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Name: Rikimaru Personal Journal: N/A Contact Info: Sonichero91 (AIM) Other Characters Played: Chen (spinningorange), Django (sunnydwithagun), Reimu Hakurei (paradisemiko), Twilight Sparkle (magicalrealist) Preferred Housing: The same Household Hajime Aikawa (chalicejoker)is placed in; I’d like this character to be dropped in as his not!wife.
Character Name: Kreutzer Wilhelm XIII Character Series: Gundemonium Trilogy (Hitogata Happa) Character Age: It’s never specified, but she’s going to be headcanon’d at 18. Background:http://www.gundemonium.com/hitogata-happa/characters.php Unfortunately, the only real source of data on the game’s story is the official website and even that doesn’t explain as much as I want it to. The game itself doesn’t reveal much more of the story, so almost everything I say about Kreutzer is head canon. However, I’ll still point out the parts of Kreutzer that are definitely stated in the game:
In 1757, The Genoremasody Reich continued to be an unstoppable force in East Prussia; its continued expansion and domination was thanks to its current Empress, Kreutzer Wilhelm XIII. Because of her incredible knowledge in Universal Science and Alchemy, she was able to lead her empire to unrivalled dominance. Before she even took up the throne, Kreutzer dedicated herself to mastering those arts for the sake of her empire; she was a born patriot and wanted only the best for her country of Wilhelmgrob. The destruction and chaos it spread made people fear the great super power and surrender to it, lest they wish to provoke more harm upon themselves. But as she watched exactly what her genius led to, Kreutzer realized that the Genoremasody Reich may have become too powerful for anyone to stop and could soon destroy everything on the planet. With the guilt only rising, Kreutzer came to the decision that she would have to stop it; however, she could not do so by herself.
Not exactly, at least. She herself had to continue running the empire because as powerful as Kreutzer was, her empire was strong enough to continue on its own and could easily get rid of their empress if she didn’t continue doing her job. But Kreutzer had a backup plan: because of her genius, she was able to create an exact replica of herself who would be able to easily search the land for someone who possessed the courage and talent to fight back. Enter Rosa Christopher, the game’s protagonist and one of the empire’s many victims who struggled to survive after the mechanized onslaught. Unlike the other victims, Rosa possessed the powerful ability to control and synchronize with any artificial humanoid she encountered; she was exactly who Kreutzer was looking for.
Re: Kreutzer Wilhelm XIII | unreserved | Gundemonium Trilogy part 2
Replica Kreutzer, with her portion of the true Kreutzer's power, created the deceptively cute and destructive dolls that Rosa familiarized herself with and learned to control. The replica claimed that it had the power to fight against the empire thanks to these dolls, but was unable to bring out their full potential and needed a commander to properly guide them onwards; Rosa was to be this commander. Once she attained enough practice, it was time to put her to the test and the plan into action.
Rosa did battle with the progressively harder waves of mechs and robots True Kreutzer sent out and won each time. Things were going precisely as planned, and with enough experience from the first 4 stages of the game, it was time to take things to the next level.
While Rosa was taking on the waves of enemies led by Atlantis, the boss of the 4th stage, true Kreutzer sent a small unit of robots to kill her replica, drawing Rosa back to check on her "friend." Seeing Replica Kreutzer's corpse lie on the ground beside her burning workshop sent Rosa into a blind rage as she and her dolls destroyed Shangri-La, the boss of the 5th stage, and set her eyes on the enemy’s home base, Wilhelmgrob.
Rosa and her dolls blasted their way through the relentless return-fire from the empire and defeated the creation Rosa initially thought to be the true villain. With the entirety of her empire destroyed, True Kreutzer revealed herself and her true identity to Rosa, who at this point was very unsure of what was going on. As Rosa's final opponent, True Kreutzer initiated the duel to the death that would determine whether the Genoremasody Reich would be truly destroyed or simply rebuilt on top of its ashes.
Here, Kreutzer demonstrated that she too can control the very same dolls Rosa uses, more so than her replica let on in the beginning of the story. However the battle was not won once Kreutzer lost all of her dolls; instead, Kreutzer unleashed all of her power in a relentless assault of bullets and countless Leaf dolls charged to explode.
As her last stand, Kreutzer's final attack pattern had her surrounded by circles of bullets while the one around her had an intentionally wide opening for Rosa to deliver the final blow with everything she had.
And Rosa delivered.
With her seemingly unstoppable empire crumbled beneath her, Kreutzer looked up at her "friend" one final time. The crimes her empire committed were unforgivable, but the deception and distraught she brought on the unsuspecting Rosa was worse. Sure, she helped the girl avenge her family and the families of many others, but that didn't make Kreutzer's actions excusable. As such, she spared herself the waste of breath that would be an apology and instead thanked Rosa for bringing an end to the Reich's tyranny and for being the closest thing to a friend Kreutzer ever had. With her final good-bye and her plan successful, Kreutzer openly welcomed her death, leaving her only friend to decide for herself how she would spend the rest of her life.
Kreutzer will be brought into Mayfield the instant after her death.
Name: Gen Personal Journal:bagof4grapes Personal Journal:bagof4grapes Contact Info: AIM= bagoffourgrapes, Plurk= maximkrutschek Other Characters Played: Dr. Egon Spengler, Megamind, Luke Skywalker Preferred Housing: N/A
Personality: After the war, Malcolm Reynolds lost faith. It’s a difficult thing to keep when everything you’ve ever relied upon or believed in crumbles under your feet. Still, Mal kept moving forward when the rest of the galaxy went in an entirely different direction. He stayed true to his roots and was determined to stake out a life for himself that didn’t tie him down to anything. When the going gets tough, Mal gets tougher and then chews up the going like dog jerky. If there’s a job to do Mal makes sure it gets done, come hell or high water. Once he’s got a plan he will follow it through until his dying breath. And if things are looking bleak he will continue to push and scrape until there’s nothing left, and even then he’ll just keep on digging. Of course, when it comes to commitments, despite his undying determination, Mal prefers short-term jobs. He hates being tied down for too long and enjoys his freedom way too much. He has to keep moving. Staying in one place too long makes him antsy. This can sometimes get in the way of his relationships which is why he prefers to keep in the company of those who don’t get in the way of the going. The crew of his ship, his family, are the most important people in the world to him. They are an integral part of his way of life and he would give his very life for them. When you put down his crew, you put down Mal. He is loyal to the core and believes strongly in the code that no man gets left behind. There have occasionally been instances when that code was challenged and Mal had to figure out just what it meant to him and his crew, but in the end Mal has a heart gold despite the rusty exterior. He values the underdog and prefers to aid the needy before even acknowledging the not-so needy. He knows the value of human life and has sworn to protect it, but being ex-military caught in the heat of battle Mal knows well that death can also have meaning. He’s not afraid of it and also isn’t afraid to end a life if it comes down to it. His morals aren’t exactly a shining example of purity but he tends to have good judgment and solid common sense about things. He’s reasonable without being tetchy and regularly questions established law. Though, his stubbornness also means it takes him a long time to fix his errors. He may even see these errors plainly, yet he will keep going his own way out of pride. Despite having been on the losing side in the war, Mal is confident that it was still the right side and he has a lot of pride bottled up, hidden away where the Alliance can’t beat it down. He was a hard man of war, but Mal can sometimes show a childish side. It’s not that he doesn’t take things seriously, it’s simply how he deals with it when things get too serious. He’s perfected witty banter with a side of sarcasm and can multitask by getting things done at the same time. It’s somewhat of a contradiction and many who know him admit that they really don’t know him. They can’t seem to get in his head or have him figured out and that frustrates a few of them. Many have learned that that’s just how it is knowing Malcolm Reynolds.
Abilities: Being ex-military, Mal is extremely skilled with firearms, artillery, explosives, and hand-to-hand combat. He also has a fair but limited understanding of emergency first-aid, computers, machinery, electronics, and the inner and outer workings of spaceships and other vehicles.
Fang cares. A lot. Sometimes far too much for her own good, even if her expression of that concern doesn't always come across or isn't expressed 'right'. One such example of her concern could easily be seen in her supposed 'betrayal' of the party before fighting against Bahamut. Fang yelled at the party, effectively telling them that if they wanted to doom themselves then they could fight her because she would bring destruction on her own. While many may have considered this a betrayal I always viewed it as Fang trying to help them complete their focus, by whatever means it took. If she was dedicated to destroying the world and they were able to beat her, then they would be crystallized and their mission complete, therefore saving them from cie'th status. However, if they beat her and nothing happened, then they would know that their focus wasn't, in fact, to save Cocoon. On the flip side, if she was able to stop them, knock them out temporarily, then she'd buy herself some time and a head start on the rest of the party. This head start would allow her to complete the focus for all of them, and save the rest of them from ever becoming cie'th. Her caring for others can also be seen in the end of the game when Fang tries to take on the burden of ending Orphan by herself, going against her party members wishes to make sure she can protect her family.
She feels guilt and she's got her regrets even though her verbalization of these things may be few and far between. In Episode One, Fang reflects on a talk with Sazh in which Sazh explains that what happened to Dajh wasn't her fault. In her reflections, Fang also explains how her talk with Sazh really, in the end, had saved her. Fang however, never extensively expressed her regret or guilt while they spoke. While it is never expressly stated, it is indicated that by seeing Dajh's smile that was all the forgiveness she had needed in Episode One. Also in Episode One, Fang expresses the worry to Vanille if Serah will forgive her for what happened and Vanille reassures her that Serah is kind and Vanille believes that Serah will undoubtedly forgive her as well. It seems as though Fang is a little doubtful, perhaps because she herself, has a hard time forgiving others. Throughout the course of the game, even after she finds out in chapter 11 that Vanille does remember and Fang was the one who turned into Ragnarok, Fang never flinches aside from her anger that Vanille would lie to her. If Fang hadn't failed at destroying Cocoon, then they wouldn't have been in the mess they were currently in.
Fang claims at one point that she's "got some screws loose". This is a matter of debate in this mun's opinion, but it could easily appear so to those outside of Fang's head. One such example of the 'screws loose' aspect is Fang's betrayal of the party, which as explained above, when looked at in a different light, doesn't appear as much as "insanity" as it does a difference of thought process. Another point in which Fang's "screws loose" comes into play is when she betrays the party a second time at the end of the game. Though, even after the betrayal she makes comment of if this is her reward for choosing salvation. Clearly, Fang thought what she was doing was for the betterment of all and would be a move to save everyone, even if from an outside perspective it may have seemed a terrible move to make.
Fang is dedicated, motivated and stubborn. At no point through out Episode Zero up until Episode One does her relentless forward movement stop. She's made up her mind that she will complete their focus, she will save and protect Vanille and nothing will stop her. Even when captured by the Calvary Fang still takes the maneuvers she thinks will put her in the best position possible to move forward with her and Vanille's focus, even though she doesn't have the faintest of a memory what it is they're supposed to be doing. There's also a slew of things I could quote here about how she'd 'tear down the sky' to save Vanille, or when they're trying to rescue Sazh and Vanille how Fang states she doesn't care how many soldiers are aboard the ship, that she'll take them all on.
This in turn plays into what, at one point, Lightning calls Fang's "wild fearlessness". Turning an eye to how Fang acts throughout the entire game, she never once backs away from a fight and never seems deterred when something stands in her path, regardless of who or what it is. In addition, we can add in Episode Zero where Fang tried to fight against Anima while in his temple full of priests because she was upset with how the fal'Cie treated 'his own' people.
Motivation is another key aspect of Fang's personality. While she may think that Cocoon and Gran Pulse can rot, she never stops trying to accomplish what she's doing. While this could be attributed to determination, motivation undoubtedly plays a key role as well. This motivation paired with her determination results in a ridiculous amount of stubbornness to come from her as well. If it's fighting against her own party, trying to escape from the Calvary ship (Episode Zero), never backing down from a fight or telling people's Eidolons to back the fuck off, Fang faces all challenges with what appears (to me) with a challenge of her own: You won't stop me.
Perhaps some of this extreme drive can be linked back to her, almost, obscene desire to protect others. If it's trying to stop the party from their own foolishness, or from dedicating herself to becoming a l'Cie to fight against those (Cocoon and Cocoon's fal'Cie) that took away her and Vanille's parents, or even simply her high level of skill in the sentinel role, Fang is always putting herself at risk for the safety of those around her. Fang shows willingness to make the tough decisions so that others won't have to. To take the destruction of the world in her own hands so that Vanille won't have to hurt anyone and so that the rest of the party will never have to feel the guilt of the own decisions. Paired with this desire to protect comes a definite willingness to sacrifice her own well being or mental state to make sure others can be happy and safe. However, this could also be linked to the fact that part of her formative years were spent living during the War of Transgression where she was likely to see a lot of sadness and pain.
