He had lost control of the boat when a heavy wind had picked up, and the ship had wrecked against the cliffs.

Unable to go out fishing or to work in the fields herself as her two children were too young to be left alone, Madeline quickly began to run out of food. People she had bartered with for goods refused to help with hand outs because of needing the goods themselves. It was only her parents, now on a larger plot of land because of their three sons now all of adult age and working to help bring in more food, that took her back in. Significantly humbled from her earlier opinions that her parents were fools, she couldn't help but realise that only their genorisity of taking in the orphaned babies had helped provide a home that she could raise her own children in.

Embracing her parents' views finally, she began to teach the same values to her two children. And then to her nieces and nephews when they started to be born, and finally to the orphaned children she began to take in herself. Sixteen years on and she is still taking in children when they are in need. Her two natural children are in their teens now, though she currently has six more between 4 months and 10 years of age. She lives quite a quiet life now, she teaches her children the way that her parents taught her. Her home, which she still shares with her parents and one of her brothers, is mostly prosperous.

Personality: Madeline is practically the personification of patience and calm, very rarely flustered and able to take most things in her stride. She is methodical, very rarely abandoning a task until it's completed. Even though she isn't the most gifted at what she does, she works hard and usually ends up doing a good job through persistance.

She holds a great deal shame and guilt inside for how she acted as a teenager, especially when it became clear to her how wrong she had been, and prefers to pretend she had never behaved that way. As a consequence, she can get a little overzealous in defending her views now and trying to convince others that the life's philosophy she lives by is clearly the right one. In some irrational way, she still semi-blames herself for Daniel's death, believing that if she had not been so insistent in starting a brand new home with her husband and had instead set up home with her family, he would have had company on the ship that day and not been killed.

However, she keeps these thoughts to herself and is quite private when it comes to her feelings and troubles. Preferring to work them out herself, even when she might get better results by leaning on someone else, is a remnant of her stubbornness that remains deeply ingrained. She is quite headstrong and confident, and she brings her children up with very set views on right and wrong. Luckily from the good and loving upbringing she received herself, and her change of heart when she was younger, those views are very much preaching tolerance and kindness to others, even when the majority view is 'out for yourself'.

She is a very loving woman who deeply cares for her family, and is quick to accept others into that same family. She loves being a mother, naturally nurturing, with her patience playing a big role in her ability to take care of so many children all at once. She will always try to help others if she can, even when it might be detrimental to herself or when her help might not be entirely welcome. This is partly from a genuine care, and partly stemming from that guilt over her past views and a desire to make up for them as best she can.

Even after sixteen years she still mourns Daniel, though she does so privately, preferring not to let others see her grief. She has no interest in looking for love again, and she is content with the life that she has now. She is generally a happy person, and even when she's not then she tries to cover it with a smile, always trying to see the glass as half full. This isn't always easy for her, she does sometimes still get doubts and moments of fear for the future, though she does her best to push them down.

She isn't particularly combat ready herself, though she can defend herself if necessary. Madeline won't hesitate to use force in defending her children or home, nor would condemn anyone else for doing the same. Even though she has taken on board her parents' beliefs as her own, she still has a few hang ups from her society. Strangers from outside the town are something to be wary of, and she is quite frightened of viral illnesses, though she is quite capable of dealing with wounds or injuries.

Abilities: No special abilities. She is capable with a knife in combat, is skilled at survival techniques and can treat anything up to broken bones with competence.

Sample Entry 1: [Phone; filtered to children]

[Madeline has been debating over using this contraption for a while, but having heard about all the children this town has taken... the decision was made for her. Her voice is gentle, with a very light Scottish brogue.]

It seems to me that this place tries to get us to forget where we've come from and who were important to us there, so it can make us believe we belong here. Well I know that's a load of rubbish, and not even a different home with a different 'mother and father' can make us forget where we come from.

You must all miss your families a lot, I know I do. But I thought maybe it might help to talk about it some, so they know they're still in your thoughts. If you want to talk, it doesn't have to be anything heavy, you can always come and knock on my door and I'll be glad to trade stories with you for as long as you want.

I know it can get scary here and we all miss the people back home, but the wonderful thing about families is that we can keep adding to them. All the people here you love, we can all be a family and help each other through this.

Sample Entry 2: [The snows always brought a measure of dread, even back home where they were extra careful to keep warm and dry. It was a season of sickness, it was the time when the danger was the most present and she was almost hyper-aware of that here.

She was still uncomfortable surrounded by strangers who could be carrying who-knew-what from whatever weird worlds they came from, and now that snow was falling... she was, honestly, petrified. But there were children in the house who relied on her and friends she had made who would worry if she panicked, so she was doing her best to keep it to herself.

Neverless, that morning when the snow was fresh-fallen, found Madeline walking to the houses of all the people that she knew and then the two schools. She had a scarf over her nose and mouth to ward against infection and, if anyone were paying good attention, they'd notice she never stepped too close to anyone's personal space. Yet despite this, her voice is cheery as she holds up her laden baskets to whoever she comes across.]


I've brought you a scarf and some gloves, here now... put them on, you don't want to catch sick in this cold now, do you?

Note: I wasn't sure it was relevant to the app, but a list of her many family members can be found here.
Edited 2012-07-08 15:46 (UTC)
werewolfoflondon: (I like orange juice)

Remus Lupin | Harry Potter | Reserved

[personal profile] werewolfoflondon 2012-07-08 06:39 am (UTC)(link)
Name: Shrimp, if you please.
Personal Journal: [personal profile] protoskank
Contact Info: AIM: AvadaCadavre | Plurk: [plurk.com profile] protoskank
Other Characters Played: N/A
Preferred Housing: I have spoken to Sapph and she’s okay with Remus being housed with Lily Evans.

Character Name: Remus Lupin (Moony)
Character Series: Harry Potter
Character Age: 17 (Marauder-era, taken mid-seventh year).
Background: Remus on HP Wiki

Personality: Of the four Marauders, Remus tends to be the most sensible. Intelligent and fair-minded, he’s the voice of reason, or tries to be; he’s stated that it rarely -- if ever -- works when his friends are concerned. Even when he’s made a prefect in Gryffindor, it’s challenging for him to exercise any control over his friends. It could be owed to James and Sirius’ tendency to be the domineering personalities, but more than likely, it’s due to Remus’ complete inability to say no to them.

Remus is ever-eager to please his friends, sometimes to the point of desperation. Growing up with lycanthropy, he was instructed to keep to himself -- to keep his head down, to keep from potentially hurting anyone or passing his condition along -- so actually finding friends who accept him is something of a novelty. Particularly friends who accept that he is a werewolf, and taught themselves the animagus transformation simply to keep him company during the full moon. He’s terrified of losing that, and will rarely speak out against them, even if he disagrees morally with what they’re doing. James and Sirius’ constant bullying of Severus, for example, has always been something that Remus frowned upon, but has never even attempted to put a stop to it. (Though for the record, he later stated that he wished he had tried to put a stop to it. Fat lot of good that did them then.) Sirius later stated that Remus was occasionally able to make them feel bad about the bullying.

It could thus be argued that Remus was coerced into a good deal of the nonsense he and the Marauders got themselves into. But the fact remains that Remus has a rather stunning sense of humor, and has an uncanny ability to see the good in everyone. Even if he doesn’t precisely think up the pranks, he’s all too willing to go along with them, as long as no one’s being seriously injured. One of their grandest achievements during their Hogwarts years was the Marauders’ Map, a living diagram of the entire castle, complete with hidden passageways and the passwords required to access them. Authoring such a thing required a great deal of sneaking off in the middle of the night and careful trial-and-error, during all of which Remus was a participant.

In order to even achieve prefect status in Hogwarts, Remus had to have maintained good grades, though not quite so good to earn him the status of Head Boy (a position that was awarded James Potter in their final year). Clearly he is a studious and focused individual, though this is by necessity; he achieves this solely through hard work, rather than being a natural talent like his companions. His grades were probably negatively impacted by the sheer amount of classes he had to miss due to his illness around the time of the full moon. During a pensieve scene in book 5, Remus is absolutely glued to his books.

While Remus is generally self-conscious about his looks, that is not the reason he keeps potential romantic interests at arm’s-length. He’s terrified about passing on his condition, and has convinced himself that he is an unfit match for a woman simply because of fact that he refuses to have children. Though it’s not merely romantic relationships; Remus seems to have some difficulties letting many people close in a capacity beyond simple acquaintances, partly because he fears their reaction when and if they learn the truth about his condition. Regardless, he is polite, and once he lets someone close, he is loyal to a fault.

At times -- very, very rarely -- Remus can have an explosive temper. This will usually result in him snapping and then storming out for extended periods, simply to be alone with himself and think. This usually stems from overwhelming stress, though he has -- as with his temper tantrum in book 7 -- demonstrated that even if has to temporarily escape, he will always return to later rectify the situation.

Remus is also empathetic to a fault, and reads people rather well, or otherwise can guess at what a person is feeling. Being thusly fair-minded and observant, he was often the adult to whom Harry would turn for advice and support in the book series.

Overall, though Remus is generally reserved, he is nevertheless a good-natured fellow with a lovely sense of humor.


Abilities: Standard Harry Potter universe magic, magic is usually channelled through a wand, of which Remus’ is unknown as far as type and core. Remus has demonstrated proficiency in Defence Against the Dark Arts (of which he was later the Hogwarts professor), some nonverbal spells, duelling, Charms, Transfiguration, and broom flying.

Remus is also a werewolf. Every month during the full moon, he endures an incredibly painful transformation, which often leaves him relatively incapacitated for a few days before and after. When he is a wolf, he is violent and has no control over himself if he has not taken a Wolfsbane Potion that month, though he has stated that when he was in the company of Wormtail, Padfoot, and Prongs, he was more docile and practically tame.


Sample Entry:
Right. Well. Lovely as Makeout Point was, don’t think I’ll be making a return journey any time soon. Poor drone bird was a bit knackered, I think. I knew there was a reason I didn’t date. At some point she lost consciousness, and I sort of... propped her up in the seat and walked my own self home.

Word to the wise, my friends: dating drone girls, safe and unassuming as they may seem, is an elephantine waste of time. Not that I imagine I’ll be getting another invitation at any point soon. ...one of the scars came back recently, just across my nose. If you see it, don’t be too alarmed. My natural state, I’m afraid. Before this place.

Well then. Pads, Lily? Shall we make a night of it?
bespell: Nicole Fox (But I'm still in your blood)

Housing note for 1485 Kramden road

[personal profile] bespell 2012-07-08 06:43 am (UTC)(link)
Lily is currently the only member of the household (Erik Lensherrs was game-ejected), so the apper has my permission.

Re: ACCEPTED

[personal profile] werewolfoflondon - 2012-07-12 01:32 (UTC) - Expand
raye_nbow: ([tennis] exhaustion)

Toothless | How to Train Your Dragon | Reserved

[personal profile] raye_nbow 2012-07-08 07:40 pm (UTC)(link)
Name: Raye
Personal Journal: [personal profile] raye_nbow
Contact Info: AIM: aizenlovesyou
E-mail: aizenlovesyou@gmail.com
Plurk: raye_nbow
Other Characters Played: Niou Masaharu, Magnus Bane, Bella Kirkwood
Preferred Housing: N/A

Character Name: Toothless
Character Series: How to Train Your Dragon
Character Age: Unknown; estimation is young, probably only a couple of years.
Background: Wikia
Personality: At a glance, Toothless looks like a fierce dragon. While this is true, to an extent, there’s a lot more to him than that.

Ever since the vikings started working alongside the dragons, Toothless has become a little more trusting towards humans. Even toward Stoick, who once captured and chained him. He isn’t as guarded, and he doesn’t feel like he has to be aggressive to keep himself safe. Now, he treats humans with a sort of curiosity, especially when they’re not vikings. The vikings, he’s gotten used to. But these other silly looking humans with funny names are interesting. Toothless is also very intelligent. Not to the point where he can talk or anything nifty like that, but he’s learned many things by mimicking Hiccup’s actions, and he can even understand what people say to him. He’s even been able to pick up on little things going on around him, like Hiccup’s crush on Astrid.

Toothless has a good sense of humor. He enjoys teasing people, never very seriously, but always in a friendly manner. He also has a wonderful sense of fun. Chasing moving lights, playing fetch, and having funny face contests are some of his favorite things to do. Right next to flying, of course. Despite his appearance, Toothless is actually a very friendly dragon. This is partly due to the patience and compassion Hiccup showed him when they met. When he isn’t feeling threatened, he’s fairly docile.

Above almost all else, Toothless is extremely loyal. Mostly towards Hiccup, but also towards Astrid and all of the people important to Hiccup. He’ll go to great lengths to keep them safe. When he senses Hiccup is in trouble in the movie, Toothless manages to claw his way out of the cove, a feat he’s never been able to accomplish on his own before. He has also covered Hiccup with his wings in order to protect him from an explosion. When Hiccup lost his leg, Toothless helped him walk with his new prosthetic one.

Toothless, while an amazing fighter and fiercely loyal toward his human, is mainly just a dragon who likes to have fun.

Abilities: Toothless is a dragon, specifically a Night Fury. Which means he can fly, has amazing agility and speed, and has explosive firepower. Once he regains the loss of his left tail wing, though, he won’t be able to fly on his own. He’ll only be able to fly with assistance from Hiccup.
Sample Entry: Dear_Mun post
A thread with Sora

(no subject)

[personal profile] hasteeth - 2012-07-12 23:35 (UTC) - Expand

Crown Blanchard / Original character/ 1/3

[personal profile] theboywiththebook 2012-07-08 11:23 pm (UTC)(link)
Name: Chris
Personal Journal: [personal profile] skylarleilore
Contact Info: Plurk - christhehost
Other Characters Played: Henry Mills, Jim Hawkins, Sora.
Preferred Housing: none

Character Name: Crown Blanchard, Crow (Cr-ow)
Character Age: 15
Background:

Worlds Bio

Crown’s world is split off into two parts. The normal, everyday world, where one gets up and gets ready for the day; and the magical world where just about anything can happen. In the magical world, magic is used inside certain families, as magic only ever appeared in those lineages. Magic users are often defined by their eye colour. It usually shows when the eyes appear to shimmer or shine.

However as time went on, there came to be less and less magical families, because they were reproducing with one another. To make sure their world didn’t die out, they began reproducing with non magical people. This proved to be even more of a problem, since the next generation’s magic would be weaker than the last; those with weaker magic could be told apart by the changing of their eye color. In theory, if this continued, magical children wouldn’t be born at all. To fix this they infused the non-magical parent with lots of magical energy and then a small infusion of the magical parent’s blood. This would ensure that when the couple consummated their marriage, the magical energies would pass into the child. This would allow their magic not to weaken any further.

But, because magic had gotten so weak down family lines, the younger generation couldn't use magic in its raw form. This caused an even bigger problem, because, as time continued their magic would vanish all together if it wasn't used. Their children’s magic could grow stronger so long as it was practiced and used enough; as magic in their world was like a muscle. But for the time being they needed to be able to use something to help them practice. They discovered, that if the potential to use magic in it’s raw form was there, these children could use weapons infused with magic. These weapons would help them draw out their hidden strength and fine tune their capabilities, until they no longer needed their ‘Tuner’ and use magic by itself.

The majority of the magical world doesn't seem to care much for the non-magical world. They prefer not to stick their nose in it. The awful truth about it is, the magical world feels they are superior to those without magic. Even if they do not interfere with the non-magical world, they would prefer to have dominion over it. But because of the barrier between both the worlds, those without sufficient skills can't pass into the non magical world.

The magical and non magical world exist on something of a shifted plain. To understand it fully, picture a coin. Each world represents a different face of the coin. They exist side by side but can never touch each other. At least, those born in the non-magical world cannot touch the other side. Anyone from the magical world can pass through the barrier into the non-magical, whether they have magical abilities or not. Those with enough training in magic can easily step pass the barrier. But those born with no magic at all can pass through the barrier because of their connection to the non magical world. With these cases, however, the person does it subconsciously and can simply pass back and forth between both worlds (but only if they were born in the magical world first.) Retrospectively, how a non magical person from the non magical world can pass through is if a magic user takes them through.

Magical families often treat each other with friendly familiarity or with outright contempt. Since magical potential is an important aspect of the magical world, all families are in competition with each other. Because of this, they usually home school their children. This way when the time comes, the person's magic isn't known to anyone but the family themselves. The reason why all the families compete with one another is so they can win the 'Hierarchy's Cup.' What this is, is ascending to the highest point of power in the magical world. To become the king and queen.

The king and queen who rule the magical world are those who win the Hierarchy's cup. When the King and Queen both die, a tournament is held (the Hierarchy's cup.) Each magical family puts up one member of their household from the ages of fifteen to twenty. They than battle in a tournament to see who has the strongest magical potential. Males and females have their own separate tournaments to compete in. The winner of the male's tournament becomes the king and the winner of the female tournament becomes queen. Matches are won by either killing your opponent or having them forfeit. When the King and Queen are decided, the families of the winners are the ruling faction in the magical world. The only way to hold power in the magical world is to continually produce children with the strongest potential and win the cup. The reason why the Hierarchy's cup has not been banned yet is because they do not wish to have weak rulers.
Edited 2012-07-08 23:23 (UTC)

Re: Crown Blanchard / Original character/ 2/3

[personal profile] theboywiththebook 2012-07-08 11:24 pm (UTC)(link)

Personal Bio

Crown was born with the capability to be able to use magic, but would require heavy amounts of training to even be able to use a Tuner. However, Crown had a twin brother, Cross, who was born with no magic in him. The theory was, that since Crown was born first, he had taken the magic that was in his younger brother. This left Crown feeling horribly guilty as he had believed to have taken Cross’s chance to use magic. But since Crown was the one born with magic, their father focused on him more than Cross. This was to ensure that Crown didn’t lose his potential at magic. Crown would have given up on it, if only for the fact that he couldn’t live with himself for taking magic from Cross, to throw it away later.

Crown began to hate his father, as the man would continue to drill him everyday to increase his magical potential for the coming of the Cup, while ignoring Cross. But, Crown couldn’t express his dislike or hatred for his training or for their father in front of Cross because of his guilt. So he slowly began to hide his feelings from Cross and everyone else. Whenever Crown tried to bring up Cross during his training sessions, his father wouldn’t answer and just told Crown to stay focused. This left Crown to distrust and hate his father more and more. He couldn't understand why his father never wanted to talk about Cross. So Crown developed an honest personality because his father would never tell him the truth on matters of Cross. With the added stress of someday being put into the Hierarchy's cup, Crown had to grow up fast. He would put on a serious façade in front of others to keep them from worrying.

By the time he was ten, his father gave him his ‘Tuner’. It was a sword that was capable of controlling the four elements to a certain degree.

Meanwhile, Cross had gotten the idea of becoming a hero. His brother wanted to save people and bring both magical and non magical parts of the world together. He had confided in Crown about it and Crown thought it was a ridiculous idea. When Cross said he was going to go out and fight crime, Crown instantly told him that he shouldn’t. But because of Cross’s hard hardheadedness, Crown went along to make sure his brother wouldn’t get hurt. They had chased some bank robbers into a construction site and that’s when the accident happened. Crown had used his sword to blow back one of the robbers but lost control of the sword for a moment causing an explosion. Crown had been fine and so were the bank robbers (who were unconscious at that point) but Cross had lost an arm.

Having hurt his brother, Crown never told Cross at what happened; in fear that his younger brother would hate him for what he did. Crown soon became much more protective of Cross and wouldn’t allow the boy to go out fighting anymore if he could help it (which he couldn't). But Crown made sure that he would continue to practice, so he would never lose control of his weapon again.

However, Crown and Cross were left in the dark about something with the magical world. The worlds can't physically touch one another. When at times they were going to fight crime in the non magical world, Cross was actually pulling them both into it subconsciously. The only reason why Cross could pull both of them was because they were twins and shared a link between each other. Their father had kept Crown oblivious to the fact of the barriers, merely hand waving that the magical world was hidden through a very good illusion. In reality, their father was going to use them to shatter the barrier.

Their father's reasons for this was like most of the other magical families. Non magical people were lower, inferior, and needed to be controlled by magic. But because of the barriers only very skilled magic users could pass through and even than it wouldn't be enough to conquer. So their father devised a plan. If he could somehow have his wife bear twins, he could be sure that the infusion of magic was transferred to only one of the twins. This way, the other child's body would reject magic and be able to nullify it. But also be able to pull both twins back and forth between the worlds subconsciously. He wanted the twin with magic to see all the ugliness of the non-magical world, so for when the time came he could enact his plan.

When the time came for the Hierarchy's cup, if Crown's potential was strong enough to take the seat as king, Crown could gain enormous amounts of power. Also, with Cross's nullifying of magic, their father intended him to be a sacrifice and allow that power to escape from the boy's body. Once Cross was between worlds and he died, the power would be let loose. This way it would collapse the walls dividing the world so that the magical world could invade. All that was needed was for Cross to die. So their father began slipping him ideas of becoming a hero.

The only piece their father needed was to find a good reason for this invasion, which he already had. He would simply lie to Crown (believing that his son would buy this) saying that the non magical people of the other world caused his death. Knowing that Crown's love for Cross was so strong, his father would intend to use that to fuel the invasion and take control of all the non magical folks.


Personality: He contrasts greatly with his younger brother, Cross for his hyperactive and happy nature. Since he was born as the older brother he plays the part completely to a T. He is mature, quiet, and rather protective. Crown’s maturity would be odd for someone his age. It was because from a young age, he was saddled with the fact that one day he would inherit his family's title. With being raised to be the candidate for his family, Crown learned that he should remain stoic and quiet. He only ever speaks when necessary or if spoken to.

Crown is fiercely protective of his younger brother and those he comes close with. Crown is reserved to help others, believing they should solve their own problems. Around Cross, he does help others more willingly, if only to live up to Cross's ideal of magic. He does, however, become protective of those younger than him. His focus of his protection is mainly on his brother. Though he believes his brother is foolish, it doesn’t stop him from caring dearly for his brother. Because Crown cares so much for Cross, Crown tends to dislike those who go out and make Cross unhappy.

Because of his quiet and serious nature, Crown has a hard time expressing his emotions. It also makes him have a hard time dealing with emotional situations. Sometimes he believes his heart is dead, since he doesn’t know how to comfort others when they’re hurting. Even when Crown himself is hurting he doesn’t know how to express his feelings properly, so he tends to act cold and distant. He tends to offend others because of his lack of understanding emotion. When he's trying to come from a logical stand point on something, he completely forgets/neglects the emotional side of things. When it's pointed out to him, Crown becomes very apologetic as he realizes after the fact that he has done something wrong. But it needs to be bluntly told to him. If someone is vague on the matter, Crown will just become frustrated to the situation. Crown is not empathetic, but, he has a much better judge of character than Cross does. Crown believes there are some people who will never change.

Crown is good at understanding sexual jokes and innuendos of any kind; but he becomes extremely flustered and confused when such things are said. For being emotionally awkward, Crown is able to perceive romantic love. He can clearly figure out what it is and what is needed to make a relationship work. He is just unsure if he could clearly work in a relationship because of his deadpan and blunt nature. When faced with a romantic situation, he becomes very flustered and loses his composure. This usually leads to him being unusually clumsy.

Crown hates people who are dishonest. He’d rather be told the truth outright than fed lies overtime. Since Crown highly values honesty, if he feels like he has been betrayed, whatever trust he’s given, it is instantly lost. What’s worse is, Crown will have a hard time forgiving the person depending on what they did. For him, there are no second chances. If he decides not to trust you anymore you may never regain it again. It is difficult to get back into Crown’s good graces, but possible if enough effort is placed into it. So if you decide to tell him something, be sure you’re telling the truth or don’t say anything at all.

The reason Crown is so protective of Cross is because he had received magic during their birth, and for causing Cross's accident. Crown was left feeling horribly guilty at his younger sibling’s mistreatment and began feeling contempt for their father. He had felt that most of Cross's problems had stemmed from himself from his neglect to not having magic. Lastly, it's because of the accident. It has left Crown hating himself for causing so much misfortune for the brother he's supposed to protect. This factor about himself has left him to be a bit hypocritical towards his younger brother. Only around Cross, Crown lies, if only to avoid the eventual question Crown has to face, 'Do you hate me?'

Because of Crown values honesty, he is extremely blunt. He will tell someone outright what he thinks, no matter what it is. So in social situations he tends not to have any tact. His blunt nature does seem to vanish at least somewhat around the presence of children. Because they are much younger than him he feels a brotherly affection. When he feels the need to be honest to kids, he will try and be gentle about it. To those close to his age and adults, he holds nothing back.

Crown is very much a realist and logical. He doesn’t believe everyone can be saved, like Cross does, and knows for a fact magic can’t solve the world’s problems. Crown isn’t unwilling to go out of his way for people, but believes they should try and solve their own problems. If it comes to his attention though, Crown will step in to do something. Crown does have a bit of a temper when it comes to his stature. He feels that it does not make him appear intimidating enough to his enemies. He usually takes great offense when called short and will lose some of his cool. What tends to happen is he becomes very irate and unresponsive but vents his frustration by breaking things.

Crown prefers to directly to confront a foe, rather than using stealth to take them out. He feels that this way he can get a better sense of who he is fighting rather than attacking from the shadows. But he lacks creativity that Cross has to adapt to any situation. He tries to plan things out first before he takes someone on, where Cross rushes in. He isn't above playing cheap if it’s towards someone who wouldn’t play fair to begin with. But Crown is only willing to go so far as to not drag others into it.