Recognizing this aspect of her mindset, we can also draw the conclusion that Fang holds the concepts of happiness and safety in high regard. While she is very relaxed and willing to let a lot of things slide, it is only when people begin to do things that will harm them or bring sadness into their lives, that Fang takes immediate actions or becomes angry. Anytime that anyone in the group starts heading down the path of Cie'th-dom is when Fang is quick to react. Even dropping the topic of Vanille's lying to her in the face of Hecaton with a cool and, what appeared to be, level-headed ease.
Another time in which anger becomes a dominant emotion is when Fang becomes desperate. If she is reduced to feeling like something is going horribly wrong and there is nothing she can do to stop this, her first response is always fight instead of flight. If it's courageous or stupid has yet to be decided.
Through out most of the game, Fang represented herself as relaxed, rarely allowing herself to get particularly wound up. Her posture is always easy, showing a certain level of comfort, even in hard times. She didn't sweat the small things, such as diving off a building, fighting her way through an area or even going against an entire world. As her description in the game manual states, she's not one to sweat the small stuff. Which, when stuck in a race against something worse than death, most of life becomes "small stuff."
A point that was never well outlined in the game (in my opinion) is Fang's level of intelligence. She is quite smart, to the point that others doubt her intelligence for sheer dumb luck in Episode Zero. In Episode Zero, by mere observation Fang figures out how to use a credit card to purchase items (which credit cards did not exist on Gran Pulse), how to turn on a hover bike and how to drive one. An in game example of her ability to catch on and learn quickly, is how she figures out how to use a gun just moments after Snow had tossed it to her while assisting in saving Hope and Lightning from PSICOM in chapter seven. Another aspect of her intellect can come from her trolling of other characters in the game. After her confession to Lightning and being promptly punched she proceeds to ask "Feel better now?" and after that even makes comment about how Snow hadn't even gotten that upset. While these could have been idle comments, it would also be easy to view them as intentional, using the comments as tools to gauge what type of person Lightning was and what type of reactions Lightning was most likely to have.
Another aspect present in Fang's personality is her confidence and assuredness in her abilities. If she's carrying on about tearing down the sky to save Vanille or saying how she'll take on every single solider Cocoon, Fang clearly believes that she has the ability to change her and others fate. This can also be seen in the fact that she never hesitates or doubts her mission. The only times in which she seems remotely "appeased" is when she actually says nothing, leaving it up to others to interrupt her silence as they want. When she does speak up though, Fang is not once to mince words and will very clearly make her point.
Funny enough, even though Fang seems to have a bit of a chip on her shoulder against the fal'Cie (wanting to attack Anima/attacking his priests, Cocoon's fal'Cie taking away things from Gran Pulse (including her and Vanille's parents/willingness to destroy Cocoon's fal'Cie in some regards) she does seem to hold a very strong belief in Lady Luck. Fang makes several references to Lady Luck, even though no one else ever seems to say a single thing about this concept throughout the game.
Last, but not least, is Fang's strong belief in family and the bonds that one shares with those considered family. Fang tells Vanille, after defeating Hecaton, about how things will be okay and they're not alone anymore as they have a new family. Then at the end of the game, Fang risks forsaking the entire world and the promise she made to Vanille due to a promise she had made to herself to protect her family. Clearly, if a person is willing to destroy a world for those they love, it has taken a clear priority.
This belief to some degree, and others listed above, are only backed up further due to some Vanille says in Episode Zero that:
"Fang doesn’t fight because she is strong, though she is quite strong. She fights because she is kind. She can never forgive those who hurt the people she loves... Fang would never forgive herself if she hurt someone who was innocent."
Abilities:
Fang actively sought out the ability to become a l'Cie of her own free will back in the War of Transgression. Upon being bestowed with the l'Cie abilities Fang's own natural strength grew to the point that she was the strongest member of her party (Strength score 2,005 points) by the end of her adventures with the rest of the FF13 cast. Her strongest role in the party was that of Commando. This set of abilities made her a fearsome melee based combatant with some minimal non-elemental based spell casting. Her second strongest role with the party was that of Sentinel. In this role Fang made herself a living target for any enemies that would face off against the party. She did so by provoking the enemy into attacking her, instead of other party members, getting in vengeful counter attacks and even hosted the ability for her to firmly stand her ground. If that were by 'entrenching' herself in a stance or by 'MediaGuarding', which allowed for rapid life regeneration while also providing her with a reduction in damage for those attacks that were landed against her. Fang's third strongest role would be that of the Saboteur. In this role she focused heavily on disabling and weakening enemies that might stand in her, or the parties, way through a series of magical alignments. If it was lowering the enemies physical or magical defenses, poisoning them, dazing them or a host of other spells. Fang also has some rather low end magical offensive abilities and some minor healing spells but in comparison to her other teammates she's on the lower end of that ability spectrum.
Eidolon: Fang was able to summon the Eidolon Bahamut (a huge dragon that also has a humanoid like mode) after beating him in her moment of indecision. Bahamut uses non-elemental based magic and physical attacks. In
Tank: Fang can take massive amounts of damage and deal out heavy physical damage but tends to be a bit weak magically. While she learns a fair number of spells her other party members can easily out magic her. Plus if she is kept outside of melee combat this can put her in a serious pinch. Not to mention Fang pretty much sucks at being able to heal others and cannot heal herself at a rapid rate. Due to all of these factors is why her teaming up with Vanille is so vital to both of their survival. Fang can beat things in the face and take hits all day long but if an enemy can only be hurt with magic or puts a hard core hurt on her, she's screwed.
Half-Ragnarok Transformation: This wild and beastly form is both a gift and a curse given to Fang by the fal'Cie Anima. It is in this form that she is supposed to merge with Vanille's half of Ragnarok so that they can hold enough power to bring about an end to the world of Cocoon, forcing Maker to emerge. When their first chance to do this arose, Vanille didn't want to hurt anyone, so Fang took the task upon herself. Fang manged to scar the protective shell that housed the inhabitants of Cocoon, but wasn't strong enough to destory the world on her own. However, when Fang and Vanille did merge into the full form of Ragnarok, instead of destroying the world with their power Fang and Vanille chose to save it.
Name: Tash Personal Journal: shinimegami21 @ DW Contact Info: OujiV19 (AIM) thesparklequeen (Plurk), personal PM to any character account or personal account Other Characters Played: Gakupo Kamui and Grell Sutcliff Preferred Housing: N/A
Character Name: Ran 'Aya' Fujimiya. He only goes by Aya, however. Character Series: Weiss Kreuz (anime, OVA, drama CDs, and the Weiss Side B manga) Character Age: 24
Background:
Ran is the eldest of two children and lived a normal, happy childhood with his sister, Aya, and their parents. Upon returning from a festival one night, which was Aya's 16h birthday, he and his sister found their parents murdered in an act to cover up a banking scandal. In escaping their home moments after a bomb goes off, Aya stumbled from being knocked down from the blast only to be hit by a car driven by the chauffeur of Reiji Takatori, the person responsible for placing the embezzlement scandal on his father. Aya was left in a coma for at least two years, and Ran took on her name to remember his vengeance.
With the help of his uncle, Ran then found his way to Kritiker, an underground organization that fights crime. The Sendai Branch of Kritiker ran as a flower arrangement school as its cover, while secretly housing and training assassins. Ran became insistent that Shion, another agent for Kritiker whom Ran saw as a sort of mentor, train him in the art of sword fighting.
During a mission to break up an S&M ring, things went awry and Ran barely managed to escape with his life. His other teammates were not so lucky, or so he was lead to believe. With the Kritiker branch in Sendai wiped out, Ran is sent to their Tsushima Branch to continue training after he recovered enough. Under the guise of a gardener, Ran's newest mission was to stop the yakuza from putting pressure upon a director of a clinic so they could use the land for their own agenda. He met a rogue assassin for hire named Saitou, who ended up helping him out and completing his mission.
Ran then found himself with Crashers, a group of assassins working for Kritiker. Ran was simply filling in for an injured member, and eventually joined the group on a regular basis. He does learn that one member of Crashers has a sister named Taiyou, whom he met during his stunt as a gardener not too long ago. She was in the clinic because of her lack of eyesight. Aya eventually joined Weiss under the code name Abyssinian. Weiss consisted of three other males who had tragic pasts, and their own reasons for becoming assassins. They never asked what his motives were, and neither did he ask them. All was eventually revealed throughout their missions.
Their main enemies were Schwartz, four male assassins hired by Reiji Takatori to do his bidding, and Schreient, four female assassins hired by Masafumi Takatori, Reiji's brother. The members of Schwartz each possessed a type of supernatural ability that often threw a wrench into Weiss' path, making them the more notable enemies to Weiss. They were an obstacle when it came to taking down Takatori, proving just how valuable their services were. Schwartz made a deal with Schreient, despite disliking the women, and kidnapped his sister due to the face that she never aged during her coma. Masafumi was after whatever chemical in her body that kept her youthful. Little did they know that Schwartz was using them all for their own true purpose: to be their own masters.
Even after his sister awoke from her long term coma, Aya continued on with Weiss with their mission of cleaning up the streets of the 'beasts of the night'. He never went to reunite with her, always afraid that his past would only taint her. While their flower shop traveled in a mobile home, the assassin group took a mission to eliminate an American Colonel named Nichol, who was smuggling military arms out of Japan. Their mission takes a turn for the worst as their newest enemies become each other. The mission they were given was fake, which Aya picked up on, so the group fake their dangerous duel in order to rescue Manx and Kaori, the lone survivor of Nchol's scheme.
Aya's past did come back to haunt him, as an assassin group calling themselves Weiß popped up. They were imposters, killing those not even on the list to be killed. The mysterious leader of the group was none other than Shion, Aya's former mentor. Aya killed Kikyou, whom he first encountered in Sendai and was so much alike to Aya. Since then he was haunted in his dreams of Kikyou on a constant basis. Shion also appeared there, taunting him about being just a murderer like himself. Aya, who believed in all Shion had taught him, could not stop seeing him as his mentor although everything he was taught from that man was basically a lie. Aya still cannot deny how similar both he and Kikyou are in terms of vengeance for their fallen families. Kikyou joined Kritiker for the exact same reasons Aya did.
Shion, along with Azami and Ayame, who owned a restaurant in Kyoto where Youji stopped into during their mobile flower shop days, and Rindou, a flower arranger whom Aya encountered in Kyoto, continued their murders and try to take over Kritiker by kidnapping Birman and demanding that Persia hand over Kritiker to them. Manx was fatally wounded after her mission to retrieve Birman fails, and her agents were killed. She urged Weiß to kill Birman before she leaked information. Although they decide to rescue Birman, and succeeded, she used Aya's gun on herself.
In the end, Ayame and Azami, who were murdering women for fun, were killed by Ken and Youji, and Aya had a final battle with Shion one on one. They both seemed equally matched, but Shion's experience won out. However, Aya pulled a gun on him and shot him, saying that he was just a murderer, so why should he fight fair, and that Shion was so obsessed with the sword that he didn't think of other factors like guns. Shion committed harakiri, leaving the victory to Aya, or so it seemed. After a final and daunting mission at a high school where unusual suicides were taking place, Aya found himself alone in New York City, taken down by a kid with a knife on the street.
He accepted his fate. He accepted his karma.
Luckily, Aya was rescued by the friend of the boy that stabbed him. That boy's name was Yuki, who would become his newest associate later on. He ended up at a sort of makeshift orphanage, caught in the crossfire of a turf war with another rival gang called Blue Eyes. Aya voluntarily got himself involved after the owners of the orphanage, Alison and Akagawa, told him what has been happening. After discovering the truth behind the events, Aya went with Yuki to rescue Alison from the demented plan Akagawa had for them. Unfortunately neither Alison or Akagawa survived the altercation. After escaping, Aya and Yuki run into two new faces: a woman named Nana and a man who can match Aya's skills, named Chloe. They clashed for a few moments before Nana called off their duel, declaring that they were not part of their mission. This caused suspicion in Aya, believing that they were no different than he and Weiss were.
The bodies of those that have fallen were collected, even Akagawa's, despite his betrayal. Aya was asked to take Yuki with him, away from the danger. They encountered the police, who were allied with Blue Eyes, and cornered both Aya and Yuki. Although they took down two of officers, reinforcements arrived. Aya got Yuki to safety, but wasn't so lucky himself. Chloe and Nana came to their rescue, where their new path under Krypton Brand began, in the United Kingdom where they were based.
Side B opened with a girl being chased down an alley, and KB coming to her rescue. We are then introduced to other members: Michel, Free, Chloe, and Ken, the only other one from Weiss besides Aya. They eventually learn that her parents were scientists, whom she believed to be dead from a car accident. They insisted that she stay until her passport was reissued, although 'they' really meant Ken being insistent. Kurumi helped them out in their flower shop, until one day she overheard their mission meeting, in which she misinterpreted them as the killers of her parents. She ran away, only to end up being caught. Of course KB went to where Kurumi was taken, but their mission was to eliminate anyone associated with the Human Interleukin-3 virus, inhabiting Kurumi's body. It meant killing the scientists, Kurumi's parents, who were not actually dead, and giving Kurumi a choice to live or go with her parents. She chose to live under the protection of KB.