Crown can be extremely stubborn when he wants to do something. He feels he needs to burden himself with everything and not ask for help from anyone. But when it comes to him needing others, he feels the obligation to earn that person's help. He will either challenge them or offer a single request for their help. If the request is taken he will not back out of the agreement. He only backs out of a request if it goes against his moral compass. The only thing he doesn't rely on people for is when his emotions get the better of him.

Crown dislikes those he considers arrogant. He will often drag those people (or at least try) down to earth to remind them they are not as high and mighty as they think. This usually is pointing out all their faults. Because of his dislike for arrogance, Crown does not think highly of himself. He doesn't have an inferiority complex, he's just very humble when it comes to his achievements, noting them as nothing worth while.

If someone was willing to sit down long enough with Crown and become his friend, his cold and logical face would melt away. When he is in company of people he trusts the most and considers friends, he can loosens up. He can calmly joke with others and still laugh along with them. His humour is at best, witty and dry. He is even much kinder in this state and if a friend is in need of it, he will offer reassurance. It doesn't negate the fact that he is emotionally oblivious, but he places more tact and thought into what he says. When he does become good friends with someone, they should be prepared for his constant protection. If someone messes with someone he considers a friend, he will double the pain the person inflicted on his friend.


With children, he is often much gentler with his words and placing a lot of restraint on himself. Like with people he knows closely, Crown is capable of showing his better qualities around younger individuals. He tries to be playful around younger kids. He is willing to go along with any of their games if it makes them happy.

Re: ACCEPTED

[personal profile] logic_and_magic - 2012-07-12 01:35 (UTC) - Expand
beato: oira (Default)

mary - ib (reserved)

[personal profile] beato 2012-07-09 02:18 am (UTC)(link)
Name: Noel
Personal Journal: [personal profile] beato
Contact Info: AIM: dancinghiganbana. EMAIL: rosegundays@gmail.com. MSN: discode@live.com
Other Characters Played: Beatrice (Umineko)
Preferred Housing: n/a.

Character Name: Mary
Character Series: Ib
Character Age: 9
Background: http://ibthegame.wikia.com/wiki/Mary
To add onto this, Mary is the second person to join Ib’s party while they try to escape the gallery. It is later revealed the Mary is one of Guertena’s creations. She begins to act oddly afterwards.

Considering that Ib is a game that can take up to four hours to play at most (if you know the solutions to the puzzles), the characters do not receive far too much depth or story in that amount of time.
Personality: Mary, despite being a character who does not have too much screentime (even less so than Garry and Ib), is a character with the potential to have a great amount of depth to her. The girl is first introduced as someone seemingly innocent, high spirited, and... well... someone who acts their age. She is one to take off and do things on her own, or is easily distracted by something new. For example, when Garry had attempted to warn the girls to be careful, Mary had quickly interrupted him by praising the roses that the three seemed to carry.

Though, despite being a part of the actual gallery that Garry and Ib are both trapped within, Mary doesn’t seem to hold the same kind of danger as the other works and pieces do. Though, this might have to do with her goal of leaving the gallery for good, and finding a real family of her own. In fact, Mary seems intent on actually helping Ib and Garry at first, attempting to help Ib solve the puzzles she is to go through, and even helping Ib to be reunited with Garry when the two are separated. In fact, it might even be safe to say that Mary holds a fondness for not only Ib, but Garry for a short amount of time.

Mary, however, can be quite sneaky, using her innocence to carry out her mischievous plans. A good example of this is the Together, Forever ending when she took Garry’s rose--the source of his life--and plucked the petals one by one. However, Mary’s actions aren’t for the sake of evil. In fact, when Garry attacks Mary, it might even be safe to say that Mary felt as though Garry was a threat to her plan.

Though, she isn’t prone to growing angry, mind you. Whether she acts angry out of fear, or out of feeling betrayed when Ib and Garry avoid her--Mary seems to show a great amount of anger when the two find her portrait. Of course, it’s hinted by her very goals that Mary hates being a painting--someone who is trapped within the haunted gallery.
Abilities: She doesn’t seem to have any that can be named. Whatever powers are shown in the game are because of the gallery, not Mary herself.
Sample Entry: ( AROUND TOWN )

[ Mary seems to have taken a habit of wandering around, observing the sights. She’s never had the chance to really explore any place outside of the gallery. She bounces around excitedly, deciding what to explore first ]

--Ah? A toyshop! Yay, yay! I want to go here first! Hey, take me there. It’s better not to explore a place alone, so come with me!

[ She pauses, her hands going to the windows of said shop--the doll dressed in red, with brunett hair. ] Isn’t that... a doll? Heeeey, this reminds me of Ib! Buy it for me! I want to take it home, and--you’ll come and play with me, won’t you?

But, I want it to be mine. It looks just like my sister, so you’ll buy it for me! And we’ll play for hours and hours. Heheh, I can’t wait! [ She clasps her hands with a giggle, entering the shop hurriedly. ] Come on! Let’s go!
Edited 2012-07-09 02:18 (UTC)

Re: ACCEPTED

[personal profile] foreverandever - 2012-07-16 00:08 (UTC) - Expand

Shinomiya Natsuki / Uta no Prince-sama / Reserved

[personal profile] thelastninja 2012-07-09 02:52 am (UTC)(link)
Name: Hotaru
Personal Journal: [personal profile] duncefieldsamurai
Contact Info: gekifire@plurk
Other Characters Played: Basco ta Jolokia [personal profile] silvergoldengun, Hibari Kyoya [personal profile] bitetodeath, Yukihina [personal profile] coldiceflower, Hyuuga [personal profile] sexysunglassess, Fran [personal profile] breaking4thwall, Maya [personal profile] queenoffangaia.
Preferred Housing: N/A

Character Name: Natsuki Shinomiya, Natchan. Satsuki Shinomiya (other personality) Satchan.
Character Series: Uta no Prince-sama
Character Age: 16
Background: UtaPuri on Wikipedia, Natsuki’s UtaPuri Wikia and Natsuki’s Game Route.

Shinomiya Natsuki / Uta no Prince-sama / Part 2

[personal profile] thelastninja 2012-07-09 03:08 am (UTC)(link)
Personality:
Within this teenage boy resides two personalities, as if two completely different spirits. The original is called Natsuki, while the other one is called Satsuki. Natsuki don’t remember what happens when Satsuki take over, but he knows about him, even if he didn’t at first.

Natsuki is a very cheerful, happy person. Most would probably call him overly happy and cheerful, but he don’t really mind. He absolutely love small and cute things, which is why he gets attached to Haruka, a female classmate of his. He says she is so small and cute that he just can’t resist hugging her. And after all, it doesn’t matter if the small, cute things are humans; they’re just as cute! The same goes with his room mate Syo, who gets to suffer a lot from Natsuki’s attempts on dressing him up in cute clothes; dresses, skirts, wigs, high heels and all. And pink! Because Syo-chan is so cute in pink. Natsuki really love Syo, because he is so cute and small. He is very affectionate towards those he think is cute, and he is friendly to anyone that he meets.

Natsuki loves baking, and he is of the opinion that the things that he make are master-pieces and that they taste great. This, however, is not anything that anyone else would agree to. Because really, who has tabasco and soy sauce in chocolate cupcakes? And the containers the things were in? He might be great at cracking eggs, but that’s all he’s good at, as stated by Syo, who is the most common victim of his bakery. Anyone who eat anything that he has made might very well die from food poisoning; but not without the tears, the blue face, and the fainting first. And it doesn’t matter what he make; everything becomes just as horrible. Recipes? What are those?

His overly happy nature, combined with his confidence in his cooking, can be quite intimidating at times. Especially when he is treating people to his baking. He can scare people pretty nicely with that. And he does not take no for an answer! You will eat his sweets, Syo-chan!
The other side of Natsuki, Satsuki, was born to protect Natsuki in his childhood. He was born to protect him from his loneliness and sadness, all the pressure he faced, and he was also born from the anger when his teacher (who Natsuki was in love with) stole his composition to make herself famous.

Satsuki is a very violent person. He is also very strong, and has sent over 50’000 people to the hospital. This applies to Natsuki as well, but he don’t use the strength the same way as Satsuki does; he rather prefer bone-crushing hugs.)  He is prone to anger, and easily lose his temper with others, even for the smallest matter. For example, he might help you throw away the trash you dropped on the ground - and throw you into the trashcan in the process. He don’t really agree on Natsuki’s opinions of what is cute. At least not openly. And he can even rip apart the things, if he’s angry enough.

He won’t hesitate to take over the stage when he feel that what he sees is not worth it. As he did at HAYATO’s live, he jumped up on the stage (after knocking down several security guards) and told HAYATO that he (HAYATO) was in the spotlight, but that he hid his true feelings in pitch-black darkness, and that he can’t fool him (Satsuki), as he is the shadow of Natsuki, and that it’s exactly because he’s a shadow that he can’t fool him.

As he is Natsuki’s shadow, he worries about Natsuki’s feelings. He want him to be happy, and don’t want to forgive those who hurt him. He will protect Natsuki forever, to stop him from being hurt. And he is very protective of him.

Both Natsuki and Satsuki are very talented at composing music, and has even been called (Natsuki, that is) a “genius” at composing. On stage, Natsuki is very bubbly and happy, always smiling and dancing, while Satsuki is very intense, serious and powerful.

Re: ACCEPTED

[personal profile] x_geminisyndrome_x - 2012-07-12 11:39 (UTC) - Expand
lookingforhead: (Default)

[personal profile] lookingforhead 2012-07-09 03:52 am (UTC)(link)
Fran Madaraki | Franken Fran | Reserved

Name: Matt
Personal Journal: http://darkangelyuu.livejournal.com/
Contact Info: Email: Tazrael@gmail.com
Aim: MattB345
Plurk: Tazrael
Other Characters Played: N/A
Preferred Housing: N/A - May change, but for now, no preference

Character Name: Fran Madaraki
Character Series: Franken Fran
Character Age: Appears to be 16-18
Background: Fran is the daughter of famed doctor and biologist Naomitsu Madaraki. Well, perhaps the word "creation" can be used just as well. While not explicit scenes or background has been given, the implication is that Professor Madaraki created Fran in his lab. In appearances she is a cute blonde girl of about 16 years of age, but her body is covered in trails of stitches and she has two oversized screws sticking out of the side of her head. She has an odd walk and tends to drag out the ends of her sentences.

The professor has been on an extended trip, and in his absence, Fran has been working to satisfy any of his clients who come to visit. She also attends a nearby high school and has been known to operate on the students there by request as well. She has also been known to pick up sob story cases on the street and to assist the police with odd cases of their own (often after being accused of letting something escape from her own lab). Only other trained doctors have been known to refuse her services, and even that isn't enough to stop her if she feels she can help somehow, even if indirectly. Failing a good story, a good paycheck is often enough to hire her, unless the job will clearly be bringing harm to others.

Fran is an accomplished doctor, geneticist, biologist and chemist in her own right. She admits her skills are nothing compared to her father, and she does her best to make him proud. In operations, she has been known to attach additional arms to her torso to aid in the work. She lives at her home mansion and lab with other assorted monsters, including her younger sister Veronica (an assassin), mummy girl Adorea (who doubles as an organ storage device), and Okita (a man's head on the body of a cat). While they are all monsters by the definition of the word, they are by no means evil.

The manga itself covers the assorted cases that Fran gets involved in. She is often more than happy to give people what they asked for, to the best of her ability. Whether it is what they actually meant, want or need, is another story.

http://en.wikipedia.org/wiki/Franken_Fran

http://tvtropes.org/pmwiki/pmwiki.php/Main/FrankenFran
lookingforhead: (Default)

[personal profile] lookingforhead 2012-07-09 03:54 am (UTC)(link)
Personality: Fran is an interesting case in terms of personality. She is a bit of a ditz, often letting her mind wander when nothing else is going on. In fact, she does so literaly in one chapter, letting her head rest on a windowsill to admire the night sky while her body works at the lab table. When at work, she is collected and professional, analyzing everything she can and trying to add to the greater progression of scientific knowledge. She has a great deal of medical skill and knowhow, and is often working towards what she perceives as the happiness of her patient.

The thing about Fran though is she just doesn't understand humanity. She has been programmed by her father to preserve life at any cost. She has gone to extremes to reach this end, such as attaching bodies together into a horrific mass to save them...but they're alive. She even put a shock chip inside her assassin sister's brain for a while to try to quell her homocidal defensive instincts. Fran is often blunt about concepts that would horrify normal people, and seems very detached about the results of her experiments and surgeries.

But the true point is she simply doesn't get it. She doesn't understand the darker sides of humanity such as murder, because such ideas have no place to register in her mind. She has the innocence of a 5 year old with the skill of a master surgeon. At the end of one chapter, after dispensing cosmetic surgery freely and without question in her school she is asked "What if they regret it?" to which she responds "Why would they? They're all adults. They can take responsibility for their decisions..." and the thing is that she honestly believes this.

She is not the aggressive sort of mad scientist. She may go out and rob graves, but she will not kill or assault people for her experiments. That being said, her experiments are often quite drastic in nature, and have been known to get others caught up in them. But things tend to work out in the end...mostly...maybe...kinda.

Abilities: Frankenstein Monster-like physical nature. She can remove limbs at will, including her head. She also tends to attach extra arms prior to performing surgery. She is also an exceptional doctor and scientist, often entering into the realms of the impossible and the mad.

Sample Entry: Private diary - Curious. I seem to have awakened in a strange location and in a strange bed. My clothes have been changed too, presumably by whoever brought me here.

Of even greater interest is my physical condition. My stitches and screws seem to have vanished and my limbs are firmly attached. Will assume same holds true for head and related parts. My pulse seems to be stronger than usual and I seem to be having some odd chemical reactions to my situation. Will need to examine this further and in greater detail.

Once personal examination is completed, will move on to exploring the local surroundings.

Will attempt to send this message out if possible. Okita, Veronica, Adorea, if you find or receive this, please make contact.

Final Note: This is the Fran from a couple years back who built the Tractor Cows. If you need a better sample post, just let me know. All the above is my original application.

Re: ACCEPTED

[personal profile] begintheoperation - 2012-07-13 13:58 (UTC) - Expand
crownlessking: (Default)

Travis Touchdown | No More Heroes | Not Reserved

[personal profile] crownlessking 2012-07-10 04:18 am (UTC)(link)
Name: Rex
Personal Journal: mementovivere
Contact Info: @scarletrapture
Other Characters Played: N/A
Preferred Housing: With journal name godaime’s Juliet Starling from Lollipop Chainsaw, if Juliet-mun applies! orz We both agreed to it!

Character Name: Travis Touchdown
Character Series: No More Heroes
Character Age: 30

Background:
Travis’ past and history really isn’t explored much and left vague in the video game. We do know that Travis’ parents were murdered when he was a teenager and he set his life out to find their killer(s) and avenge their death. Travis undertook extensive training in sword fighting, martial arts and wrestling since then to become the killing machine that he is today. A few years before his canon pull point he won a beam katana from an online auction which from there leads into the details of the first video game No More Heroes and the sequel No More Heroes 2: Desperate Struggle.

Wiki/plot of No More Heroes
Wiki/plot of No More Heroes 2: Desperate Struggle
Wiki of Travis Touchdown
Personality:
Travis Touchdown is the protagonist of the No More Heroes video game series. From the get-go it’s revealed that Travis is an assassin and is anything but a hero. He knows nothing of said heroic, virtuous and admirable qualities and instead breaks the hero archetype with his many not-so-heroic traits. Even his commendable ones come from questionable merit.

Upon first glance, Travis is foul-mouthed, cocky and inconsiderate. He lives in a motel room, he drifts between several jobs and puts all that cash towards swag from anime, video games and luchador wrestling. He is 30 years old and lives the lifestyle of an avid otaku with his cat Jeane. He often forgets to return rented porn (leading to embarrassing answering machine messages by video store staff) and he practices luchador wrestling maneuvers (of which he learned from “credible” sources such as watching TV or seeing them performed in magazines or posters). He is a slob through and through, both with appearances and with residence upkeep. Travis is also an assassin. He’s a very good one, and while he may currently be Santa Destroy’s top-ranked assassin his illustrious career as a professional murderer began on the fleeting promises of revenge and banging a really hot chick. At least through his jaded career as a “ranked” assassin in the city’s shadowy United Assassin’s Association, some of Travis’s more amicable traits start to shine.

Travis is fairly gullible. If a situation is way too good to be true Travis will just think he is catching a lucky break. He often falls for Sylvia’s tricks and advances, flirting right back even at times when it is obvious she is just using him for monetary gain, egging him on with his hyper-active libido by showing a little skin. He’s extremely weak especially with woman advances, acting like a bumbling fifteen year old virgin. He’s that smooth. He swears at everyone and everything, he is quick to complain, he acts immature and he often he just leaps before doing any sort of thinking. At least to his credit he’s good at impulse choices, moving and acting quickly on his feet. He is adept if he puts his mind to things that has his interest or if he cares about. He can emulate a powerful wrestling move just by watching it happen or seeing it in a magazine. And his comments, while crass, does come with a sarcastic sense of humor and a sharp wit, though it’s usually laced with obscenities, his favorite being “fuckhead”. He is proud, almost obscenely proud of himself and his abilities. It approaches egoistic and slightly naïve, but Travis can back up most claims to his strength and fighting prowess.

Despite his otaku hobbies and foibles Travis is surprisingly a capable fighter. This suits him just fine with his new gig in which he fights other ranked assassins. He enjoys his craft and he loves to fight. When asked with how he deals with emotions, grief in particular, he replies “Some people fuck at funerals. I cut off heads.” Travis may sound like a merciless blood-crazed killer that would cut apart anyone with his beam katana but there is a surprising amount of depth to his “kill or don’t kill” flow chart considering his careless and crass front.

Travis is actually repulsed with people who get their jollies off of killing. Travis is very comfortable with murder but he makes the revelation early in the series that actually killing someone is an action not to be taken lightly and throughout the game he comes to terms that taking someone’s life really isn’t fun at all. The fighting is fun, but not the actual act of killing. His chartered match with Holly Summers midway through the first game shows him that life is not as meaningless as he thinks. He defeats her but hesitates dealing a finishing blow. It reveals in him that he is hesitant with killing women. Holly takes it as an insult to her honor as an assassin, but she is touched by his tenderness and takes her own life, reminding Travis that killing shouldn’t be taken so lightly. He so aptly voices this near the conclusion of the second game after his ranked fight with assassin Alice Twilight, launching a bitching tirade against Sylvia that assassins have lives too, and they’re not just mere puppets to be carelessly thrown away and forgotten if they die.

Travis lives the way of the warrior. His passion is fighting and he respects strength tremendously. He bonds with the assassin Ryuji during and after their fight because Ryuji proves to be an incredibly difficult opponent. Travis is even so satisfied with the fight that he doesn’t kill him, but Ryuji dies anyway from external forces. Travis expresses immediate anger and regret that Ryuji was not defeated in the manner befitting a great warrior. He fights many other women besides Holly Summers. One notable match is with a young school girl named Shinobu in the first game, who seeks revenge on Travis because she thinks he killed her father. Travis has immense respect for her father and he didn’t kill him, but nevertheless they fight. Shinobu is incredibly talented but she is defeated. Travis only cuts off her hand and Shinobu is livid, demands she dies the way of the warrior. He expresses that he respects her strength but she has room to grow stronger. Of course he says it in a crass and seemingly-callous manner somewhat along the lines of “kill yourself after you kill me”. There is no honor for him in killing a less-adept warrior. The same thing happened against Kimmy Howell in the second game, another young female student-assassin-warrior. Travis defeats her aptly and though she is strong she clearly has improvements to make, so he just knocks her out cold with a suplex and left it at that, stating that he can’t kill a coed and she should come back to challenge him again after she gets stronger.

Not much is known about Travis’ past nor his relationship with his parents, but the biggest reason for picking up the mantle as an assassin in the first place is to ultimately avenge his parents’ deaths. From after their grisly murders to when he becomes an assassin, Travis’s mentality is to persevere and to work hard to get to the next level. He takes correspondence classes to improve his martial prowess and sword fighting capabilities. He trains regularly at gyms to become stronger and he studies under the tutelage of powerful martial artists or wrestlers. His work ethic is admirable and when Travis sets his mind to something he will pursue it to the bitter end.

Travis may live in a rundown cheap motel but he has no aspirations of moving out. He may run a few deadbeat jobs (including assassinating) but he doesn’t care to have steady employment. From where he is at in life he is able to sate his vices of sex (masturbation, actually) and anime (masturbating over busty magical girls, actually) so he doesn’t see the need to improve his standards of living. He is earnestly serious in avenging deaths of family in his life, and the chance is afforded to him through the assassin games. In the first game he avenges his parents’ death, finding his long lost sister and once previous lover Jeane. She is responsible for killing Travis’s parents and he defeats her. She asks for mercy, but Travis doesn’t allow it, serving to fulfill his main motivation in the first game and killing her.

It’s not mentioned when his parents were killed in his life but Travis’s friends help him grow throughout the games and to Travis they become substitutes for his lack of immediate family. He is very loyal and protective of them and will go completely out of his way to help them out, even if it doesn’t show in the most obvious of manners. In the second game, Travis is out to avenge his best friend’s death. The final enemy in the second game displays the heads of a few of his friends and Travis explodes with tremendous rage and anger. It clearly affects and touches him, and even though they are actually fake heads he is distracted and impacted.

Travis has a twin brother named Henry. When they first meet their relationship is of conflict and jealousy and of course erupts into a fight. Over the next few years he comes to terms with his brother, accepting him into his life awkwardly. He obviously cares and respects Henry, rescuing him from another assassin and letting Henry intrude on Travis’s private sanctuary that is his motel room to recuperate and heal up. Travis has difficulties in admitting his care for his brother, but he still manages to communicate indirectly that there is some familial love.

Sylvia to Travis is an enigma. As he so aptly puts it Sylvia is a contradiction in heels. She has many undesirable qualities that belie her sensual and intially easy-going nature. Even Travis can see how dangerous it is hanging around her, yet he puts up with her teases, her false advances and deception because he is infatuated with her. It’s difficult to explain why Travis is engrossed with Sylvia without resorting to headcanon, but the attraction is very obvious, and through this Travis demonstrates again his unwavering loyalty. There are a lot of women Travis meets that might provoke and elicit a catcall or an innuendo. He’s pushed away other women from advancing on him, and in the end he always comes crawling back to Sylvia, ready for more punishment. She promised him sex if he triumphed over the other assassins in the first game and he finally got with her near the end of the second and the whole time his sights have been set on Sylvia and Sylvia alone. If anything he appreciates that he doesn’t have to hide his true nature around Sylvia and vice versa.
Abilities:
Travis be it through video game mechanics boasts the ability to be shot multiple times from gunfire, stabbed, burned, bashed and beaten relentlessly with only minor (suspected, not confirmed) brain damage and disfiguration. Travis is also a well-practiced fighter and can most certainly back it up with many different types of swordplay and grappling/wrestling techniques. Travis has incredible moments of speed to quickly get behind an opponent or to scurry away, however none of these are inherently “superhuman”, rather proof of years and years of diligent practice.

Travis does tout one “unique” ability called Dark Side Mode. This ability gets triggered after a slot machine (presumably one Travis is pulling in his head) scores three matches, and depending on the matched slot icons a variety of effects can happen temporarily that turns him into a powerful, speedy guy with golden hair (a la Super Saiyan), the ability to shoot energy from his weapon or even turning into a tiger!
Sample Entry:
[ There’s breathing over the phone for several moments. A wordless several moments. Then, in a seething tone: ] Alright. I’m not mad or anything.

[ Yeah right. A pause, as the stern expression warps to anger. ]

But which one of you losers brought me here!? Can you grasp any idea on how dead you are? Just suddenly dropping me here in suburbia?! I mean what the heck!! The creepy neighbors, the flower print wallpaper—I’m dreaming still! I gotta be! I ain’t this old! Are you trying to fool me? Sylvia? Is this another one of your assassin games? Get me the hell out of here, willya?

[ Travis pauses, though he’s incredibly peeved. Still. ]

Listen up you little punks. I don’t like being punked. I’m Travis Touchdown, the crownless king, the no more hero. I don’t know how you did it but when I find you I’m going to make you regret you just brought me here like that. Got it?

[ A beat. ]

I mean seriously. Look at this place. It’s older than I am.

So. Have I finally reached Nirvana? Or am I in the Garden of Madness? Not gonna lie. I was expecting Hell to be a lot hotter. But this place is interesting—aside from the old phones jazz, but hey. I don’t have time for these pretend games. Sorry, but I’ve got important business back home.

Re: ACCEPTED

[personal profile] crownlessking - 2012-07-12 02:56 (UTC) - Expand
courageuse: (☁ || the lady in red ||)

Ib | Ib | Reserved

[personal profile] courageuse 2012-07-10 04:48 am (UTC)(link)
Name: Jacquie
Personal Journal: [personal profile] furudo
Contact Info:[plurk.com profile] EndlessSaiko
→aim: endlesssaiko
→email: adachi@love.com
Other Characters Played: N/A
Preferred Housing: N/A

Character Name: Ib
Character Series: Ib
Character Age: 9
Background: Here!

As a note, Ib is a fairly short game, and most of what is known about the characters is revealed in the game play, which takes just a few hours to complete. Because of this, the characters get very little development.

Personality: Despite being an almost completely silent protagonist, it is possible to get a feel for her personality from the speech options that do exist and from the overall situation around her.