Two months prior, Aya and Ken proved their worth to KB and went on their first mission as a team. The task was to rescue a former teammate from Side A. This mission was grueling for all members, but eventually they incapacitate Free and escape with him. Aya then became the leader of Side B. A few days after gaining Kurumi into their fold, it seemed that someone recognized her and tried to abduct her, under the pretense of knowing her parents and wanting to protect her. They learn it was all a ruse and Otaki, her abductor, wanted the Human Interleukin-III for his own purposes. Further missions took Side B deeper into the background of KB, as former members reappeared. The battle is inconclusive.
Personality:
Since the tragedy involving his parent's death, his sister's coma, and years of espionage and betrayal, Aya has become a very closed off person. He tends to distance himself by not having a big social life, preferring to remain focused on the reason he joined Kritiker: to get revenge, and protect his comatose sister while earning money to pay her medical expenses. He would like to one day see his sister again, but knows that interfering in her life would only bring trouble.
Aya keeps few friends, and ironically, lots of enemies. But as they say: keep your friends close and your enemies closer. By closing himself off to others, he prevents them from knowing his true self, but in turn he burns the bridge to any possible friendship that comes his way. His focus on revenge prevented him from living the life he had before the tragedy that befell his family.
He is a person of few words, and when he does speak he tends to get right to the point. Over the years he has developed a bit more when it comes to being social, at least around his teammates, and for the sake of undercover missions. Aya does have anger issues, along with slightly annoying sarcasm, although this trait has not surfaced since his earlier days with Crashers. He isn't as angry as he used to be, and it seems that Aya is less bitter at the world than he initially was since his parent's death and sister's coma. Yet if one is brave enough to melt down 'Mr. Ice Block' then they can see that Aya has a good heart, and is just like any other person.
Abilities:
Aya he is adept with bladed weapons, firearms, and hand-to-hand combat (listed in order of strongest to weakest). He is also skilled at infiltration, espionage, and covert tactics. He speaks fluent Japanese and very near fluent English.
I'm putting up this application in Airdra's place since she had to get some rest for work. This profile is officially for chalicejoker.
Name: Airdra Personal Journal:Don’t have one. Contact Info: airdra400 (Yahoo email), kamenfirestorm (AIM), at this point you’re most likely to hit me messaging through Dreamwidth.
Other Characters Played: None yet.
Preferred Housing:suicidoll will be signing up with Kreutzer, we’d like to have a house together. Other than that, anything is good.
Character Name: Hajime Aikawa Character Series: Kamen Rider Blade Character Age: His human form has the appearance of a man in his 20s, but he’s actually thousands of years old…and most of that time was spent sealed inside a card. Background:http://kamenrider.wikia.com/wiki/Hajime_Aikawa His canon point is right at the beginning of Episode 45 of Kamen Rider Blade.
Personality: Hajime is a very taciturn individual. He’s much more likely to sit back and watch events unfold rather than participate, at least not until he’s gathered enough data on what’s going on. He is generally a fairly calm individual, and he does not display strong emotions often at all. He is very reserved, although he moves with a certain sense of self-confidence that suggests it would be best not to mess with him.
Not messing with him is very wise. The one thing he understands better than anything else is battle. It’s all too easy for an argument or misunderstanding with a friend to lead to a fight with him, and it’s even worse for his enemies. If you behave aggressively towards him, the odds are good he might lash out without really thinking about it. He doesn’t do it quite as often as he might have once upon a time, but it’s always a possibility with him, particularly if he is stressed. He’s also far less likely to act violently towards women and children. There’s no rage with this; he is generally quite calm when he engages in this sort of behavior. Mostly, he does it because he doesn’t know any better. Communicating through violence has been the only thing he has understood throughout most of his existence; the Undead, his species, essentially served no other purpose than to fight for their existence.
He has not had emotions for very long, and he’s still getting the hang of them. Playing poker with him would be a bad idea, as he’s usually pretty stone-faced. Emotions like love and friendship are especially foreign to him, and these tend to confuse him more than anything else. He’s slowly working towards not solving everything with violence, although it is a slow process. He rather likes these new sensations, but still finds them confusing. As time has gone on, he is becoming increasingly more emotive, and he even smiles from time to time. Mostly, this sort of behavior is reserved for his adoptive family, the Kuriharas, mother Haruka and daughter Amane. He has become an older brother to Amane, who adores him.
If his interactions with Amane are any indication, he’s actually pretty good with kids. He’s patient with Amane in a way he isn’t patient with anyone else, and he’s quite tolerant of things like, say, youthful rudeness. Amane has a mouth on her, and most of the time it seems to amuse him more than anything, particularly if she’s giving her uncle, Kotaro, a hard time. (It probably helps that Kotaro greatly annoys Hajime.) He will also utterly destroy anyone who puts Amane in danger. Threatening Amane on his watch is a remarkably quick way to get yourself killed—although he’s quite careful that she never actually sees him transform or engage in a fight with a rampaging monster. Keeping his “family” unaware of his secret is important to him; he’s afraid they would be frightened of him and he does not wish to cause them undue concern.
Hajime builds up friendships very slowly, and this is not helped along by the fact that love and friendship tended to escape him at first in his existence as a human. His friendship with Kenzaki, Kamen Rider Blade, builds up very slowly, with Hajime attacking him after the first time they fight a common enemy together. It’s not until Kenzaki insists on treating Hajime’s wounds after a battle with another, seemingly stronger Undead that Hajime begins to warm to him, albeit in a slow, distant way. Even when he and Kenzaki have seemingly established a fairly strong level of trust, there are times when Hajime is still prone to claim that the only way they can really understand each other is through battle. Even though Kenzaki pretty much becomes his best friend, they still come close to killing one another on several occasions, in part because Hajime’s a lousy conversationalist.
Hajime is not exactly forthcoming with important information when the situation calls for sharing that information with others; he’d rather keep things to himself and attempt to solve the problem on his own. For example, when he’s having issues repressing his natural form of the Joker, he doesn’t go out and say, “Hey, I’m really dangerous right now, and any moment now I might turn into a monster that will try to destroy the world,” right away. He’ll wait until the last possible moment to let anyone know there’s a problem. He does try to isolate himself, but it’s not until he’s about to change then and there that he lets anyone else know he’s changing and what caused him to lose control in the first place.
When placed into a situation he knows nothing about, there is a chance he will just go along with it, though he’ll remain stone-faced the entire time. There are a couple of episodes in Blade in which he is stricken with amnesia and through a strange series of events swaps places with a takoyaki seller that happens to look exactly like him…and he just goes with it, allowing the takoyaki seller’s girlfriend to drag him around from place to place all the while being totally oblivious to any advances she makes, even going as far as to get dressed up for a wedding to her (which he wound up running out on when he sensed an Undead attacking nearby). He did, however, remain perfectly willing to knock the snot out of anyone who dared to hassle him; it turned out that the takoyaki seller had made a few enemies that received an unpleasant surprise. It can also be assumed that the amnesia contributed to his not trying to get back home, as he couldn’t remember where home was and was hanging around in part just because it was a place to stay.
In a fight, Hajime ideally prefers to work in a more tactical manner. This is in direct contrast with the nature of his true form, a mindless destroyer. He is also not above using others in a fight in order to meet his goals. For example, when he first encounters Kamen Rider Blade, they’re both fighting a common enemy. He is perfectly content to let Blade do most of the fighting (and take most of the damage) as he watches the Undead they’re fighting, choosing not to strike until he has identified its weak spot. However, once he has decided to strike, it’s all too easy for him to get caught up in the heat of battle. Once he’s in the thick of things, he will let nothing stop him until the battle is completed. In this case, he doesn’t care about collateral damage or the fact that innocent bystanders are in danger. When Blade presses the issue, Hajime claims it’s the only way he knows. He does try to restrain himself, but it’s easier to let himself go and worry about damages later.
Hajime despises his true form, that of the Joker Undead. In this form, he will isolate himself from anyone he cares about…if he’s able to control himself for that long. He can generally feel the change coming on, and he will move to isolate himself in that case. This isn’t always possible, particularly if his cards have been taken away. He’s rampaged in the city before, and he’s hated himself for it, especially given that he couldn’t recognize anyone he cared about in his desire for battle. He even came very close to attacking Amane, which was a sign as to just how bad things had gotten.
However, now that he has some form of control over himself when he’s like this thanks to his possession of the Evolution card (even if it’s not good for him to stick around in the Joker form for too long), he is not above using his Joker form, willingly taking it if the situation calls for it. In one instance, he and the other Riders were being menaced by a fused Undead that had the ability to turn invisible and mimic the appearances of others. This Undead was causing the Riders to attack each other, and since it was two Undead in one, it was unusually strong. Hajime knew that as the Joker, the Undead would prioritize killing him over anything else if given an easy opportunity, so he faked an uncontrollable transformation into the Joker, successfully drawing the Undead out so that he and the other Riders could defeat it. As soon as it was out in the open and ripe for attack, he became Chalice in order to defeat it. He won’t actually use the Joker’s raw power in a fight, as it is just that distasteful to him (and runs the risk of losing control).
Abilities: Hajime possesses the ability to sense sources of power; in his universe, that would be other Undead and Riders. In this universe, that would likely mean he’d be able to tell if anyone had any special powers or whatnot, although he wouldn’t be able to sense much beyond relative power levels. Hanging out around someone with particularly strong energy would run the risk of him making an involuntary transformation into the Joker.
Hajime’s true form is that of the Joker Undead. At the moment, he’s got that pretty much under control, but take his cards away (or have that power return before he gets his cards and Rouzer back), and he’s going to be fighting to remain in human form. As the Joker Undead, he’s able to shrug off most attacks and retaliate with some heavy ones of his own. In his Joker form, he’s armed with two short curved blades that can be charged with green energy, which can be fired at an enemy. In this state, Hajime pretty much loses all reason (depending on the circumstances, this is not always immediate) and become consumed with the desire for battle. In a worst-case scenario, he will not be able to tell friend from foe. Suppressing his Joker instincts in his natural form requires a huge act of will, especially if he is not in possession of the proper Rouze Cards.
As an Undead, Hajime cannot die. He has tried to kill himself in an attempt to prevent himself from ending the world, and nothing happened. (At least in TV series canon, which is what I am drawing from; the alternate movieverse is another story entirely.) He can, however, be sealed away into a Rouze Card for thousands of years before some idiot releases him. He would prefer not to have that happen. Also related to being an Undead, his blood is not red, but rather, it is a whitish green color, even when he’s in his human form.
Hajime’s primary method of fighting is to transform into Kamen Rider Chalice. To do this, he requires these items: - Rouze Cards: These cards contain other sealed Undead. In order to transform into Chalice, he must have the card containing the Mantis Undead, the Ace of Hearts. Transforming back into his human form requires the Human Undead, the Two of Hearts. The Mantis Undead’s fighting spirit and the Human Undead’s compassion also serve to keep Hajime’s Joker instincts in check.Hajime’s other Rouze Cards contain other sealed Undead. He possesses all of the Undead from the Suit of Hearts. He can transform into any of these Undead, but as they are much weaker than the Mantis Undead, there is no point in him doing so, and the only time he will do this is if he is separated from the Mantis Undead’s card and needs something with more firepower than his human form. What he does use these other Undead cards for is to power up his attacks. - Chalice Rouzer: This is a card-swiping device. When mounted on his belt, the Rouzer will allow Hajime to take the form of any Undead card he swipes. The Rouzer can be removed from the belt and mounted in Chalice’s bow, at which point any swiped cards will merely lend powers and abilities without causing a transformation. - Chalice Arrow: Chalice carries a bow (that manifests upon transforming) that he is just as likely to use as a melee weapon as he is a ranged weapon. The bow has no string, and it only becomes a ranged weapon when he attaches his Rouzer to the bow and powers it up with Rouze Cards. - Motorcycle: Chalice possesses a motorcycle that is compatible with the Rouzer. When he attaches his Rouzer to the motorcycle, it can use the power of the Rouze Cards to launch attacks. - Evolution Paradoxica: This card, the King of Hearts, allows Chalice to harness the powers of all his sealed Undead at once, and he becomes Wild Chalice. This form is more powerful than regular Chalice, and it comes with the ability to fuse all of his Rouze Cards into the Wild Card, allowing him to harness the power of all of his sealed Undead for a single finishing attack. This card also serves to help keep the power of the Joker under control after events in the series make the Human and Mantis Undead cards ineffective. Since it’s his midseries power-up, I listed it differently from the other Rouze cards.