Properly fitting her role, she is quite the quiet little girl. She rarely speaks up, as noted by her lack of verbal responses in-game. Her mother also takes note of this, as she first warns Ib not to hassle the other art gallery visitors, and then realizes that there is not much need to worry about Ib making a ruckus. Even when accompanied by Garry and Mary, she rarely engages in conversations with them, though she does listen. In fact, Ib is quite observant overall. Her eagerness is to explore the art gallery on her own is an example of this.

Ib is also quite intelligent. Though she has the limited vocabulary of a nine year old, often replacing words she doesn't know with "???", she is capable of solving all the difficult puzzles that stand between her and freedom, even on her own. Despite their complexity, she is capable of solving them without even batting an eye. Even when she is simultaneously harassed by the living works of art, her brain keeps working and she is capable of gathering all the clues she needs and piecing them together despite the pressure.

For a girl just nine years old, Ib is especially brave. Highlighted by the very premise of the game, she explores a frightening version of an art gallery, completely on her own in the beginning. She is chased by living statues, paintings of women, and mannequin heads. In one room, she, now joined by Garry, is forced to solve an array of intertwined puzzles while not one, but several works were chasing them, triggered by their progress. Despite it all, the only thing she falters at throughout the whole situation is the sight of a painting of her mother and father.

There is still all the innocence and vulnerability of a child under her brave exterior. Though she remains strong in the face of actual danger, once it has dissipated, she finds herself reaching out to Garry for comfort. When reading the titles of works of art in the gallery, she can't read words such as "hell" without Garry's assistance, showing how innocent she truly is. She also innocently asks Garry why he "talks like a lady" in a side conversation. Her vulnerability is also showcased by how she clings to Garry for comfort after both a terrifying nightmare about the moving paintings and statues in the warped art gallery and Mary's attempted attack on her in certain endings. Overall, Ib is quiet, yet brave and intelligent young girl.

Abilities: Ib seems to be free of any special powers, though she is remarkably intelligent.

Sample Entry: [Ib was curious about this place. Wandering around and observing had become her hobby since coming here. Uptown it was, today. She comes across a certain building and attempts to read the name.]

Le...de...day....

[???. She doesn't know this word. She looks to a drone for help, polite, but rather expressionless.]

Excuse me...how do you say that? [She points at the sign, but is only met with a classic, empty drone response.]

...How strange. He looks normal, but he reminds me of the gallery. Maybe he's one of those strange...drones everyone was talking about. It was like he was fake.

But Mary wasn't really real, but she acted more like a human than that guy. Hm. This place is so strange.

[But enough of talking to herself. She spares one last glance at the foreign word before moving along. She'll have to wait for another day.]

Re: ACCEPTED

[personal profile] courageuse - 2012-07-14 06:04 (UTC) - Expand
dont_touchmyshit: (Default)

Aria T'Loak | Mass Effect | Reserved

[personal profile] dont_touchmyshit 2012-07-11 12:25 am (UTC)(link)
Name: Tao
Personal Journal: [personal profile] taosenchii
Contact Info: Plurk: Taosenpai
Other Characters Played: N/A
Preferred Housing: Would prefer to be housed with James Kirk , also apping in this cycle.

Character Name: Aria T’Loak
Character Series: Mass Effect
Character Age: Approximately 650 but appears roughly 36
Background: Aria on the Mass Effect Wikia.

Personality: Aria is best described as cold, aloof, calculating, and sly. She’s a woman of many faces she holds onto her title as Pirate Queen much more tightly than some would expect. To most she projects a cold and arrogant face, appearing to not have much interest beyond her own wants and needs. This face she uses for business, dealing with gang members, mercenaries, drug cartels and anyone who decides to step out of line of the hierarchy she’s created. Very few people have seen Aria step out of this role of being aloof, one person is Commander Shepard. To cut a deal with Shepard, Aria willingly acts in a friendly manner, but only so long as both ends of their deals are upheld. She’s willing to give people options, so long as they’ve proven to her that they’re worthy of them. The options she gives aren’t necessarily a good option and a bad option, Aria operates on varying shades of grey. An example of this is the option Aria gives Shepard when attempting to regain control over her mercenary groups. Aria gives Shepard the option to organize a hit on a prominent military general to get the blue suns to cooperate or to find a solution that keeps the general alive and away from the blue suns. Both options do not necessarily mean that the option to keep the general alive doesn’t involve under the table dealings delving into the black market.

The hierarchy she’s created on omega, although a business built on corruption, keeps the mercenary groups through the rest of the galaxy organized and not running around chaotically. For most they wouldn’t see the amount of good she does keeping the lowlifes of the galaxy under her thumb and monitored. Her main tactic for this monitoring is through brutal strength and force of will. She makes examples of people who cross her and violence is merely a means to an end that many on Omega understand as a clear definition of power.

Aria is first and foremost a business woman but her training before that was of a soldier and tactician. She has a sharp mind and cornering her is virtually impossible. Even when Cerberus, a humans for humanity rights group, attacked and distracted Aria long enough to infiltrate Omega and capture her she managed to not only escape imprisonment but gave her mercenary groups enough time to flee Omega. She then also fled to save her station and what was left of her contacts going to Citadel, a very lawful station where she still operates her groups from.

This does not mean Aria doesn’t have a softer side, although rarely shown it is there underneath the cold and aloof exterior. One person that allows Aria to relax is her, now deceased, daughter Liselle. In the few interactions with Liselle that is within the comic interlude Aria not only smiles but genuinely tells her daughter to have fun. Aria appears cocky and as if before she had taken on the responsibilities of ruling had been more of a friendly disposition. After the death of Liselle Aria anger is unparalleled and upon meeting her on the Citadel in the third Mass Effect game her wrath and frigidity is stronger than ever. She’s more agreeable to help and bargains but her entire demeanour is strictly business and cold calculation.
dont_touchmyshit: (Default)

Re: Aria T'Loak | Mass Effect | Reserved

[personal profile] dont_touchmyshit 2012-07-11 12:26 am (UTC)(link)
Abilities: Aria has the same refined biotic abilities as most of her race. The term biotics refers to the ability for some lifeforms in Mass Effect have to create mass effect fields. Biotic individuals can knock enemies over from a distance, lift them into the air, generate gravitational vortexes (like small black holes) to tear obstacles or enemies apart, or create protective barriers.

Aria trained and worked as a commando for three centuries before changing her tactics to gain hold of Omega. Her control of biotics is incredibly strong and is feared even by other mercenary groups working on Omega.

More information on the game Wikia.


Sample Entry:
[Aria isn’t angry, oh no, she’s insulted and enraged at the audacity of the drones at the bar. But the phone call starts off with with venom in her voice and a promise of danger in her words.]

I think I hate this place more each day. It seems that humans have yet to evolve enough to realize that the feminine half of their race is just as important and equal to its male half. Of course, I didn’t expect much from going here but to be escorted out for merely being a woman?!

Someone is going to pay for this and pay dearly.

I didn’t have much of an opinion on humans before and after this... I’m less inclined to even consider them much above Vorcha. I’d like to show them even one day, one day where I’m from and then how they’d have all of the tables turned on them. I need a drink just to deal with this, deal with this place.

[Aria will swirl the amber liquid in the tumbler she has in her hand, the ice cubes clinking gently against the side of the glass, a light sound that can be heard over the old phone line. Then she’ll give a cold chuckle.]

Hopefully my so called ‘husband’ doesn’t mind if his good little ‘wife’ has a few drinks, or several on him.
eflat: (turret babby let me hold you)

James T. Kirk | Star Trek (2009) | reserve expired.

[personal profile] eflat 2012-07-11 12:57 am (UTC)(link)
Name: Dakotah
Personal Journal: [personal profile] eflat
Contact Info: aim: callieach007, plurk: eflat
Other Characters Played: Estonia ([personal profile] technophiling)
Preferred Housing: I would like Kirk to be housed with Aria T'Loak, also apping in this cycle.

Character Name: James "Jim" Tiberius Kirk
Character Series: Star Trek (2009)
Character Age: 25
Background: Kirk on the Memory Alpha (Trek-specific) wiki, which should cover his personal history quite nicely.
eflat: (this is why space wins)

James T. Kirk | Star Trek (2009) | 2/2.

[personal profile] eflat 2012-07-11 12:58 am (UTC)(link)
Personality: Somewhere between being a dashing space hero and a reckless, genius bad boy, Jim Kirk manages to develop a personality actually somewhat worth paying attention to. Even when making deliberate efforts to be stagnant, he's the sort of character that grows and develops near continuously, taking what he's given and using it in some way. He's been shown to be more self-aware than he lets on, consciously knowing when he's being a screw-up and not doing a thing to change it. If asked, his most likely excuse for this is apathy. Why bother putting your intelligence to good use when there was Iowa to bum around? A rather depressing past involving, among other things a dead father, a grieving, absent mother, and a brother who left home young, not able "to be a Kirk" in their stepfather's house. A mentor character even mentions it in passing, that the sort of background Jim had made a little bit of dramatic backstory expected, but there was no need to dwell on it, something Jim would have been quite happy to do without the proper motivation.

Thankfully, once the proper motivation has been found, Jim becomes a nigh-unstoppable force. He's not the sort of take challenges lightly, because being told he's incapable of something is one of the biggest insults he knows. He may lack the obvious, outward desire to prove himself before he's been properly challenged, but one can be sure that once dared, Jim will inevitably exceed all expectations, and defy as many odds in his path as possible. Once he has set himself up to do something, he takes personal responsibility for the outcome, sometimes ignoring the rational truth of the matter: he can't be responsible for everything. Although it's something he very well may come to be better at accepting, for now, every death for a common goal is a personal failure. Going hand-in-hand with that, Jim has a knack for cheating death. And when he doesn't cheat it by chance, he is entirely apt to rewrite his situation entirely to make the outcome turn in his favour.

During his Starfleet military training, he took a test, one that had been taken many times before but never beaten. In fact, the Kobayashi Maru is designed and frequently modified to be unbeatable. Unfortunately, someone told Jim that, and so it was beaten. The most common way of looking at the situation was that he cheated. However, there's also the view -- the one that he argues -- that no-win situations don't exist, so he just made things work in his favour. This may or may not have involved sneakily installing a subroutine that changed the parameters of the test, but nevertheless, gives a pretty decent example of how set Jim is on getting things done.

Aside from his stubbornness and perseverance, Jim manages to be an interesting character socially, as well. Flirting is as natural as breathing for him, leading to plenty of compliments and careful dodging to get what he wants. Then again, fighting is also about that natural to him, and so when flirting goes wrong and turns into a barfight... well, that's not a wasted evening, either. Letting people get physically close to him isn't an issue. In fact, he seems to rather enjoy taking up other people's personal space. But emotionally close, that's another story. When thrown in the right situation, camaraderie and teamwork that looks suspiciously like friendship might crop up, but otherwise, there's a certain distant nature to his relationships. Jim can be just as guarded as he can be flippant, and what can sometimes be a rather bleak world view has been known to shine alarmingly bright with optimism.

Jim's been told, point blank, that in the future, he'll be great. That doesn't necessarily mean he believes it, though, and the differences between timelines he knows are great enough that he's dubious that the known Kirk of the future is really what he'll become. He's still young, and no amount of cockiness can hide that blatant truth. Youth does not cancel out determination, though, and that is something he has in great supply.

Abilities: Aside from above-average intelligence and combat abilities, Kirk's just an average human male.

Sample Entry: So. Craziest thing happened today. [Jim is using his "so this is bullshit and I need you all to see it as such" tone of voice. Hey, if there's going to be an open communications system with a habit of broadcasting frequent whining, he might as well get in on it.]

I was walking home from work, minding my own business, when... okay, this is going to sound completely ridiculous, but if literature has taught me anything, it's that those were zombies. Calculating, murderous, freakishly intelligent zombies. Not my idea of a great Monday, but Mondays are kinda crap, anyway. They're lousy for everyone. They are... [This isn't a dramatic pause for emphasis, why would you ever say that?] - particularly lousy when I have to borrow some kid's baseball bat to save both my behind and his from the approaching zombie hoard. The subsequent brain matter splattered on my dress shirt just added to that lousiness.

So I propose a toast to Mayfield. Thanks for the zombies and the zombie guts and being stuck in the twentieth century with baseball bats for weapons. You're really winning my heart over here.

Thanks!

[personal profile] daredtodo - 2012-07-14 23:47 (UTC) - Expand
stupidsexydate: (Default)

Makie Sasaki | MSNegima Manga | Not Reserved

[personal profile] stupidsexydate 2012-07-11 01:40 am (UTC)(link)
Name: Shaun
Personal Journal: [personal profile] drunkenpandaren
Contact Info: AIM - Shaun Garin, Plurk @ DrSKirk
Other Characters Played: Hayate Yagami, Akira Date, Ako Shirabe, Rin Natsuki and apping in Erica Hartmann this round too.
Preferred Housing: Random, but somewhere close to Yuna Akashi since they're friends.

Character Name: Makie Sasaki
Character Series: Mahou Sensei Negima Manga
Character Age: 21
Background: http://negima.wikia.com/wiki/Makie_Sasaki
Personality: When first introduced to Makie Sasaki, she was at the bottom of the class. Cute with an airheaded personality, she was part of the gymnastics club and tended to sleep through class as well as fail several courses. She was known as Baka Pink of the Baka Rangers, a group of five underachieving students which ironically become some of Negi's best students afterwards.

Clumsy and lacking drive, Makie grew from a flighty young woman who had an obsession with catching Negi in a romantic sense, to a confident young woman who soon became skilled with basic spells and her own pactio card. She found her niche in geography and history, but also continued to keep her practical effort within physical education, eventually going for a diploma in Phys Ed.

Makie loves her friends a lot, and it shows with how much affection she pours over people. She loves to become friends with many other people, and is one of those types who is completely confident and satisfied with the way her life is headed, making her not only a strong and capable young woman but also immune to powerful hallucinations that would otherwise prevent people who had less focus from functioning, having been granted their hearts desire in a dream world.

She has boundless courage like most of Negi's class, able to stand up to the strongest of opponents despite her powers being on the middle tier of equipment than anything else. She won't back down from a fight and can become creative in any kind of battle, due to the mix of gymnastics and skill with her ribbon which allows her to grab onto anything in a distance.

She is very close to the "athletic girls", most notably Yuna Akashi, Ako and Akira, and was pulled into the magical world along with them during the mission. During this time she demonstrated strong reliance on Yuna to help with earning money to get to Ostia and proved she was independant, and capable of making decisions. With help from her friends, she is able to hold her own against most opponents. She demonstrates close ties with Ayaka as well, having "fought" her for the love of Negi even though there's a five year age gap between them.

She won't back down when someone is trying their hardest, as demonstrated in the fight vs Chachamaru. She isn't afraid to speak her mind, and prevented Evangeline from calling off the fight, in order to allow Negi to continue. This was a major turning point in her life and she refocused her studies and gymnastics to become a more talented young woman in everything she does.

Abilities: Makie has skill with gymnastics and physical endurance as benefiting a gym teacher/gymnast. But she also has the ability to reach and grab things with her ribbon which she keeps on her at all times, a skill that is learned and not magically gifted. She has accuracy with her gymnastic items as well, hoops and clubs and a ball as well.

She has some talent for magic, as she is able to cast beginning fire spells and potentially has learned several other basic abilities.

Her ace in the hole is the Armatura Quinquiplex, a set of five items in one.
- Liberum Lemniscus is the name of the ribbon and it can extend to incredible lengths.
- Bombus Globus - a ball that explodes when it reaches its target.
- Frango Stipes - juggling clubs that can multiply and float in the air, and increase in size and be used as a club.
- Cleaving Ring - a cutting weapon like a boomerang.
- Capturing Rope - captures opponents with snake-like movements.

Sample Entry:

[A. At Work]
[Makie groaned as she sat up. There wasn't enough coffee for this entire day as she was working on the physical education of the children in this place. She had boundless energy but lately she had been feeling kind of ill. Like there was something she hadn't noticed before when she had gotten up.

Struggling over to the coffee pot, she poured herself a cup before sipping at it, making a face. Man Mayfield coffee sucked. She wanted Evangeline's coffee no less.]

This had better be worth it...

[Park]
[Humming to herself, she played with the hoop and the ribbon, twirling it around herself. It had been a long time since she had done gymnastics just for herself and she spun around with glee.]

Oh this is nice~ I should have done this earlier to relieve stress.

Re: PENDING

[personal profile] stupidsexydate - 2012-07-14 04:51 (UTC) - Expand

Re: ACCEPTED

[personal profile] real_juujitsu - 2012-07-16 23:52 (UTC) - Expand
stupidsexydate: (Default)

Erica Hartmann | Strike Witches | Not Reserved

[personal profile] stupidsexydate 2012-07-11 01:41 am (UTC)(link)
Name: Shaun
Personal Journal: [personal profile] drunkenpandaren
Contact Info:
AIM @ Shaun Garin
Plurk @ DrSKirk
Other Characters Played: Akira Date, Hayate Yagami, Rin Natsuki, Ako Shirabe
Preferred Housing: Preferably one with slots mostly filled w/space for a young daughter slot, potentially in Benny Road

Character Name: Erica Hartmann
Character Series: Strike Witches, Strike Witches 2
Character Age: 16
Background: Strike Witches is an alternate reality retelling of World War II, where a united front against the invasion of an alien race called Neuroi happens. Their attack swiftly takes out the offensive assault of the resistance force and most of Europe is under Neuroi control. Karsland (Germany) is hit the hardest as the first attacks are in that general area. As a result, all the nations pool resources together to fight it off, creating a united alliance from all fronts, Liberion (America), Karsland (Germany), Ourrsia (Russia), Fuso (Japan), Romagna (Rome), etc. Erica is one of the veterans of the first attacks in Karsland, Gallia and other areas of Europe, having totalled over 200 kills before the show actually begins. Highly decorated, she is Karsland's Super Ace, and has been a instrumental part of the Strike Witches 501st Joint Fighter Wing.

Strike Witches itself focuses around the story of Yoshika Miyafuji and her introduction into a much larger world as one of the members of the Strike Witches. It follows her through the years 1944 and 1945, in which two major Neuroi hives are defeated and the war is stopped due to her actions with her friends and members of the 501st. Erica plays a part as both comedic relief and a mentor, someone for Yoshika and the other young members of the 501st to look up to, despite her tendencies of being sloppy and inefficient while on ground. The setting uses girls, Witches between the age of 13 and 18 to fight battles with Striker Units which are a new design of broom used internationally, and Witches who possess magic and a familiar which is manifested by ears and a tail that appears on the Witch while channelling magic. Using Striker Units and weapons that are charged with magical power, they possess a high speed and power in combat, and they use it against the Neuroi in-series.

Erica used to be stationed out in Africa before her tenure with the 501st, along with 1st Lt. Gertrude Barkhorn (later Captain), and she was working with another unit. She has a mostly one-sided rivalry with another Witch in which she competed numerous times with live ammunition. After that, they moved to Gallia for the events of Season 1.

Like all Strike Witches, they are based on real WW2 pilots, as her archetype is Erich Alfred Hartmann, also known as The Black Devil by the Soviets. The creators of Strike Witches took into account these people, and produced fictional versions of them, complete with backgrounds modeled on the originals. Post Strike Witches S2, it's been said by the creators of the series that she has returned to the JG52, which is under the command of Adolfine Galland, the Brigadier General of the Karsland Air Force Witch Fighters.

Personality: Hailing from Karsland, Erica is the sixteen year old Ultra Ace of the Strike Witches. Highly decorated, she is a keen observer in battle, and has racked up over 300 kills in combat by the middle of Strike Witches Season 1. However that's just the tip of Erica's personality. While she is extremely effective in the air, capable of fighting and scoring hits and kills within seconds, she is a extremely laid back person while on land.

On land its' like her personality does a complete 180 as she goes from focused to completely lazy. Slack and carefree, she doesn't train that much at all, sleeps in repeatedly, enjoys sweet things, and would rather spend the day napping than actually having to get up. Her room is a good indication of her personality, being a pile of trash, used and fresh clothing, outfits, books, and other brickabrack including pots and pans and teddy bears. She is a extremely sloppy person and would rather just sleep in her own junk than actually do any cleaning up. When she tries to clean up, she just proclaims 'no, later' and falls over to take another nap.

Erica however is also concerned with the well being of her friends and teammates, proper hygiene and safety. She isn't as concerned about cleanliness as Shirley would be, but she enjoys the huge baths that are provided for the 501st communal areas. Erica is able to keep her composure in times of crisis and insanity, but has been known to start crazy things such as stealing Lucchini's panties when she misplaces her own, much to Trude's complete embarrassment.

Erica can become driven when she wants a cause to be filled, such as competing against her old rival from Africa for Trude's little sister Chris, or moments when situations turn dire. She is a soldier after all, with the discipline to go with it, but she prefers to stay relaxed instead of having to be by the book like her twin sister Ursula. Ursula and Erica are like two sides of a coin, Erica being messy and sloppy with little care for day to day things beyond eating and sleeping in, and Ursula is a scientist who is neat, prim and proper with formal speech.

Despite this, Erica's often seen with a grin on her face as she tends to deal with her situation with aplomb. She's not bothered by any racial profiling or any sexist tendencies either, and has a best friend relationship with Minna and Trude, and the rest of the 501st. She's the older sibling you want to go to, when things get bad. Just don't expect her to wake up unless you can pry her out with something sweet or food.


Abilities: As a Witch, Erica has magical powers that allow the casting of spells and flight. Connecting with a familiar which is a sort of spiritual animal, it manifests in the form of a tail and her hair darkening to look like ears. Using a Striker Unit, or a broom, she can fly around at high speeds and velocities, while using magic instinctively to compensate for wind drag and velocity.

Her weapons are a MP 40 and a MG 42, both high velocity machine guns which she can wield with ease. Typically these can be augmented with magic for more impact. She also has a attack, a offensive barrel roll called Sturm which will tear through an opponent at high velocity.

However unlike a lot of magical girls, Erica only has her specialties, although she is able to learn more spells if it suits her needs.

Sample Entry:

[1]

Erica time to get up...!

Mmmph... 40 more minutes...

[Erica was trying to sleep in but the drone woman was having one of that. Being bodily pulled out of bed, the young witch was dragged into the dining room and sat down. Blearily, she looked around and reached for the milk before she rested her head on the table.]

50 more minutes please...

[2]

[It was time for a regain! Erica was zooming around on her Strikers, giving a feel for the town itself. From above it looked like one of those Liberion 'Wish you were here' post cards with its similar layout. Although the various neighbours had different things dotting the landscape. Buzzing around a flying ship, she zoomed down towards the bakery. She needed something sweet.]

[3]

[Sooooo. Droning. Not fun. Erica found out the hard way she was on a DATE WITH A DRONE. Excusing herself politely, she turned tail and fled.

Oh and she got rid of her skirt too. Not being able to wear panties around town really chafed her style.]

Re: PENDING

[personal profile] stupidsexydate - 2012-07-14 04:50 (UTC) - Expand

Re: ACCEPTED

[personal profile] ultra_ace - 2012-07-16 23:53 (UTC) - Expand
cutesy: (Like a good neighboooor)

Juliet Starling ♥ Lollipop Chainsaw ♥ No Reserve ♥ 1/3

[personal profile] cutesy 2012-07-11 05:33 am (UTC)(link)
Name: Muffin
Personal Journal: [personal profile] hokage
Contact Info: g.o.d.a.i.m.e. or strikingthorn for aim.
Other Characters Played: n/a
Preferred Housing: With [personal profile] crownlessking, or Travis Touchdown
Character Name: Juliet Starling
Character Series: Lollipop Chainsaw
Character Age: 18
Background: Here! and Here!

cutesy: (That is a ridiculously huge ass)

Juliet Starling ♥ Lollipop Chainsaw ♥ No Reserve ♥ 2/3

[personal profile] cutesy 2012-07-11 05:37 am (UTC)(link)
Personality:
Juliet Starling, on the outside, seems to be your typical high school teenager. She's peppy, she talks about her family in a pseudo-valley girl accent, and, can definitely provide the sass when needed. What makes Juliet stand out though is how extreme she is. For one, Juliet is constantly positive. There's nothing in the world that'll get her down for long. When her sensei dies, Juliet only briefly cries for him before happily waving him off in an old fashioned elevator to heaven. When the school is invaded by zombies, Juliet briefly remarks on how much zombies suck before cheerily stating it's really fun to kill them all. Juliet always manages to find the bright side in everything. When Nick is decapitated, Juliet cheers and giggles about the endless positives, like how she can sneak him into a movie theater or how he'll never get carpal tunnel. To Juliet, there's always, always silver lining no matter how bleak the cloud is. She cheerfully takes phone calls while decapitating zombies and even comments about how fun her zombie cheerleader friends are to decapitate. Suffice to say, Juliet indeed never frowns for long.