When Hajime is transformed into Chalice, any damage he takes will transfer over to his human form. He heals faster than a normal human would, but it is not outside the realm of possibility for him to get injured badly enough to take him out of commission for a couple of days.
Name: Kits Personal Journal:coveredinbees Contact Info: AIM: paperbackwarrior || Plurk: coveredinbees Other Characters Played: Badou Nails (fthisgetmecigs) and Tyve Russell-Rasmussen (notyetageneral) Preferred Housing: N/A
Character Name: Sazh Katzroy Character Series: Final Fantasy XIII Character Age: 40 Background:Sazh @ the Final Fantasy wiki He will be pulled from the end of Chapter 11, right before the group returns to Cocoon for the final showdown. Personality:
*Spoilers for FFXIII!*
Sazh is a man who, while older than most of the characters in the game (Physically in any event), tends to be cheerful and good-natured. He's friendly with everyone and quick with a laugh and often times seems act a little younger than he actually is. In fact, in times of danger, he sometimes fulfills the role of the comic relief character, coming up with an exasperated quip or two in regards to the situation. However this almost carefree attitude belies the fact that despite what it seems, he's seen a lot in his life and been though enough that there is the solid cynicism of an adult mixed in. It's evident when during the game he is sometimes the first to comment negatively in a hopeless situation or seems to express pessimistic sentiments. Another example is that he even admits to Vanille that even before becoming a l'cie he had always harbored some suspicion that the Sanctum wasn't all it appeared to be--Which in the world of FFXIII is very close to dissenting speech.
Sazh is also without a doubt the "Team Dad" of the cast, regarding everyone as 'the kids' and looking out for the younger ones, especially Hope and Vanille. Also being the old man of the group, he tends to be the voice of reason and keeping a level-head when his fellow l'cie get ahead of themselves. This doesn't mean that he is above it. Far from it as it's seen in the events in Nautilus, where he falls into despair and anger his son Dajh becomes crystalized and he finds out who was partially at fault in making Dajh a l'cie (Vanille and Fang's interference at Euride Gorge).
In fact, Dajh means the world to him and is the reason he gets involved in the game. He admits in the Episode Zero novel that Dajh is what kept him going after the death of his wife three years before the events of FFXIII and he puts his son's happiness first and foremost as a result. In the Episode Zero novel and in the game, it's revealed that the whole reason Sazh even gets mixed up initially in the beginning of the game is he wants to actively try to help his son, who has been branded a Cocoon l'cie by the fal'cie Kujata, to complete his focus. Even to the point of attempting to fight a Pulse fal'cie, and unfortunately becoming a Pulse l'cie himself. And when Dajh becomes a crystal (Ironically after finishing his focus of finding Pulse l'cie), he's devastated, almost shooting both Vanille and then himself in grief.
Going off of that event though, it's evident that his darkest moment also reveals his strong sense of doing what's right and a huge capacity for kindness to those he cares about. In the end he doesn't shoot Vanille because for him it would not only be an unforgivable act, but he also acknowledges that nothing would come of it and Dajh would remain a crystal. This moment also reveals his strong will to live despite falling into deep despair as he finds himself unable to pull the trigger to even shoot himself. After some time to think and cool his jets though, he ultimately forgives Vanille for her part in Dajh becoming a l'cie. And in fact he does go back to his old self when he considers that Dajh has a chance of reawakening and is not truly gone. Perhaps not in his lifetime, but eventually. If anything he becomes more determined with his fellow l'cie to bring down the system that's manipulated them the whole game.
Abilities:
Sazh's primary weapons are a pair of pistols that can combine to form a single assault rifle. While they may not appear to do as much damage as the other character's weapons, the fact that he can fire them multiple times and they hit multiple times stacks up. Also, when combined in assault rifle mode, they can be just as powerful as other characters weapons.
As a l'cie he gets some abilities. Mainly the ability to use magic and summon a being known as an Eidolon, a creature of sorts that appears to a l'cie at their worst moments to help the l'cie or give them a swift death. Should they choose to move forward and fight on, the Eidolon becomes their summon of sorts. His is Brynhildr, who is a knight-like fire elemental...And she can also turn into a car. Don't ask how this works, it just happens. Unfortunately, the flip side is that, as a l'cie he's tasked with a focus, a singular objective bequeathed to him by the Fal'Cie, and must figure out what it is and how to accomplish it. Otherwise there's the hazard of becoming a Cie'th, a monster that is all that's left of a l'cie with a failed focus. He's also marked as such by a brand that's located in the middle of his upper chest a little bit below his collarbone. Also he's pretty much on a limited timeline to complete the focus.
In game, characters can switch between roles, known as Paradigms, that are basically either offensive, defensive or healing in capacity. His specialties are:
Commando: Offensive role that's meant to deal heavy damage to the enemy. Ravager: Offensive role that consists of mostly elemental spells and attacks. Synergist: Support role that consists of buffing the party up with spells that enhance and protect.
While not an ability per say, in the game he also has a baby chocobo in his hair nearly 90% of the time. It is an attack baby chocobo, able to nearly fell an adult man with it's feathery rage.
Name: Subby Personal Journal: None Contact Info: thatcatthathatesleeks@gmail.com Other Characters Played: None at this time. Preferred Housing: 1332 Benny Road as a child slot please! I have permission from Miku-mun, Effy, and Poland-mun, Kelly, but if that can't work out, I'll be fine with randomizing.
Character Name: Kyo Sohma Character Series: Fruits Basket Character Age: 16 Background:WikipediaFruits Basket Wiki Personality: (I will be selecting the canon point at sometime after chapter 34 / volume 6 of the manga, which is the end of the anime. This means I'll be playing Kyo as he is after his true secret was discovered by Tohru Honda, but not much longer afterward. Whatever discrepancies there will be, if any, between the manga and anime, the manga will usually take precedence over.)
If there is one thing that can sum up Kyo's social interaction, it's that there is a subconscious need to feel accepted, on his own terms and not anyone else's. Many of his outbursts and anger management issues stem from this concept, from his bickering rivalry with Yuki in part due to a bet to become accepted as part of the chineze zodiac (the Juunishi, rather), to his desire to be seen for what he feels he truly is, as Tohru experienced recently. Nonetheless, he is especially afraid of being rejected, defeated, or otherwise conformed against his will, and it manifests in his own apparent denial of himself, even overriding others at critical moments, assuming the worst impressions have already been made or feeling someone is misguided about him.
In most cases, he comes across as brash and reckless in his handling of others' statements or feelings, though recently he is calming down considerably since Tohru has been in his life. The actions and words he uses protect himself from deeper conflicts he holds within himself, such as when he told the dangerously obsessive Kagura that usually people avoid him, and told his mentor & father-figure Kazuma that he hated living in Shigure's house with Tohru. Neither of these are true, of course: he is especially popular with peers around his age, and he has come to care for Tohru greatly. It's because he holds such a burden from his childhood and relation with the juunishi's curse that he projects his fears and self-dejection onto other people.
Due to his curse (both the lesser problem of him turning into a cat and the greater problem of his true form), he mimicks a lot of negative concepts people would have about cats and tries to avoid contact with others. He hates the rain, loudly protests against anything he doesn't like or understand, and has a tendency to wreck peoples' houses, even if it's not entirely his fault. At one point in the canon he was scared enough of pressured interaction with his female classmates on his first day at Tohru's school that he broke social norms and, not only arm-locked a girl to prevent being touched, he jumped out a window at school, demonstrating his cat-like nature by landing from the second floor on his feet running. While this is a general idea that most Juunishi members of the Sohma family exhibit in their own ways, Kyo is far less able to keep his cool and find better solutions.
Despite all of his negativity about himself, he is very loyal to those he cares about, and knows when he's crossed lines enough to make it up to other people. Whenever he inadvertantly took out his frustrations on Tohru he either apologized in his own way, taking back what he has said or addressing his issues on the surface or doing things for her. At many points in the story he even went out of his way to give back to Tohru's own kindness, such as compromising with Yuki to make Tohru feel better or spending New Year's with her so she wouldn't be alone, despite the mandate of the Sohma main house for him and the other Juunishi to attend their celebration. Anyone who manages to break through his wall of issues and get under his skin (in a good way, preferably) can possibly have this sort of relationship with him as well, even if due to his prior interactions with Tohru.
Abilities: His supernatural powers are mainly tied to him being cursed as the Cat of the Juunishi legend, which includes his secret, as well as his natural cat-like agility even when he's human. Outside of that and having trained in martial arts for years, he is just an ordinary human being.
Sample Entry:
[Action | Mayfield High]
[ The scene has many students crowding around a desk during a free period, Kyo Sohma sitting in the middle. ]
Oh my, what daring hair color!
[ This felt really familiar to Kyo, on his first day at Mayfield High. He really didn't want to go. This wasn't any different from usual, even if he wasn't currently cursed, but... ]
Hey Orange, what's your family like?
That's none of your business! Argh... Do you all do this to everyone who's real?
[ ...but he felt disturbed by these 'drones' that he had been told about, and going to an entire school full of them creeped him out. Why was he even talking back to them in the first place? Not even he knew. ]
We just want to get to know you, new guy! Chill out, don't be shy.
[ This was followed by a hand on Kyo's shoulder, which prompted an involuntary grip on the collar of the drone boy as he stood up. ]
Do I look shy to you, you lifeless—
...
[ He released his grip, albeit with a shove, and then shouted as he briskly walked out of the classroom: ]
Name: Liz. Personal Journal:advancing Contact Info: AIM: Rafflesia Sky | advancing. Other Characters Played: Diana Ethelbert (clarities) and Ambrosia Gray (outlandished). I'm apping Vita from Magical Girl Lyrical Nanoha, too. Preferred Housing: I'd like a house with the apping Joe Gibken, but if that doesn't work, go ahead and randomize me!
Character Name: Luka Millfy. Character Series: Kaizoku Sentai Gokaiger. Character Age: Early twenties. Background:Here. If that's not sufficient, then let me know.
Personality: First and foremost, Luka is a girl that constantly has her eye on the prize. As long as she can get what she wants in the end, that's all that matters. She's easily distracted by money, jewelry, or something really rare and if she can get her hands on it, then she considers it to be a successful mission overall. Essentially, Luka is very greedy and will use the means necessary to achieve her goal. However, why she is greedy is explained by her past. Luka has had a life of hard knocks, what with her little sister getting sick and eventually dying, living out on the streets and running away from the Zangyack army, she steals because she wants to provide for others and make sure that there is food, shelter and water for the ones she cares about and herself.
When it comes to someone that she cares about, Luka will do whatever it takes to make sure that they're well taken care of, whether it's doting on them or make sure that their needs are taken care of before her own. This, again, relates to her past of where she tried her best to take care of a group of children during a bitter war. However, when it comes to the crew she's a part of, she seems to be rather close to Ahim de Famille. She feels bad due to what she went through with her planet being destroyed as well as due to the two of them being the only women on the ship itself. Yet, Luka also likes to tease her fellow crew members by mostly being playful or just snarky with her words. Additionally, she likes to be in charge when Marvelous isn't around as well as ordering Don to do things, such as carrying her shopping purchases.
To go even further into who Luka is, she tends to be irrational and speaks before she thinks. This behavior tends to get her into more trouble than she'd prefer, but she always tries to get herself, or those she cares about, out of harm's way. She also has very little patience for boredom and can't tolerate it for long. She thrives on adventure and craves for nothing but exciting events to come her way to help stave off the boredom. So, when she's focused on something, she wants it to be the best and nothing but it. However, she knows just when to pull herself out of a sticky situation to get out of it alive. Though, she's not above mocking the enemy or doing other acts of silliness, especially if it helps to achieve her goal in the end.
She's impatient, bossy, self-centered at times, but if someone's willing to look over all of that and see what kind of person Luka is inside, then they'll truly be able to see that she is a diamond in the rough and will do whatever is necessary to make sure those she cares about are safe and sound, no questions asked.
Abilities: Luka is an expert thief and an overall excellent fighter. She prefers to use two sabres when she's fighting that are always connected and can be moved around with her strings to attack an opponent at a long range. If needed, she can also connect them into a two-bladed staff, as well. This is not to say that she just fights with her sabres - she's also a pretty good marksman. However, Luka doesn't need to be transformed into GokaiYellow in order to use her sabre and gun. To go on to her thief abilities, she's able to steal valuable and priceless jewelry, trinkets, Zangyack energy crystals and the like with getting out relatively unscathed. In addition to this, she trains her eyes by identifying shooting stars to help her reaction time in combat as well as spot treasures when needed. Her talent to train her eyes also helps her cheat at poker and she also excels at navigation by most likely using her eyes to find just where they are headed to next.
Her powers are given to her from her Mobirate, a device that can act as a cellphone when needed and with the Ranger Keys, she's able to assume GokaiYellow or any other sentai member that she has access to. Each of the keys have different powers inside of them and when Luka switches, she can gain their weaponry and special powers even if they aren't her own.
The keys can also be added to the gun or sabre for a final wave attack.
Here's a list of the Ranger Keys Luka has/uses most often: KiRanger – No special abilities. Arsenal: ‘Ki Sticker’ Polearm Big One – No special abilities associated with the suit. Arsenal: Baton Battle Cossack – No special abilites. Arsenal: twin sais DenjiYellow - Massive metal boxing gloves for Denji Punch attack Vul Panther – Hand to hand combat GoggleYellow - Acrobatics and ribbon twirling DynaYellow - None YellowFour – No special abilities. Arsenal: Thunder sword/Bio Arrow Change Mermaid – No special abilities. Yellow Flash – No special abilities. Arsenal: Prism Batons Yellow Mask – Shadow clones. Arsenal: Rotor Yellow Lion – No special abilities. Arsenal: Bazooka Yellow Turbo - Increased speed. FiveYellow - None Yellow Owl - Flight TigerRanger – No special abilities. Arsenal: Sabre Dagger QuilinRanger – Qi attacks, Freeze and reverse time. Arsenal: Quilin Ku-setsu Ben (9 part whip), Dairinken NinjaYellow - Enlargement. Arsenal: Sword, shuriken and a retractable claw OhYellow – No special abilites. Arsenal: Twin Batons YellowRacer – None. Carrangers were useless. MegaYellow – Telescopically search for people, look through walls and record and playback anything she sees. Arsenal: Slingshot GingaYellow - Thunder attack. Arsenal: Kiba Knives GoYellow – built in scanner to see through walls and air filter for smoke and toxins. TimeYellow – Increased speed in exchange for lower endurance. Arsenal: Double Vector GaoYellow - Sharp claws on gloves and ability to fly. HurricaneYellow - Land ninja arts, Multiple clones, move through the ground for surprise attacks. Arsenal: Sword and Hammer AbareYellow – the abaranger suits are ‘impervious to bullets, radiation and heat, and absorb ninety percent of the damage if hit by a missile.’ They also can be spiked armour and, in Yellows case, will allow her to fly. Arsenal: Ptera Dagger DekaYellow - No special abilities. Arsenal: Guns and other police style equipment MagiYellow - Magic spells specifically with the thunder based element and Potion making (Gii Gigiru) BoukenYellow – Able to survive harsh conditions in the environment. Arsenal: Swiss army knife and Giant scoops for hands. GekiYellow - Mixed martial arts and Qi attack that takes the form of a spiritual cheetah. Go-OnYellow – Bands on her arms for spinning attacks. Concentrated power attack. Arsenal: Racing Bullet ShinkenYellow- No special abilities. Arsenal: Samurai Sword encased in earth attacks and a large shuriken GoseiYellow – Cards for plant based elemental attacks. Arsenal: Claw resembling sabre tooth tiger fangs.
In theory, she can use colors outside of yellow for a team-up, such as when the entire team changed to previous Red Rangers, however if she has no need to, she won't do it.
Sample Entry: I have this, however if that won't do, then I've written out another sample.
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...So, lemme get this right. There's no adventure to be had, no treasure or jewels to be stolen, and we have to comply with these stupid rules or else we get droned or whatever? Well, where's the fun in that if they're just gonna drone us when we misbehave?
And you guys are actually serious about this, to boot?
Tch, you need to have a sense of getting in danger once in a while. After all, they really can't deny us from being ourselves around here, right? So, then, why are we just simply giving them the power? Where's your spine, people?
Let me know if any of you guys want to try to have fun, all right? I'll be waiting~.
Name: Ming Personal Journal: I have one on DW, but I don't really use it. Contact Info: I can be contacted on Plurk at fanfictionming Other Characters Played: RED Engineer, Tara Strong, Figaro, Commander Shepard Preferred Housing: N/A. The more hilarious, the better!
Character Name: Feliciano Vargas, aka North Italy Character Series: Axis Powers Hetalia Character Age: Italy appears to be 20 at the start of WW2, so I'll stick with that. However, in human years he's 1200 years old. Background:Feli's biography and a little bit about what Hetalia is. In a nut shell, Hetalia is about the "Nations"; personifications of various countries of the world, and their interactions with each other. The setting of the series takes place during WW2, but Hetalia has never had a strict timeline and it's common for episodes to jump from the past to the present, and then back again. For a better rundown of Feli and his biography: As a child he lived in Grandpa Rome's house, where he was happy just drawing and painting. Grandpa Rome also showed Feli preferential treatment and had taken the child with him when he went travelling. However, with the disappearance of Rome, Feli ended up back at his home and, due to his poor strength and lack of apparent fighting ability, he was soon subjagated by Austria. He spent most of his childhood and his teen years living in Mr Austria's house as a servant. It was also there that he met his first love, the Holy Roman Empire. Having been mistaken as a girl, Feli had long held the attention and secret admiration of HRE. However, before puberty struck and threw their maybe-it-is, maybe-it-isn't relationship into a mess, HRE went out to conquer the world and he never came back. When Feli finally hit puberty and his true sex revealed, Austria quickly purchased clothes for the now recognized younger man. And as Feli grew older, he would eventually gain his independance from Austria, reunite with his older brother Romano to form the Kingdom of Italy, and end up meeting the man who would be his best friend, Germany, while hiding in a tomato box in WW1. Their relationship, from that off captor and prisoner, took an abrupt 180 degree turn in WW2 when Feli became Germany's first friend. Hetalia canon hasn't mentioned what happened immediately after WW2, but as Feli and Germany are still portrayed as good friends in the movie Paint it White which takes place in modern times, it's probably safe to say they have remained as good friends even in the aftermath of losing WW2.
Name: Turtle Personal Journal:veryturtle Contact Info: AIM/Plurk: veryturtle | email: veryturtle@gmail.com Other Characters Played: none Preferred Housing: no preference!
Character Name: Gumi (official product name is Megpoid, but everyone just calls her Gumi. No last name) Character Series: Vocaloid Character Age: product age is 3 years old, physically appears 16 Background: Megpoid, better known as Gumi, was the second Vocaloid released by Internet Co. Like Gackpoid (aka Gakupo), the first Vocaloid made by Internet Co., her voicebank provider was a famous voice actor. However, Gumi was met by general backlash from the fans mainly concerning her tacky design. Nevertheless, she proved to be adequately well-liked for her high-quality voicebank.
For about a year, Gumi was generally ignored by the fans in favor of the much more well-known Crypton Vocaloids and Gakupo, who was one of the only three male Japanese Vocaloids. However, Gumi’s popularity suddenly skyrocketed when producers began to compose high-ranking songs for her that achieved great fame. This sudden change of events moulded and stretched Gumi’s already eccentric personality to take on an insufferably arrogant side as some fans declared her peak of success “The Golden Age of Gumi”. She raced ahead of Gakupo in the popularity polls, climbing up to the levels of the elite Crypton Vocaloids.
Never judge a Vocaloid by her design; that was perhaps the lesson. But who needed morals? Goddamn, she was popular. As more Vocaloids were released, including two more by Internet Co. (Lily and Gachapoid), Gumi maintained her high position and enjoyed a great deal of affection from her fans around the world. Her ego never deflated one bit, considering it was all due to the influence of the fandom as goes the way Vocaloids function.
The Golden Age of Gumi is never going to end, as far as she’s concerned.
Personality: Vocaloids’ personalities tend to be fickle, since they depend entirely on the influence of their fans. In Gumi’s case, she was at first shoved aside to be the comedy relief oddball as a foil to Gakupo’s samurai zen, and she thus remained as such for a good year or so. No, it didn’t mean she was quiet. On the contrary, the fans enjoyed depicting her as one of the most eccentric and energetic Vocaloids.
A good chunk of her personality actually came about the time her popularity began to crescendo. She’s incredibly arrogant, adores the spotlight, and won’t hesitate to remind people how amazing and awesome she is. But, no, she isn’t intentionally trying to come off as mean or as a narcissist. Actually, Gumi seems to be completely oblivious to anything that doesn’t involve her- that’s how far her self-involvement extends. Although she does genuinely try to make an effort to show some concern for her fellow Vocaloids and whatnot (because what fans will like a singing idol who isn’t friendly?), in the end, it’s all to save face for herself. As such, Gumi is selfish more often than never whether she’s aware of it or not.
Despite her big-headedness and idiocy (which results from said big-headedness), Gumi isn’t always reluctant to sharing her spotlight. Hey, the best Vocaloid out there has to set a good example, right? Right? Right. All acts of friendliness trail back to making herself look good, in reality. It’s difficult to say if Gumi is really nice or mean because of this. She isn’t nice in the sense that she’s selfless (ha, as if she’d ever be), but she never tries to make people unhappy either. It all comes with being a Vocaloid. As long as the fans are satisfied, she’s satisfied. Besides, how else would she be able to keep her fanbase? As such, she's also open-minded (sometimes to a fault)... as long as it keeps her looking good.
Behind that huge wall of pride is the eccentric half of Gumi that had first been shaped in the first year of her release. She often takes the routes that go against common sense, or simply ignores all logic (though that’s mostly to fit her own selfish wants). And with the roaring popularity of UramanbouP’s Gumi songs, which are in lack of better words, batshit insane, that weird part of Gumi remains as strong as her arrogance.
In short, Gumi is an arrogant, eccentric, genki singing robot idol.
Abilities: She’s a robot, but other than that, no other notable abilities.
Name: Dan Personal Journal: tropospheres.livejournal.com Contact Info: PM to the character journal; AIM= tropospheres; Plurk = tropospheres Other Characters Played: The Netherlands/Holland. Preferred Housing: Random will be fine!
Character Name: Keith Goodman, or Sky High. Character Series: Tiger & Bunny Character Age: Probably late 20s or so. We don't currently know. Background:http://tigerbunny.wikia.com/wiki/Sky_High The only thing we know about Sky High before the series starts is that he gained his NEXT powers when he was 18, and he's likely been on top of the HeroTV game for a few years. He is the King of Heroes, after all.
Although his character development is a little limited in the series, it's pretty easy to see what kind of person Keith really is.
Keith is well-suited for the hero business and he clearly loves it. He naturally has a lot of qualities that make him a great hero; he's determined, caring, daring, brave, earnest, kind, generous and overall supremely optimistic. As Sky High, despite his tendency to put on a display for the spectacle that is Hero TV, we can definitely tell he's not there for the attention. Granted, the companies that sponsor him along with Hero TV where he stars with the other heroes, undoubtably love him for the profit he must make them, but Keith is a hero to help people and keep them safe. After all, when he patrols Sternbild at night – and he does for hours every night – usually, nobody is watching.
His senses of duty and responsibility, as well as his true desire to help others weigh heavily on him. When he says he doesn't care so much about his ranking, but just doesn't want to disappoint people, we can definitely see that despite his 'King of Heroes' title, he is absolutely not arrogant. It's almost as though he's expressing a sense of gratitude through his actions as a hero, as he knows the responsibilities that he has and he's happy for the chance to be a hero, to use his powers, to have fans and sponsors, and to help the other heroes. We also see this gratitude towards the people of Sternbild as well as this sense of duty in the last episodes, where the only time Keith feels the pressure to push the button on his bomb is when he considers that someone has to survive to continue to protect. His small speech to Rotwang about how heroes listen to the people when an android cannot, and can even redeem criminals, also shows his dedication.
Keith if unfailingly confident in himself, which can actually get him into a little trouble. If, for example, he would have been more cautious in his fight with Jake --instead of landing on the ground in front of Jake and demanding he surrender -- it's likely that his defeat might not have been so disastrous. He may have even avoided it. Instead it's almost as if he didn't even consider that he would lose, that Jake would defeat him.
There are other times where we see that Keith himself is very human. After a terrific defeat by Jake and his tough powers, it's natural that anybody would have some doubt in themselves and Keith is no different. He has insecurities, he doubts himself, he worries about disappointing everybody. However, Keith embodies optimism. And naturally, though he does have some input from a malfunctioning Cis, his optimism pulls him out of his slump after being defeated so badly. When Cis repeatedly says 'Why, why' to him, he's already turning it around into valuable advice, and he is able to seriously and honestly looks at his own situation.
Agnes calls him a bit airheaded; however, when he's talking to Ivan (in the drama CDs) he's surprisingly profound in his ideals for someone 'airheaded'. In general, Keith has a serious and careful personality; it would be wrong to say he was an idiot, or stupid, but very accurate to say he is awkward. He seems to miss a lot when it comes to interacting with others. For example, he doesn't realize something is wrong with Cis, and that, being a robot, she doesn't act like a person would. It is more realistic to say that he is just not used to being social, and being around other people. Although he's a very popular hero, his only friends seem to be his dog and the other heroes. And with the shyness and awkwardness he shows towards Cis, it's easy to infer that he is not the most socially competent guy with other people he doesn't know either. His best friend and 'soul-mate' is definitely his golden retriever, John, and you can't help but wonder if it's because John is just as simplistic and easy to please as Keith is himself.