But, because she can see all of the positives, she ends up never seeing the negatives in a way she should. Nick being decapitated, for instance, just has her brag about how cool she'll be for having a headless boyfriend as Nick rants about how much it sucks. When a bunch of her schoolmates become zombies and it becomes apparent that she has to kill them, Juliet doesn't even bother to mourn for them. Instead she remarks about how killing them (in their zombie form of course!) is fun and that it totally gives her wood. The only two times she shows any sadness that's not just a fleeting thought is when her dad "sacrifices" himself and when Nick sacrifices himself. It appears that the death of her loved ones and comrades are the only thing that truly shakes Juliet up. For everything else, there's just smiles and fun times. Juliet doesn't appear to have a negative feeling in her body, except for anger and annoyance at those unruly ugly zombies, of course! In battle, she frequently derides and mocks the zombies, frequently calling them douchebags or assholes or fatasses or any other not g-rated word you can think of. When it comes to zombies, there's never a happy Juliet unless she's killing them. She does occasionally react like a teen, such as stating "Oh my god!" when a truck flies itself towards her, or, when she gasps out of sheer shock to see one of her colleagues zombified, but, again, these are very fleeting moments and never seem to last beyond a sentence. She does tend to suppress a fear or two though, as seen in her dream where she fears that he'd rather become a zombie than continue living as a head. She also has a major disgust for drugs, as seen when she is definitely

Juliet can be rather impulsive and strong willed. She often does things without telling others or thinking about others' regards. This is demonstrated when Juliet cuts off her boyfriend's head to keep him alive. She doesn't even bother saying anything, instead she just cheerfully revs up the chainsaw while proclaiming her love for him not even bothering to tell him her plan. She often times does things without properly thinking. She inanely babbles about various topics in an over the top, ditzy manner. When Nick deduces that the word sensei means teacher, Juliet immediately goes on a tangent on how she didn't know he couldn't speak Japanese, before lapsing into a couple of sentences of it herself. She also blurts out very specific plans for Nick and slams his head into zombies without a second thought on how he feels. She also tends to state eye-catching remarks. She impulsively makes these remarks constantly, as seen with as how she states she wears her vagina proudly, or her various insults for zombies which include the terms undead douchebag. Or, even more telling, her wish to implant an MP3 player in Nick's head so she can have even more purse space. As you can see, she's also a bit selfish. She frequently comments on how the benefits of a headless boyfriend, for her, are this, and that. She cheers about how killing her friends are fun for her. And, when Nick wishes to be abandoned or killed, Juliet refuses and keeps him at her mercy. She also puts receiving a present from her older sister above saving her zombie-infested school.

This also overlaps into obliviousness. She isn't aware that sometimes, or most of the times, that she hurts Nick's feelings and treats his head more like an accessory than anything else, which Nick readily harps about. She also isn't aware that many people have a crush on her, or are just flat out creeping on her. When Swan talks about his specific grudge with her, Juliet can't even recall what she did that even hurt him. When she talks to Morikawa-sensei, her zombie slayer teacher, she has no idea that he's gaping up her skirt. She also isn't aware of the implications of many things. For example, she doesn't think twice about the fact that she first killed her zombie when she was six months old which is poor and dangerous parenting the audience would definitely raise an eyebrow at. Nor does she think twice about how Morikawa-sensei states that wearing a very specific type of underwear yields the best zombie killing results. Juliet does have some level of awareness though, as when the player moves the camera at an angle to view what's under her skirt, she moves it to cover it up. She also remarks that these zombies better not look up her skirt, which makes her obliviousness a little inconsistent at worst, or, at best, another demonstration that she is hyper focused when it comes to zombies.

With all of what's been stated so far, you might think Juliet has no ability to ever think for anyone but herself. And, well, that isn't quite true. Thorough out the game she makes it an objective to save her (surviving) classmates from certain zombie-related death. If one of them happens to die, Juliet will briefly talk about how much she sucks for letting one die. The goal is stressed very much with both Juliet and the whole game. She really truly does care about Nick and her entire family. She easily gets very annoyed at Mariska for possessing her little sister, and, constantly plays up how awesome her older sister is. She also becomes absolutely crushed when her dad sacrifices himself and when Nick sacrifices himself, which shows immense love for the both of them. When Nick, bitten by a zombie, talks about how he ruins her birthday and Juliet, close to tears, tells him not to even worry about something as dumb as that.

Juliet's intelligence is a rather confusing and contradicting thing, which opposite points often showing up right next to each other. A prime example would be the explanation on Morikawa-sensei. After Nick realizes she's talking about her teacher, and Juliet takes this as a sign that he speaks Japanese. She then starts speaking Japanese fluently, and, after realizing Nick isn't fluent, still compliments him on his overall innocence and then states that he's like "a kitten that doesn't speak Japanese". She often times has her moments of ditziness. She reprimands Nick for being racist against cows. She talks about how fun it is to jump on firetrucks, and how that's a positive when it comes to a zombie invasion. On the other hand, she is somewhat intelligent. She has a 3.4 GPA, can slay zombies since she was half a year old, and can keep a severed head alive. She also is fluent in Japanese and can make a decent witty joke or reference, as seen with the line, "What type of wackjob waterboards chip and dale?". Even if she's rather ditzy, there are moments of intelligence and brilliance. She's also a really quick thinker and is able to prevent certain doom from killing her at least once a level.

Another contradicting aspect of her is her flirtatiousness. As covered above, she's oblivious to most advancements on several men or doesn't respond to them. She states she has nothing against funny business (an obvious euphemism), and has nothing against slaying zombies in next to nothing. Yet, at the same time, she also gets angry whenever anyone looks under her skirt (that she detects), and frequently demonstrates that she's in love with only Nick. On that note, she does bribe him by sticking his head in her chest and has no qualms changing in front of him (Although this may be because of her obliviousness).

Finally, Juliet does not want others to know that she's a Zombie Hunter, so she passes herself off as just another high school girl. Thisi doesn't come up often in the story, since the story is her killing zombies, but, she does state in both the opening and several times while talking to Nick that she wasn't honest about her upbringing because he'd think she's weird. It's one of the things she's self conscious about, along with body. Despite this, she does brag about both. Occasionally, she'll talk about how she kicked zombie ass or how she has a great shape. She also likes to brag about her accomplishments, as seen in the opening where she praises her older sister, her parents, and the fact that she's been to the national cheerleading competition three years in a row.

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[personal profile] cutesy - 2012-07-14 10:34 (UTC) - Expand
demonhunting: ([friendly] monster movie)

Sam Winchester | Supernatural | reserve expired

[personal profile] demonhunting 2012-07-11 10:51 am (UTC)(link)
Name: Effy
Personal Journal: [personal profile] ineffabilities
Contact Info: AIM - doesnotlikesoaps, Plurk - bipolarteddybear
Other Characters Played: Miku Hatsune ([personal profile] virtualdiva)
Preferred Housing: It would be nice if there's at least one non-drone, but otherwise, N/A!

Character Name: Sam Winchester
Character Series: Supernatural
Character Age: 23 going on 24
Background: Right up until Season 2, before the bulk of All Hell Breaks Loose Part 1. Basically, Mayfield got to him first before Cold Oak.
demonhunting: ([puppy] hollywood babylon)

Sam Winchester | Supernatural | reserve expired

[personal profile] demonhunting 2012-07-11 10:54 am (UTC)(link)
Personality:

In a nutshell: oh my god issues everywhere, brave little soldier boy, HOLD ME.

Not in a nutshell? Okay, here goes.

Sam Winchester is...well, first of all, he's intelligent. You don't get into pre-law in Stanford for nothing, after all. He's the brains of the Winchester brothers, and can usually be found with his head in a book. Or researching stuff on his laptop. He totally deserves being called a geek by his elder brother Dean because, well, he is.

He's also more emotional, more empathetic, and somewhat more open than his brother. Where Dean is blunt, Sam is often concerned. Not to say he won't be blunt or sarcastic or pissy or even bitchy and insensitive if he feels like it (see: the conversation between Sam and Dean about hell and Ruby: "You first, how was hell? Don't spare the details."), or even secretive (see: keeping the fact that he dreamed Jess's death before it happened, sending college applications), but out of the two boys, Sam is the one most likely to ask if someone's okay or if he could do anything for them, the one most likely to get a little personally involved with the victims, and the one most likely to spill his feelings over something. This has gotten him a lot of jibes from Dean, the jerk.

He's also somewhat optimistic at this point, to the point where he believes in the best for some people. This should be good, really, since he's a hunter and hunters seem to usually be somewhat cynical at least (if not outright evil or psycho or something), but when you consider that Sam's a bit of a freak too, well, you'll understand why he tries to reason with Max, one of the psychic kids, even though Max had, by that point, killed two people. And sometimes his being optimistic and hopeful just screws him over, but uh, more on that as the series goes on.

Sam is also pretty damned stubborn and, at times, tries his best to be independent. He's a Winchester, it's kind of a given. Sure, he's the sweetie (and don't tell him I said that), but if you'll remember, he's stubborn enough that he sent college applications in secret and walked out on his dad, his brother, and the hunting life to go to college, have his own life (didn't go so well). His stubbornness comes in handy a lot of times, but there are also other times when it's a disadvantage. Keep in mind, this is also the guy whose sole reason, at first, for getting back into hunting was to get revenge for his girlfriend.

Speaking of revenge, yeahhh, Sam has a lot of issues. He's usually the calm, rational one, but if it gets really personal? If Dean's life is endangered, if someone screws with the people he loves? Expect no mercy on his part. He will track you down and kill you, even at the cost of his life. Or his soul. He will be obsessed with whatever it is, and will probably forget to eat or sleep if his body didn't periodically remind him or something. Or if Dean wasn't around.

He also has guilt issues! Fun, really. He has this little thing about people dying on him, especially his loved ones or people that he sympathizes with, that make him feel so incredibly guilty about it, even if he couldn't have done anything, even if it was too late to save them. (To paraphrase a quote, from one of the later seasons: "You can't punish me more than I'm punishing myself.")

Oh, and let's not forget: despite being freaking smart (hello, pre-law at Stanford), sometimes Sam can make some really rash decisions. Trusting Ruby and Meg, for one thing, happens to be among the top candidates, though the former was dangling (or will dangle) the prospect of saving Dean from hell in front of him, and he didn't even know the latter was a demon till he saw it. He can be impulsive at times, even gullible, and occasionally lets his anger rule him. And like I said, he has a lot of anger issues.

But at the same time, Sam is a good person. Sure, he's practically a ball of issues, and sure, he's something of a freak (for reasons he does not know yet), but he's a kind man, in the end.

...and honestly, I'm surprised I got this far without even talking about how important Dean is to him. At this point in time, they're literally all each other has in this world: their father's dead, Jess is dead, Mary's dead, and the only one they can call family is Bobby Singer. Dean has basically raised Sam from infanthood--hell, at this point, he's still wearing the necklace Sam got him, what, sixteen years ago? They're each other's weakness, and at the same time, they're each other's strength. Hell, Zachariah even describes them, in season five, as "psychotically, irrationally, erotically codependent".

So, yeah. Sam Winchester, in a nutshell, is a good person with a lot of issues that he needs to work through. Also, he's codependent on his brother, so enjoy his freaking out a little when Dean's not around.

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micronation: (all the internets)

Sealand | Axis Powers Hetalia | No Reserve

[personal profile] micronation 2012-07-12 03:18 am (UTC)(link)
Name: Mel
Personal Journal: [personal profile] maiiau
Contact Info: [plurk.com profile] maiiau, aim: ninthbluestar
Other Characters Played: Lithuania, Hilda, The Handmaid
Preferred Housing: 847 Goldberg; permission granted!

Character Name: Sealand (The Principality of Sealand); Peter Kirkland
Character Series: Axis Powers Hetalia
Character Age: human age 12, country age 45
Background: Hetalia wiki; Wikipedia

Personality: Enthusiasm is Sealand's main export. Despite being such a tiny (sort of) country, he's not lacking in spirit and goals, and he wants everyone to notice and acknowledge him. Because he wants to be accepted by the larger countries as more than just a runaway military base of England's, his plans are often outlandishly large, the likes of which he would never be able to accomplish--not that this stops him from trying. His ideas are best described as hare-brained, running from selling nobility titles to declaring a football team his national team (although they did agree), all to get noticed.

Sealand's constant optimism is a plus, though, as he is rarely discouraged by failure and is always ready to try something new. Being young, however, he is prone to exaggeration, and when discouraged he tends to act like it's far worse than it really is, from yowling to put cats to shame to crying and running to that jerk England. He does try to work hard, though--when he's not watching television. As with any child, he's easily distracted. But if you can get past his annoying habits, he's not all that bad to spend time with. He does try to cheer up those around him when they're feeling down, especially if they're willing to be kind to him.

Sealand often comes across as lonely, because sometimes he is: his prince and his family do not actually live on Sealand, and he's usually stuck alone with just one soldier. Having been abandoned as a military base for so long also added to this, making his cries for attention not entirely unreasonable when you consider how young he is. Like any child, he hates to be ignored; like any nation, he wishes to be acknowledged. Combine the two and it gets a bit unbearable.

Sealand has managed to make a few friends, even if they haven't quite acknowledged him. After Latvia stabbed him with a flower, they somehow ended up becoming friends once the older nation tried to give him advice (though he ended up having to cheer Latvia up). Sealand will often go to Latvia to whine or play games. Then there are other micronations: Sealand has declared himself friends with Wy and Seborga, although who knows what they think of this. He spends time with them as well, although that Wy has been recognized by Australia is a source of frustration to him. But really, England's just a jerk.