He's almost embarrassingly polite, especially considering how simple he can be. An example of this would be from the Drama CDs, when he tries to teach Ivan (Origami Cyclone) a move that can only be done with wind powers, when Origami obviously doesn't have the same power. In a sense, the mistakes he tries to avoid making socially only show up in other forms. He is also overly formal with fans, as evidenced by his catch-phrase 'Thank-you, and again, thank-you!', the repetition there only to make sure he's clearly understood. It comes across as camp, or conventional.
Keith is also such an optimistic person, and has such a habit of thinking the best of people by default, that he can come across as innocently idealistic. His respect and love for people is shown by how sentimental he can be, such as how he feels he must thank Cis and bring her flowers, or when he works at learning lines to surprise Barnaby on his birthday. How innocent he really is is left to be seen, as we know very little about his past. However, it does seem as though this naïve trait of him combined with other quirks of his personality discussed above also lends to the idea that he's air-headed. What is more realistic (although he definitely is a bit of an airhead) is that he's just not used to being social, and being around other people. Although he's a very popular hero, his only friends seem to be his dog and the other heroes. And with the shyness and awkwardess he shows towards Cis, it's easy to infer that he is not the most socially competent guy with other people either.
The one area where he's definitely not awkward is fighting as a hero. He's incredibly reliable, completely unhesitating, confident and really competent when it comes to stopping the bad guys. The gap between Sky High the hero and Keith Goodman the generally loveable, open, awkward and almost goofy guy walking his dog around Sternbild is largely what makes him so endearing, so charming.
Name: Sarah Personal Journal:scarvenrot Contact Info: scarvenrot@gmail.com | AIM: scarvenrot | PLURK: telluryan Other Characters Played: None Preferred Housing: 507 Ricardo Street
Character Name: Equius Zahhak Character Series: Homestuck Character Age: 6 solar sweeps | 13 years Background:Here Personality: Equius Zahhak is hard to explain, but all in all, it's easiest to say that even from a troll's perspective, he's both extremely bizarre and just a little crazy. He is, like all of the other trolls, very interested in a few specific things, and those things seem to define him as a person. He is unique in that his interests include things like archery, robotics, and...poetry/art about nude, anthropomorphic "musclebeasts". He has an undying affinity for horses and horselike animals/creatures, believing them to be a perfect symbol of his greatest love, "STRENGTH", and he expresses this affinity with both eye-searing "fine artwork" that decorates his home, and terrifying poetry of his own design which he keeps hidden (thankfully), for the most part.
Equius has a terrible temper which he has to keep under control both through careful council from his moirail, and through caged brawls to the death that he participates in with "killbots" of his own design. Most of Equius's rage stems from people not adhering to the hemospectrum (the caste system upon which the trolls' society is based), or from his own inability to complete simple tasks, such as drinking a glass of milk or firing an arrow from a bow, without breaking the glass/the bow/what have you. He is extremely socially awkward and often stands and stares while people do unsavory things (like cutting people in half), but if he is personally offended, he will not hesitate to scold or chastise said offending person.
He has a fetishistic obsession with being dominated both physically and in conversation by others, especially by those whom he perceives to be inferior to him. His considerable strength makes it difficult for him to even gently touch anyone else without bruising them "like a soft summer peach", so being controlled gives him a rush that often leaves him sweating heavily. He is especially affected by being ordered around by those whom he considers lower than him (the lowbl00ds include Aradia Megido, Tavros Nitram, Karkat Vantas, and Sollux Captor) and often asks them to tell him what to do so that he can get a rise out of it (which leads many of the other trolls to avoid talking to him as much as possible). Equius's obsession with his own shame and being controlled often results in him beginning to sweat heavily as well as him being in need of copious amounts of towels to dry himself off.
In spite of his bizarre fetishes, Equius can be incredibly demanding and protective of the few people that he is close to: namely, Nepeta Leijon and the formerly mentioned Aradia. He is extremely loyal and also has a strong belief in the trolls' caste system, which he obeys (almost) unwaveringly. He considers his romantic attraction to Aradia to be scandalous and considers her death an opportunity to "place her where she belongs" on the hemospectrum: i.e., filling her robotic host body with his own blood so that she will be his equal. He considers Nepeta's blood "okay but not good", though he never refers to her as low-blooded or "filth" like he does Tavros or even Aradia before she becomes a robot. He thinks that the indigo-blooded Gamzee's behavior is ludicrous and shameful, and he often tries to "steer him in the right direction" by getting Gamzee to order him around, which Gamzee doesn't really acknowledge until much later on in the story (at which point he's gone completely insane).
Although he can be very demanding and stubborn, Equius can also be sensitive and caring, although he is typically only so with Nepeta, whom, as his "moirail", knows more about him and understands him more than any of the other trolls. He opens up to her and talks to her about how he feels for Aradia and what it means to him when her robot body explodes without her saying goodbye to him. He also allows himself to be slightly less tightly wound when alone with her, even going so far as to try to roleplay with her (though it was obvious that he didn't really understand what he was supposed to be doing and he found it to be rather frustrating because of that). He has also shown compassion by helping a few of his other fellow trolls by building robotic body parts to replace their lost limbs--his lifelong neighbor and fellow blueblood Vriska Serket and the low-blooded Tavros specifically--even though he dislikes Tavros almost exclusively simply because of his low-grade blood. He can be talked into things very easily in spite of his somewhat stubborn nature (or rather, he can be ordered to do things easily, as long as a towel is handy).
Like all of the other trolls, Equius also has a distinct typing quirk. He types in his blood color, as do the rest of the trolls, but he also begins each line of text with a "D -->", signifying an arrow being launched from a bow. He also uses percent signs in place of X's, 100's in place of the "lu" sound and 001's in place of the "ool" sound, and an assortment of horse puns from time to time (primarily when he is nervous or engaging in roleplaying games with Nepeta).
Abilities: Equius's most notable abilities are:
1.) His ludicrous strength. He's so strong that he can't even drink from a glass of milk without shattering it, or give his centaur-like guardian a gentle pat on the head without bruising him. He has easily beheaded a massive monster with a single punch before, as well as leapt great distances with no trouble whatsoever.
2.) His skill as a machinist. He has built an array of impressive robots throughout the course of his canon, including hundreds (if not thousands) of robots designed to fight him to the death in caged matches, a fully-functioning robotic body with a working vascular system for Aradia, a mechanical arm for Vriska, and an entire lower half for Tavros. He can build just about anything, and understands anatomy at an expert level. Unfortunately, his inability to be gentle prevents him from performing surgery or helping with any injuries that are purely bodily.
Personality: Yuyuko is a rather strange ghost. While most bourei are hostile or negatively influence the living, Yuyuko is rather laid back and cheerful. This is most likely due to the nature of her existence. Instead of becoming a borei through intense attachment to the living world, her body was used to seal the Saigyou Ayakashi, a demon cherry blossom tree thereby leaving her unable to enter the cycle of reincarnation. A little absent minded and a little dozy, Yuyuko only really remembers the things that are important to her. Any memories of her life before the afterlife have long been forgotten but it doesn’t seem too bother her in the slightest. In fact Yuyuko rather enjoys being dead, not having to worry about her health or growing old.
Despite living a carefree life she does get bored from time to time. When something gets hold of her attention she’ll follow it with great interest until she gets bored again. If something doesn’t turn out the way she wanted it to she isn’t normally bitter over it, instead shifting her attention to something else. Yuyuko likes to indulge in trivial things, leading a peaceful existence. She enjoys spending time with others and even with her carefree persona she does like to make a good impression and tends to have a quite proper way of speaking. She can be quite frank at times but doesn’t seem to hold grudges, even inviting the people who thwarted her plans to make the Saigyou Ayakashi bloom to a flower viewing.
Even with her cheerful attitude there are times where she can be quite manipulative. Often keeping important information to herself unless explicitly asked or coyly scheming things. She isn’t a complete ditz, in fact Yuyuko can be quite perceptive and follow subtle hints and orders. Of course this is only if she wants to follow them, almost always acting of her own volition. If it’s a request by a friend though, she’ll have a hard time turning it down. At times she can be quite mysterious, she’d rather help people indirectly than be right in the fray.
It doesn’t seem like her smiling face is a cover up for a slightly darker side though. Even if she can be a great manipulator she doesn’t like to do things with bad intentions. This extends to her power to will death on people. Yuyuko wouldn’t use her power for vengeance or distain and seems quite mature about it. Of course she is quite self-aware of her own strangeness and has a slightly morbid sense of humor. The idea of danger is slightly lost on her, since she doesn’t have to worry about death any more there isn’t much for her to worry about.
Occasionally she’ll come out with quite profound things, yet other times she’ll come across as quite mischievous and sometimes even childish. She has a bit of a reputation as a hungry ghost, despite not needing to eat. This is most likely simply because of her indulgent personality, claiming it’s not good to be picky about things. All in all, Yuyuko can be quite complex but she always expresses herself in just the way she wants to. The idea of an artificial world depresses her.
Name: Sunaina Personal LJ: beyondemotions, an RP LJ for Victor Fries (relatively inactive) Contact Info: sunaina.hussain@gmail.com (email) Other Characters Played: Victor Fries Preferred Housing: 1649 Albright Lane
Physical Features Name: Nora Fries Eye Colour: Pale Blue Hair Colour: Pale Blonde Nationality: Czech-American Weight: 59 kg Height: 5'9 feet Date of Birth: 11th December, 1959 Age: 34
In addition to an inadequate sample and personality section, the app doesn't meet our required format; all apps must be contained to a single thread. The character herself is not appable as far as we know, not having any canon appearances beyond being a block of ice. You may reapply next cycle, but we'll need to see an app in the proper format, as well as an explanation of which parts of the app are based on canon and which are based on headcanon.
Nora Fries | Batman The Animated Series | Not Reserved! Part 2
Early Years: Nora lived in the more urban parts of the city with her little sister Dora and her mother and father. Despite having little money, the family was generally happy until Nora turned 10. Her father had been given a military draft to fight in the Vietnam War and if he didn't go, he could be faced with prison. So her father left. Now there was even less money than there was before, and her mother waited obsessively for the next 2-3 years before finally receiving the dreaded "Killed in Action" letter. Immediately afterwards, her mother was soon far too grief-stricken to provide much in the way of proper love of care, and Dora was becoming less and less accepting of others.
Adolescence: The journey through adolescence was a difficult one. Nora's true personality as someone who was honest, intelligent, outspoken and with a talent for sciences and the performing arts, especially dance, emerged. Nobody accepted this at all. Her peers beat her violently, often to near-death , authority figures regarded her as an annoyance and Dora repeatedly told her that this personality is what got their father killed. Still, Nora persevered, and in the end she did receive a sciences scholarship to Gotham State University. However, this came at the cost of her family, as her Dora and her mother refused to recognise or regard her as part of their family any more.
Nora Fries | Batman The Animated Series | Not Reserved! Part 3
Meeting Victor: At the University, Nora worked extremely hard, having chosen the cryogenics department, and decided to take on a small job as a part-time librarian, and participated in ice-skating competitions and theatre productions, which not only helped her to start enjoying life again, but also earned her some amounts of money, which proved to be very useful. However, there was no-one whom she was close to, and she longed to have a bond similar to the one that she had with her father, since she was "his little girl", even after Dora was born. Two years after she entered the campus, Victor Fries, another brilliant student had arrived. She could sense that he was not like the other students and attempted to talk to him, and whilst he did open up bit by bit, what truly started their bond was when she had taken a hit from a bully that was meant for Victor which fractured her jaw. Victor and Nora grew closer to each other, and started to grow attached to each other, and eventually fell in love with each other. On year after they met, they were engaged, and one year after they received their doctorates they married on Christmas Eve, because Nora absolutely adored snow. Then, they both took on jobs at GothCorp and worked together on many projects. Nora had never been happier during this time, and all the gaps that were there had now finally been filled.
Falling Apart: After 8 years, however, Nora fell ill with an inoperable illness called Schivell's Disease which would cause the spinal cord tissue to literally deteriorate and die. Victor was completely devastated by this and decided to use the CC-100, a cryotube that he and Nora had just finished building, to preserve her until he could cure her. During her time in suspended animation, Nora realised she could see what was in front of her but it was more like a dream of a hallucination. Nora carried on, fully determined to live. When she finally awoke, though, not a single soul was there. Knowing in an unusual way what happened to Victor, she set out to find him when she was in full health again.
Nora Fries | Batman The Animated Series | Not Reserved! Part 4
Traits: Friendly with most people, but has now developed a sort of ability to sense a the benevolence (or lack theorof) of a person's intentions Theatrical. She adores the theatre, and all things related to it, which explains why her teasing and jokes carry a bit of a Shakespearean influence as well as the fact that her personality is almost never apathetic or boring or unfeeling Stubborn, to the point of being reckless at times Determined to walk forward through any pains or traumas that may occur, and often tells others, "Stand up and walk. Because the only way on is to keep moving forward. Honest. She hates liars and hypocrites and as a result, is never one herself Outspoken, and is never afraid to point out mistakes others have made or biases in any form Poetic, both in the way she talks and really is very much like a poet, in terms of her way of looking at the world. Loyalties: Victor. Even if he is a criminal now, Nora still loves him and will always try to help or support him, mainly because she knows for a fact it really isn't his fault that he became who he is.
Personality:. Lassiter comes off to be a complete hard-ass with a no-nonsense attitude when we first meet him in the series pilot, wanting nothing more than to deliver justice to those that break the law. Since he treats everyone he ever associates with in this same manner, it leaves him with very few friends, and has him being constantly reminded to act like a human being, although when he does this it comes out with thick sarcasm than genuine sympathy. The few friends that are loyal to stick by his side know that there is more to him than just sour expressions and scathing insults, and honestly see him as a semi-decent human being.
Despite this asshole complex of his, Lassiter actually has a soft side to him that he rarely ever shows, and if he does show it, it is done with extreme subtlety and makes him quite awkward. During a drive to a seminar in "Shawn vs. The Red Phantom", he attempts to tell Interim Chief Karen Vick how glad he was to hear that she was given the position, despite the fact the previous chief was his mentor and taught him everything he knows. When it discovered that Vick was on the phone with her husband and not paying attention to him, he denies he ever said anything. Later on in the episode, as Lassiter tries to suggest to cut back on the number of officers working the day shift, Chief Vick goes into labor. Of course, Lassiter is initially more concerned about his briefcase being ruined due to her water breaking, but he sticks by her side as she gives birth to her daughter, having a sweet moment and explaining that a big rift in his marriage was due in part over whether he wanted children or not.
Lassiter also is quite a derp. He's a fan of history and actively participates in Civil War re-enactments. He also has a very unhealthy obssession with firearms, owning over 11 which are hidden around his home and affectionately calling it 'his baby' in "Last Night Gus". He also finds enjoyment in tap dancing, seeing that it helps him clear his head and handle the stress of his every day life.
When Juliet finds a little black address book while trying to plan a surprise party for him in "Poker? I barely know her!", he tells her off and admits that the address book was of people he's arrested and put in jail, and explains that he now has to move because they all know where he lives. Lassiter also has a physical 'crap list' that has people who have crossed him in any way. Such persons on this list include Hillary Rodham Clinton (possibly due to the fact that Lassiter is a Republican), Chris Tucker, and unsurprisingly, Shawn and Henry Spencer. Henry was actually crossed out before, but when he mentioned that it disturbed him that Lassiter has such a list, he was placed on it again. With this crap list, he is shown to also hold grudges for a good length of time. For example: having "Check-out girl at the A&P" written down, even though the supermarket chain no longer exists in California.
It is also very well known that Lassiter has an inexplicable hatred for squirrels, and his neighbor goes and files a lawsuit against him for shooting the squirrels that roam in his back yard. In addition, he has an irrational fear of snow globes, and is petrified when everyone he works with is convinced he wants one for Christmas.
Relationships are something Lassiter isn't a pro at, due in part to him being a dick. In all honestly: He's actually pretty damn clueless in this department. While it's said that he's initally in a trial separation from his wife, Victoria, In "From the Earth to Starbucks" he actually states they've actually been separated for over two years. He honestly doesn't want to believe his marriage is beyond repair because that would mean admitting he failed, which is something he will never admit to. He tries to be amicable to his wife, continuing to send her gifts on valentine's day and the like, only to be told that 'Separation means Apart". He does eventually suck up his pride in "Tuesday the 17th", when Victoria ultimately hands him divorce papers and he signs off on them, stating that he'll let go of the past and think of the future without her.
During his separation with his wife, he partook in a secretive affair with his partner, Lucinda Barry. Barry ultimately doesn't want their relationship to be discovered, as then it would be pointed out that she was simply being promoted for sleeping with the Head Detective. However, Shawn ends up blowing their cover and soon after she's transferred, seemingly ending the relationship. Lassiter admits to Shawn while hooked up to a polygraph machine in "Shawn Rescues Darth Vader" that he really liked Barry as a girlfriend. He's also dabbled in a relationship with Karen Vick's sister Barbara, only to quickly end the relationship due to her being controlling.
In "This Episode Sucks", he immediately feels a connection between himself and Marlowe Viccellio, and goes to great lengths to discover who she is (by giving vague descriptions that she's beautiful and perfect). When she is arrested for a string of murders that involve bloodletting, he calls their relationship off, as he let her into 'the festival of light that happens inside his chest cavity' only to be screwed over in the end. However, Lassiter soon realizes that she's hasn't killed anyone, and was only trying to help her brother (who had a rare blood disorder) in any way she could, even if it meant breaking the law. He vows to wait the 6-18 months that she's incarcerated, although this doesn't stop him from attempting to pick up chicks by touting the line "My girlfriend's in prison!" in "Neil Simon's Lover's Retreat".
Lassiter tries to be amicable when it comes to co-workers, but it usually comes off rather awkward. He's always complimenting them for their duty but at the same time reminds them that as Head Detective, he's ultimately superior. He commends Junior Detective Juliet O'Hara for her extensive knowledge in police codes, but still treats her as a rookie detective, rarely giving her the opportunity to apply her own skills when it comes to solving crimes. Lassiter even goes on to feel rather jealous when he is seemingly replaced while being investigated for Murder in "Lassie did a bad, bad thing", and is the one to console her after he saves her life in "Mr. Yin Presents...".
One 'co-worker' he doesn't treat this way (and probably never will treat amicably) is Shawn Spencer, who he finds to be a constant annoyance in every case he's assigned to and would rather see him in prison. His blatant animosity towards Shawn is mainly due in part to the fact that he worked hard to get to where he is today, only to have Shawn pop up randomly and come up with far-fetched conclusions that leads to the case being solved. He does admit drunkenly in "From the Earth to Starbucks" that he actually respects Shawn, even going as far as to pull his motorcycle off the auction block in "Cloudy...Chance of Murder". When it is discovered that Shawn is in a serious relationship with Juliet O'Hara in "Shawn Rescues Darth Vader", Lassiter vows (and obviously threatens) that if he were to ever hurt her or disrepect her in any shape, way or form, he'd shoot him. Repeatedly.
Abilities Physical Skills: Not very good in hand-to-hand combat, though will still try when it is a matter of self-defense Very agile, fast and light-footed, especially in ice skating, which means she is more likely to try to doge attacks rather than return them Intellectual Skills: Genius Level. Very much an intellectual, but also a good linguist and playwright. One could easily call her a scholar of the pen, since she also is skilled in English and occasionally writes poems and short stories. Abilities/Conditions: Can survive in freezing or subzero environments, thanks to the CC-100 Limits: Susceptible to illness or injuries Does not have any superhuman powers or abilities
Name: Leafy Personal Journal:feuillu Contact Info:feuillu | LeafyisLeafy (AIM) Other Characters Played: N/A Preferred Housing: N/A
Character Name: America | Alfred F. Jones Character Series: Axis Powers Hetalia Character Age: Over 300 (Appears to be in his early 20s) Background:Wikipedia Link
Personality:AMERICA IS THE HERO. If there's a problem, America is your go-to guy! Okay, sure, he might not always fix something exactly how others would, and your situation might end up more Things America Likes than Things You Asked For, but hey, his heart is in the right place, okay! Your life would have totally sucked without him!
America really does have a heart of gold, and a strong desire to help those in need. He just has a tendency to act without thinking, or to get caught up in his own ideas and forget that his preferences aren't everyone's. He's fairly shortsighted as well, and doesn't always remember to factor in what will be most beneficial in the long run when deciding on a plan of action. That being said, he has an incredibly acute sense of right and wrong, and he won't stand by idly while injustice is done! He just really really wants to help everyone, and only partially because he wants the recognition and adoration that comes with being a hero! (That doesn't mean he won't occasionally take a little more credit for things than he deserves.)
On the other hand, he's also the type of person that gets pissed off and can hold grudges for a long-ass time. For example, taking him from 1956, it's smack in the middle of the McCarthy era witch hunts. Once America gets it into his head that something-- or someone-- is bad, or against the cause of "freedom" (at least, his definition of it), it can take a hell of a lot to convince him otherwise, and he will often ignore evidence that runs contradictory to his views, while propping up anything that proves his point.
America's also kind of an airhead. Despite having a brilliant mind for science (some of the greatest inventions and scientific advancements of our time have come from America after all!) he tends to lack common sense. He more or less operates on a different wavelength than the rest of the world-- marching to the beat of his own drummer, if you will-- which sometimes gives him a hard time understanding why other countries would do things the way that they do, and definitely gives most other countries a hard time understanding why he does what he does (just look at his "screw the rules I do what I want" continuing use of the imperial system).
Abilities: Since he is the personification of a nation, he has an explicit connection with his country and his people. His health is affected by the well-being of his country (for example, economic crises or wars manifest themselves as illness or injury). On the flip-side, he has a high resilience to more mundane injuries. Wounds caused by conventional methods will not hurt him as much as a normal human, and will heal fairly quickly.
Additionally, America is gifted with superhuman strength, to the point where he was lifting bison over his head as a toddler.
In terms of regular human abilities, he's an experienced fighter and a somewhat decent tactician. He has a great interest in science and technology, and an almost encyclopedic knowledge of pop culture.
Nora slowly opened her eyes, and kept them wide in shock as she suddenly lifted herself up from the bed she was lying in. Next to her was a man who was clearly not her husband and she could faintly hear the sounds of children snoring in the neighbouring room. She quickly got of the bed an dressed in the most... likeable clothes she could find, alongside a pair of boots to walk in. As she slowly walked inside the house, she could not take her eyes off the pictures surrounding her, clearly in shock. The minute she reached her hand to touch the graduation picture, her hand quickly drew away and the shock on her face changed to ardent determination. This was not and would never be her life, her husband, her children. Clearly some damaged or sadistic person decided to give her this false bliss and take away all the evidence of the life she truly live. The only proof were the engagement and wedding rings on her finger. She walked outside the house to find a perfect looking street. The faint sound of stirring told her the 'household' was already beginning to wake up. Glancing quickly to the left, she rushed to the phone without a second thought, wanting only answers as to why she was here and where her husband was.
B.>> Phone [Open to anyone]
[In a very stubborn, clearly annoyed and serious voice]
Hello. Excuse me I would like to know why I am here with a completely false family and life, if he is here, the location of my actual husband, Victor Fries. If you find him, please tell him, that I am on 1649 Albright Lane. Thank you.
Personality: Wanyudo is a very old yokai, born of regret and vengeance. He might have once been human, but that was a very long time ago. Still, he is a pretty decent actor. He lacks a certain empathy, at times ,with modern ideals. His outward appearance to strangers, or those he is disguised from, is a friendly old man willing to listen to whatever you want to tell him. He’s smile, make small talk and sometimes slip questions of morality in just to see how people will respond. He often doesn’t give the appearance of a frightening yokai. Wanyudo works for Ai without moral qualms. He assists in sending many to hell, including innocent people, without showing hesitation. He torments and assists to torture her targets until they confess their sins. He seems disconnected from modern society at times. Not understanding certain behaviors, modern trends, or life choices made by people in this day and age. He mentions how things went in his day in comparison or as explanation for this. It’s often the younger companions who explain it to him. He’s been around a while, though, and knows quite a bit about the world of the supernatural that they live in. He is often the voice of wisdom to the others. He takes the initiative on certain things based off his own knowledge even if it isn’t directly involved in the job. He cares for Ai and is very protective of her companions. For Ai’s sake, he often seeks out threats or problems before they have a chance to cause her dismay. Scouting around in whatever disguise he has taken on at that time. When other members of that “family” of companions get into trouble, he steps in to stop it or prevent them from doing something too dangerous. In the end, he will not go against Ai’s commands so long as they don’t lead to her being dragged to hell. He’ll work outside of her attention sometimes, even at risk of her displeasure, so long as she does not command him otherwise. In extreme cases he will stand between her and whatever action she is taking if he thinks it will save her from hell. He does have some quirks of his own, beyond the disconnect with the modern day world. He is a habitual smoker, and seems to have a general affinity to fire. He has some respect for those who drive on roads. He gets annoyed on occasion, usually over a particular nasty target, or being interfered with or with annoying people in general. He also seems to generally prefer driving or carrying people along. On rare occasions, he has given those who wish to make a contract with him the chance to turn it down. He even goes as far as suggesting so when the deal seems a little weak. He sometimes mentions alternatives to making a contract with hell.