Sealand lived with Sweden and Finland for a time, when Sweden was considering buying him, and they lived as something of a family unit, with Sealand calling then Swe-papa and Fin-mama, but as the deal fell through, he's gone back home. He's still fond of them, though.

And then there's England. Sealand will be quick to tell you England is a jerk, and he hates not being recognized and yet still not being part of England, either. If the base isn't England's, after all, why can't it be Sealand's? But in spite of this, it's England who helps him out when he's in trouble, and he does rely on his older brother for supplies. But he's still a jerk.

Abilities: Sealand has the standard nation increased strength/endurance/etc. Unique to him, he's made of concrete and metal, which gives him a good right hook. ALSO HE CAN FIRE A ROCKET PUNCH!!! No that last one is a lie.

Sample Entry: This, or anything else in that journal.

Note: Sealand will be coming back with his memories of Mayfield/previous regains.
Edited 2012-07-12 04:23 (UTC)

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[personal profile] micronation - 2012-07-14 09:04 (UTC) - Expand
kumajiro: (SHIZUO used RAGE)

Molossia | Axis Powers Hetalia

[personal profile] kumajiro 2012-07-12 03:21 am (UTC)(link)
Name: Tori
Personal LJ: [profile] tsunbear
Contact Info:
Ye have this
Other Characters Played: [personal profile] railtracer (Claire Stanfield) [personal profile] wafels (Belgium)
Preferred Housing: N/A

Character Name: Republic of Molossia | Carson Reese Jones
Character Series: Axis Powers Hetalia
Character Age: Appears to be like 17-ish...actually 12 years old.
Background: Micronation | Character

Personality: Molossia, despite his tough outer shell, is actually quite soft spoken and laid back. He loves gardening and playing with his pets. He's also the type to get really easily embarrassed. Case in point being he embarrassed himself by showing his true face to Sealand, Wy, and Seborga. Another cause for his embarrassment is America. Though they're on good terms, he get's really awkward around him. Things got even worse for him when he accidentally mistook America for someone else and he couldn't bring himself to talk back to him or explain himself especially since Sealand showed up not too long after.

While he's in disguise Molossia's the complete opposite. He's pretty much your average stereotypical street punk that tries to pick fights with everyone. Every other word out of his mouth is a cuss word, flipping everyone off, and going all crazy-legged and puffing his chest out while he's in defense mode. Unless you enter his territory legally then he's more than happy to show you around with 100% more F-bombs. Molossia even has the power to freak out people like Switzerland who calls him "abnormal".

However, there's still the off chance that Molossia's true self will show through when he's like this. When the main Micronation trio threatened to leave him behind after he told them that "he didn't need any fuckin' friends" he ran screaming after them. Because he accidentally let his true self be seen once by outsiders, he has vowed to remain "in character" so he'll always be ready whenever someone might show up. This causes confusion amongst people like America who was sorta-kinda confused when he accidentally snapped at him because he's so used to his mild mannered personality.

Molossia seems to like canned coffee. Though that might just be apart of his stereotypical Japanese delinquent facade. He also seems to be creeped out by Ladonia being trapped in a computer. It's unknown if he's freaked out about the concept of Ladonia being a hologram or he's just freaked out over the possessed computer that decided to chew him out for turning it off. Either way, he didn't want any of it and promptly backed away.


Abilities: Molossia is a Mirconation meaning though he has normal powers now, like the immortality and stuff, there's a chance that he might go back to being a normal human anytime in his lifespan.

Sample Entry:
@ testrun_box
-- Recent meme thread w/ Netherlands

Re: ACCEPTED

[personal profile] kicka55ia - 2012-07-14 03:37 (UTC) - Expand

Kidou Yuuto | Inazuma Eleven | Not reserved (1)

[personal profile] pengeen 2012-07-12 04:04 am (UTC)(link)
Name: Blake
Personal Journal: [personal profile] bureiku
Contact Info: AIM: BeMyKismesis
Other Characters Played: N/A
Preferred Housing: I only request that he rooms with the Nigel Uno apping this round!

Character Name: Yuuto Kidou
Character Series: Inazuma Eleven
Character Age: 14
Background: Here!

(2)

[personal profile] pengeen 2012-07-12 04:05 am (UTC)(link)
Personality: At first, Kidou seems shady and mysterious. When he first appears in canon, he is the captain of Teikoku. He and his team take down multiple other teams without any mercy and when they go up against Raimon in a practice match, they beat them down easily, with Kidou giving out the commands. He is very strict, very egotistical, and very good at keeping a pokerface. Later, we learn more about him and we learn that he keeps his problems to himself. He has a problem with the previous commander of Teikoku, Kageyama Reiji and when he learned that Kageyama was near him during the FFI, he started to panic. He got distracted during practice, missing passes and messing up on shoots. When the others asked him if he was okay, he would merely apologize for being messy and go about his way. At one point, he stopped replying all together. On top of keeping things to himself, he acts completely on his own. Such as during Raimon and Teikoku's district finals match, he had heard about how Kageyama wanted to win at all costs and that had him worried. He decided to search the school for traps and confront Kageyama about his dangerous ways of getting what he wants.

He's level headed and he's also got a good head on his shoulders. During multiple soccer matches, with Teikoku and with Raimon and Inazuma Japan, he has found out ways to break through the other team's defense and he has helped make up hissatsu techniques. He is a strategist and he's helped his team win in almost every game he's been in. He's not hard to upset, but he's easy to keep in high spirits. He has made a lot of encouraging speeches to himself and to his team in order to keep morale up. In fact, there's almost always a smile on his face. Though, as stated before, he is easy to upset. He gets worried very easily and when something's on his mind, it's on his mind until the issue has been resolved. Such as finding out during FFI that Kageyama was on the same island as he. He became so obsessed with finding Kageyama and putting a stop to his horrible ways that he began to loose focus in what he was doing and he started seeing Kageyama everywhere. It got to the point of him questioning himself and just what he was doing.

He's also got a good sense of justice. If he finds out that you have been doing things to harm others, he will try to cut off all ties with you, he will pursue you, and he will want answers as to why you were this way. When he was young, Kageyama found him and brought him hope, teaching him how to be a great soccer player and giving him the courage to become one of the best soccer players out there. Kidou had been loyally following Kageyama's orders for years until he found out that in order for Teikoku to win a match with Raimon, Kageyama had someone tamper with the Raimon bus so the other team would get in an accident before the match. He started questioning Kageyama and he lost all trust for him. He eventually joined Raimon's team and cut off all his ties with Kageyama, he could not work under someone who would harm others to win. Though, if you atone for what you have done and you have a change of heart, Kidou will trust you again. At the FFI, one of the representatives for Italy opens Kageyama's heart and makes him show his true self. His true self which was simply a nice man who loved soccer, not hated. In fact, Kageyama had blinded a young girl during one of his unsuccessful tries at harming Raimon and he had sent her letters and paid for her eye surgery. Upon finding this out, Kidou found himself having sympathy for the man who was once like his father and by the end of the match, Kageyama had turned himself into the police. Though, before he got to prison, he ended up getting killed in an accident. From this day forward, Kidou has Kageyama's sunglasses with him.

Kidou is also very loyal to his friends. In the Football Frontier for Japan, Kidou was on Teikoku's team as their captain. They were doing great, winning all of the matches. That is, until they fought Zeus, another team created by Kageyama for the purpose of defeating Raimon. Kidou had been on bench due to an injury in a prior match and all he could do was watch as Zeus completely destroyed his team. Zeus was so powerful that his teammates had been hospitalized. He swore to them that he would get his revenge, so, he joined Raimon's team and they ended up winning against Zeus. He has a lot of respect and cares deeply for his friends. Later on in the series, two of his former teammates, Sakuma and Genda, joined Kageyama's new soccer team while Kidou was busy with Raimon. They were completely infatuated with the power Kageyama had promised them. During the match, the two used forbidden hissatsu techniques. The reason why they were forbidden was that they were so powerful, that they broke down your body from the inside when you used them. Kidou, upon realizing that they were using them, had begged them to stop. And when they would not listen, he started to panic a bit and had the rest of the team try to not let them use the techniques. However, to his dismay, Sakuma used the technique too many times and he could no longer walk for the rest of the match. Needless to say, he was very pissed at Fudou, the captain of the new team, for convincing his friends to use those techniques.

One last thing about Kidou is that he cares for his sister Haruna more then anything else. when they were both young, they lost their parents in an accident. They were soon sent to an orphanage for a little while and they both were adopted into different families. In order to be able to live with his sister again, Kidou made a deal with his adoptive father. If he could win consecutive National Championships in the Football Frontier all three years of junior high, he would be able to take his sister back. Though, he was not allowed to tell her so he had lost contact with her for about 6 years. Though during that time, he had never stopped thinking about her. Later in the series, Haruna ends up being chosen for a sacrifice to a demon. Kidou had to fight a team of demons with soccer in order to save her, which was harder then it sounds. Also, he had stated that he would go through the depths of hell if it meant saving her life. He also got pissed off greatly when the demons touched her, even if they were simply grabbing her shoulder.

(3/3)

[personal profile] pengeen - 2012-07-12 04:05 (UTC) - Expand

Re: ACCEPTED

[personal profile] pengeen - 2012-07-14 02:53 (UTC) - Expand
deathdesu: (pic#1026300)

Nigel Uno | Codename: Kids Next Door

[personal profile] deathdesu 2012-07-12 04:39 am (UTC)(link)
Name: Des
Personal Journal: [personal profile] deathdesu
Contact Info: AIM: macrocosm says Plurk: [plurk.com profile] deathdesu
Other Characters Played: Rin Kagamine, Loosha
Preferred Housing: With Yuuto Kidou from Inazuma Eleven and Hitler from Afterschool Charisma, who are both apping!

Character Name: Nigel Uno, "Numbuh One"
Character Series: Codename: Kids Next Door
Character Age: 11
Background: Wikipedia, KND Code Module
Personality:
A tiny, bald, British badass, Numbuh One is organized, frugal and neat, folds his underwear, and likes to do things by the book: That is, he follows the rules of the Kids Next Door very strictly (in contrast, he greatly dislikes following adult-enforced rules.) He is a serious child, so it annoys him when things get off-track. Luckily, he has strong leadership skills needed to keep his team focused, and spearheads their major operations. Usually, these involve combat with adults who are taking things that tend to annoy children and blowing them up to world-destroying proportions. Kids Next Door, battle stations!

He is a paranoid conspiracy theorist like whoa, often over-exaggerating and making things up when analyzing their adult enemies... and the fact that he's actually correct half of the time probably doesn't help. Strange minds think alike, apparently. But following this vein, he's very suspicious of anyone over the age of 13... although, his parents and his friends' parents are considered mostly trustworthy (I guess families are the result of a child/adult peace treaty, and the parents are quite oblivious to their children's battles against 'adult tyranny'.) He is also aware that not all adults are evil, as the Kids Next Door were concerned about the Splinter Cell within their organization who wanted to wipe out all adults, 'good and bad.'

Never completely will he trust the good ones, though - he'll still jump on one of them if they're acting even the slightest bit suspicious. It goes without saying that Numbuh One is very protective of his team. Each and every one of them is his best friend, and he is mindful of their important details. They're also the only people he trusts wholeheartedly, although he seems to have a close relationship with the Kids Next Door's leader, Rachel, as well.

Nigel is already interested in girls and tries to be suave, but in most aspects was very topped by his little "girlfriend", Lizzie. For example, he forgave her surprisingly easily for trying to control his mind with a helmet.... but even still, his team always comes first. He is extremely determined, and more than willing to work overtime, and go on missions even on his day off (or even in the middle of a date, to Lizzie's chagrin - she broke up with him for always putting the Kids Next Door First.)

However, though you might mistake him for mature at times, he is still very much a little kid: he's really afraid of spankings, doesn't know what a bra is, and if he is alone in a room with a samurai helmet, hell yeah he's putting it on, picking up a yardstick and pretending to be a samurai. There's just no other option. He basically enjoys all things kids enjoy; comic books, ice cream, and kicking bad guy butt. Speaking of butts, though, his own is rather large, and he's pretty embarrassed of it.

Abilities: Like all Kids Next Door Operatives, he has undergone training at an academy in Antarctica. He can fight, is acrobatic as hell and capable of operating 2x4 Technology (Which is basically ordinary items turned into really improbable weapons. For example: Lamp + Boxing Glove = PUNCHIN' MACHINE. Blender + Ice Cubes + Thermos = ICE BEAM. Flashlight + Glass Soda Bottle = LASERS. Hair dryer + Jalapenos = FLAMETHROWER) Another shining example of 2x4 Tech is the fact that their tree house has a supercomputer and high tech security, which is all powered by thousands of hamsters running in wheels. He also normally wears JET BOOTS.

Sample Entry:


deathdesu: (pic#)

[personal profile] deathdesu 2012-07-12 04:40 am (UTC)(link)
- So this is probably obvious, but I'm having him keep his memories and regains from last time. Thank you!

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