Abilities: >>Being a Yokai – Basically, he isn’t alive, doesn’t really need normal things to survive. He doesn’t need food, drink or air. >>Teleport – He can apparently transport at will. >>Yokai body – His true form is a large, flaming cart wheel with his face enlarged, making up the hub. >>Disguise self – He change what he’s wearing in his human form mostly on whatever suits him. >>Possess/transform– He can apparently turn into just about any wheel, or anything that can spin or rotate. (Giant Yen coin, a water wheel, a rotating love hotel bed). Other forms include Ai’s personal cart. >>Supernatural strength – He has beyond human strength, stopping a speeding 18 wheeler from running off a cliff for instance. >>Fire! – He can set things nearby on fire or throw fire balls at things. >>Straw Doll – He can turn into a straw doll and remain bound as such. He can still telepathically talk with whoever possessed the doll or his allies.
Example: [The teacher walks to the front the class. Looking over all the children they have put in his care. Writing out his name in English on the chalk board, even if it takes him longer to write.]
I am your teacher starting today. Ms. Williams seems to have taken up being a house wife.
Most of this class will be story and reading time.
[He’s offering a warm, friendly smile. He’s a normal teacher, and probably someone’s kindly grandfather.]
Now, I want to know everyone under my charge. Let’s start with introductions? Tell me your name and the name of your favorite book or story.
Name: Ena Personal LJ:ena Contact Info: AIM: luthienabler / Plurk: enabeans Other Characters Played: Cain Knightlord Preferred Housing: Randomise me!
Character Name: Alphonse Elric Character Series: Fullmetal Alchemist (Manga/Brotherhood) Character Age: 16 Background:Here
Personality: Alphonse is at once child-like and wise beyond his years. His emotional growth was stunted when his soul was placed in a suit of armour as a child, and as such he's retained an innocent and almost naïve outlook on life. He's genuinely kind-hearted and compassionate, and will go out of his way to help anyone in need. He has an intense love and respect for life, and will protect it at any cost. He states that he has seen too many people suffering on his behalf, and he will do anything at all to make sure nobody else ever has to suffer or die for them (he and his brother). This can lead him to taking reckless risks with himself in the pursuit of protecting others, such as shielding a chimera working for Greed inside his suit of armour, to try and prevent her being killed by Fuhrer King Bradley. Unfortunately, he is unsuccessful and the inability to protect her left him with an even stronger desire to make sure nobody else was killed if he could help it.
He prefers to see the best in situations and in people, trusting long after most people would have turned their back and giving chance after chance to the people around him. Even those he's come to see as his enemies, he is capable of trusting if the situation demands it – this is shown clearly when he asks Scar, who has been murdering State Alchemists and attacked his brother, to take an injured girl from the battle as they had no other choice to get her to safety. Another example is with Von Hohenheim, his father who abandoned the family when he was a very tiny child. Unlike his brother, who remains bitter and angry at the man, Al almost immediately gets along with him and even believes the fantastical tale about his past without any doubts.
Definitely someone who could be described as optimistic, Alphonse always looks for the silver lining in any cloud... and he has a lot of clouds to choose from. Instead of dwelling that he is unable to eat any longer in his armour body, he instead keeps a snack list of things he will eat again when he can. He takes a certain amount of pride in his 'hair' (a long ribbon of hair attached to the helmet of his armour) and is distressed when it gets cut short. He still loves things that a lot of children do - like playing horse-back rides with the small children they come into contact with, or taking care of stray cats by hiding them inside his chest cavity.
That's not to say Al is incapable of darker moments; he is still only human, after all. The tragedy of losing their mother, and the subsequent failed human transmutation to try and bring her back, is something that haunts both brothers constantly. For many years, Al blamed himself for the transmutation failing, as he had been inside their 'mother' looking out at Ed. However, they learned that it had never even been their mother in the first place, and some of his guilt there is assuaged. He still blames himself for Ed losing his arm in order to transmutate his soul, and is determined to find a way to get it back for him.
There are moments when he gets overwhelmed or sad by their situation, at one point telling Ed that they have to get their original bodies back, as he can't cope with the loneliness of the nights any more. His armoured body can't sleep, can't eat and can't feel, and he often laments that he can't feel the rain or sun on his face any longer. He can also be a little sensitive about his size, woefully declaiming that he never asked to be this large. Just like any boy fighting such impossible odds, sometimes he doubts himself and their abilities to get their original bodies back, even allowing another armoured soul (Barry the Chopper) to half convince him that he had never even been a real boy.
But these moments are always ones that Alphonse overcomes, falling back on his immense trust of his brother and the determination to 'keep moving forwards'. It would be a good point to note here the relationship that Al shares with his older brother, Ed. The two are very close, being all the family they have left after their mother died and their father abandoned them, and Al would literally do anything for Ed. This is shown the most prominently near the end of the series, when Al sacrifices his own life in order to give Ed back the arm he lost (via equivalent exchange), so that his brother can continue fighting on.
In many ways, he is the opposite side to the same coin as Edward. Where Ed is loud, brash, obnoxious and hot-headed; so Al is quieter, calmer and much more capable of thinking logically through a situation. He even says at one point that it's not fair he never gets to lose his temper, as Ed always gets there first. But however brash Ed can be sometimes, Al knows that his brother has a good heart. And in that, they are pretty much the same - they'll both fight for life, and for the good of everyone around them.
Abilities: Alchemy would be Al's greatest ability. Alchemy is based on the rule of “equivalent exchange”, meaning to create something, then something of equal value must be lost. It's a science of manipulating matter, which apparently comes from tectonic plates in the Earth. The art of alchemic manipulation of matter is called “transmutation” and must be performed using a “transmutation circle”. Alphonse, as well as his brother Edward, are two of the only people to be able to perform alchemy without needing to draw one of these.
He's a prodigy much like his brother, as both were shown to be able to understand complex alchemical theory at a young age, although he trails slightly behind him in talent. To be an alchemist, a person has to understand complex theories as well as in-depth recognition of elements. For example, when the boys were trying to bring their mother back from the dead, they actually calculated the exact amount of minerals and so forth that make up a human body. Al's alchemy is much less 'flashy' than his brother's; it's equally as effective, but he tends to keep his actions efficient and to the point.
He's also very strong, agile and quick on his feet as a hand-to-hand fighter. His teacher, Izumi Curtiss, made sure of this. It's stated in canon that Al is a better close combat fighter than Ed, and the elder brother has 'yet to win' a fight against him.
It should be noted that in his metal armour body (which he may regain at some point), he also has the added advantages of being invulnerable to pain, the elements, as well as not needing sleep.
Name: Dy Personal LJ:dynamo_hunter_a Contact Info: dynamo hunter a Other Characters Played: Hol Horse emperor_cowboy, Locke Cole relic_hunter Preferred Housing: N/A
Character Name: Johnny Sfondi Character Series: Guilty Gear Character Age: 25 Background:Here. ... and to clear things up, we will go by the canon storyline (with having brought Dizzy home with him). He will also be brought in just before the events of GGXX.
Personality: Johnny is a man of passion, he cares about those around him and seeks to help those less fortunate than himself. However, more often than not he comes across as narcissistic and quite egotistic. This comes from his constant talk about his own charm and beauty. It is also added on when it comes down to fights that cannot be avoided, for the simple fact that he doesn't wish to harm his face.
He tends to view himself as quite the charmer and has made it known to others that he's quite the ladies man. Johnny is both charming and helpful to those in need. He has a tendency to flirt with any female he comes across, just to stroke his ego. Although, in rare cases, he will accidentally flirt with a male should the man be androgynous enough. When he realizes the mistake he's made, he quickly tries to duck out of the area.
Despite his womanizing and self-absorbed nature underneath he has good intentions. Growing up, he learned the importance of love through the kind actions his father had shown to him. His father would often help strangers without so much as expecting payment in return. However, during the breakout of the Gears, Johnny's father was killed, leaving the boy alone. This event left him in dismay, and he was uncertain how to handle the world. Eventually, he learned that he needed to offer love to the world to help end the war and hate.
Having acquired an airship as he grew up, he created a band for sky pirates composed mainly of orphans who had lost their parents from Gear attacks. He raised them all as if they were his own family and took on a type of Robin Hood persona: always willing to help those in need. Just as he knows the importance of family, Johnny also places great value in friendship.
This can be seen between a couple characters within the series. Most important to him is a young girl named May, whom he named his airship after: the May Ship. He found her orphaned, took her in, and raised her. He treats her as if she were part of his own family, much like a daughter, and stresses to her the importance and value of love. He seems a little oblivious to how much she adores him, boarding on love. Dizzy is also one of the few characters in the series to which he offers his protection. The man wishes to keep her safe from would be bounty hunters.
Abilities: Johnny is very laid back and as such, his fighting ability reflects this. He never rushes into a fight head on, nor does he run. Instead he can be seen casually walking, without much haste, to start a fight. He can wield a wooden-handled katana and uses the Iaido style of sword fighting. He is able to summon a cloud of mist to aid himself in his battles thus making the "Uncho Shihan Jikiden" style (roughly translated as "Cloud Sword-Fighting Style") of Iaido rather literal. He is also known to fight with a series of coins. It's almost a dirty style of fighting because of his tendency to whip the coin out at a person's face. In addition to all his fancy tricks he is known to hurl liquor bottles out at his opponent and slice the bottle in half. With the alcohol now sprayed through the air, he's quick enough to ignite a flame to set the liquor on fire and cause some damage. To be fair this isn't used nearly as much in canon as it happens within the game. As such, for Mayfield-in-game purposes, the liquor bottle and coin attacks would only be implemented should he acquire the items from an event. Sample Entry:Test run over here
Name: Empress Personal Journal:empressofcool Contact Info: email @ empressofcool@hotmail.ca, OR plurk @ empressofcool Other Characters Played: n / a Preferred Housing: n / a
Character Name: Obi-Wan Kenobi (now also known as Ben Kenobi). Character Series: Star Wars Character Age: 38 Background:Good ole' Ben... Obi is taken post Revenge of the Sith, so after every-terrible- thing-you-can-imagine-happen happened. He's just setting up shop on Tatooine; it's takes a while to become a hermit, you know.
Personality: Obi-Wan Kenobi is a man who has dedicated his life and service to the Jedi Order and the Galactic Republic. He prefers peace over war, and meditation over sparring any day of the week. And yet, in the battlefield, he is virtually unmatched. His reputation for being able to talk himself and others out of even the deadliest of situations earned him the title of 'The Negotiator', a title which he'd rather not hold, for lack of teasing from certain peers. He is humble and forgiving, and wise beyond his years, at times being considered one of the greatest Jedi, even with his occasionally bold, defiant nature.
He's come to learn the hard way that attachments are dangerous and painful, first with the death of his Master, Qui-Gon Jinn, and then the descent of his former Padawan, Anakin Skywalker. Following Qui-Gon's death, Obi-Wan became much more stern and tight-lipped, even coming to despise one of his favorite pass-times- flying. It had been pointed out that Obi-Wan came to forget what it was ever like to be a child, to take peace from the simple things in life. However, after his years with Anakin, first training the boy, and then fighting alongside him as Jedi Knights, Obi-Wan started to relax. He brought forth gentle, and at times dry, humor to lighten situations, something you would never catch him doing as a young Jedi Knight. He came to love Anakin, not as a son, but as a brother, someone he could depend on with his life. So you can imagine Obi-Wan's shock and pain when he discovered Anakin had turned his back on the Jedi - something they had devoted their lives to - and became a Sith Lord. He took Anakin's fall upon himself, thinking if he had only trained the boy better... kept a closer eye on him... just been there when he saw he needed it. Anakin's fall, and the course of action Obi-Wan had to take against him, will be something the Jedi general will keep with him for years. No amount of Jedi discipline can ever truly shake away his shame and guilt.
As a Padawan, Obi-Wan was loyal and dedicated, traits that stuck with him as he went through the ranks. It's stated in the Phantom Menace novelization that he once possessed an immaturity not befitting someone of his age, though it's something he had long sense shed, only cropping up in the occasional corny joke. He did his best to be mindful of the future, something all Jedi are meant to be, even with his Master's urgings to keep himself in and benefit by the present Force. Only in recent years has Obi-Wan come to understand what Qui-Gon meant by this.
Obi-Wan is capable of adjusting fairly well to new places and situations. For example, though he was deemed ready for the trials, he was thrown quite abruptly into Knighthood along with becoming a Master toward young Anakin. They were roles he took without the slightest waver of confidence - on the outside, at least. There are times, even to this day, when he still feels like an inexperienced young Padawan. And following the birth of infant Luke Skywalker, Obi-Wan was prepared to accompany the boy to Tatooine, to watch over him as an 'eccentric old uncle'; and truly, he couldn't have thought of a better way to spend his retirement.
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